An African-based wildlife MUCK with an original theme deeply steeped in tribal-inspired mythology and folklore. Not to be confused with a Lion King MUCK; because of the game's mature, true-to-life themes, it is not intended for children despite the fact that it features "talking animals". It would be more accurate to compare Red Sun Rising to "Watership Down" by Richard Adams or "Hunter's Moon" by Garry Kilworth. On Red Sun Rising, the emphasis is on character development and storytelling; at any given time, the game is undergoing a tinyplot that involves as many players and characters as possible. These plots are usually run by staff, but any player can volunteer to organize and head one -- provided that they speak with the wizards first. This small MUCK covers a contained (but diverse) geographical area that includes craggy mountains, brushland and scrubland, acacia forests and what most people traditionally think of as desert. Because of its size, players are encouraged to interact freely and make use of the whole grid when roleplaying; while one group may try to "claim" a certain area as its own, other groups are free to move in and try, through in-character role-playing, to wrestle control away from them.
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Cry of the Kalahari: Red Sun Rising is an African-based wildlife MUCK with an original theme deeply steeped in tribal-inspired mythology and folklore. We are not to be confused with a Lion King MUCK; because of the game's mature, true-to-life themes, it is not intended for children despite the fact that it features talking animals. It would be more accurate to compare Red Sun Rising to Watership Down by Richard Adams or Hunter's Moon by Garry Kilworth. On Red Sun Rising, we put an emphasis on character development and storytelling; at any given time, the game is undergoing a TP (tinyplot) that involves as many players and characters as possible. These plots are usually run by staff, but any player can volunteer to organize and head one - provided that they speak with the wizards first. We are a small MUCK that covers a contained (but diverse) geographical area that includes craggy mountains, brushland and scrubland, acacia forests and what most people traditionally think of as desert. Because of its size, players are encouraged to interact freely and make use of the whole grid when roleplaying; while one group may try to claim a certain area as its own, other groups are free to move in and try to ICly, through the use of TPs, wrestle control away from them. Our website contains all the information needed to play on Red Sun Rising, and we encourage players to read through everything before they apply for a character with us. The files on societies and mythology may seem daunting, but we find that most people pick it up fairly quickly, within their first week on the game or so. We also encourage players to do research of the animals of the Kalahari, so that the game can stay as close to real life as possible without infringing on the theme and creativity of its playerbase.
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