Heart of the Wyld is set in the present day, and based around Yellowstone National Park and its environs. While both the park and the area around it are at least loosely based off the real world, there are some notable differences between it and HotW's version of Yellowstone in the World of Darkness which can be found on the MUSH's +news files. The game focuses on the Garou, Werewolves. While other character types do definitely exist often on the game, they are mostly relegated to NPC-type characters for use in stories. This is to allow the main characters to shine brightly, rather than be muddled by so many different 'spheres' trying to co-exist in one place. Character creation is by application. This is to make sure people who are trying to play have enough of a grasp on proper punctuation, grammar, basically all the things that allow a player to interact with fellow roleplayers efficiently. In addition, we want to make sure the character wanted fits well with the current playerbase and the worldview of the MUSH. We recommend you come on by the game and check out our +news files on all relevant character generation information and theme/setting. Our staff is always around and available for answering your questions. The theme of Werewolf: the Apocalypse is one of savage horror in a world that is much like our own, yet twisted, with powerful supernatural forces hidden behind the facade of modern life -- a World of Darkness. Here at Heart of the Wyld, we focus strongly on struggle. Internally, it is often the struggle between man and wolf, between reason and the mindless fury of the Beast within every Garou. Externally, this struggle manifests in such diverse forms as inter (and intra) tribal conflict, and against any of a myriad of external threats -- the Garou are at war, with the Apocalypse looming on the horizon, and the inescapable fact is that the Garou are losing. Some Garou lose hope -- their are greater numbers of Ronin in the finals days than at any time in history. Will that be your fate? Will you struggle in vain against the nigh-overwhelming opposition that the Garou face in their war? Or will you scoff at defeat, and go on to win victories that are the stuff of legend?
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Yellowstone National Park. One of the last bastions of Gaia left in the United States. The Heart of the Wyld. We are actively recruiting Cliath and Fostern Garou of any breed and tribe. However, this /is/ a primarily woodsy setting, being located in Yellowstone National Park. Thus less Weaver and more Wyld characters would be appreciated. The MUSH is just starting off, so you'll be able to participate in the massive opening story arc. Come on by and check us out.
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Heart of the Wyld is set in the present day, and based around Yellowstone National Park and its environs. While both the park and the area around it are at least loosely based off the real world, there are some notable differences between it and HotW's version of Yellowstone in the World of Darkness which can be found on the MUSH's +news files. The game focuses on the Garou, Werewolves. While other character types do definitely exist often on the game, they are mostly relegated to NPC-type characters for use in stories. This is to allow the main characters to shine brightly, rather than be muddled by so many different 'spheres' trying to co-exist in one place. Character creation is by application. This is to make sure people who are trying to play have enough of a grasp on proper punctuation, grammar, basically all the things that allow a player to interact with fellow roleplayers efficiently. In addition, we want to make sure the character wanted fits well with the current playerbase and the worldview of the MUSH. We recommend you come on by the game and check out our +news files on all relevant character generation information and theme/setting. Our staff is always around and available for answering your questions. The theme of Werewolf: the Apocalypse is one of savage horror in a world that is much like our own, yet twisted, with powerful supernatural forces hidden behind the facade of modern life -- a World of Darkness. Here at Heart of the Wyld, we focus strongly on struggle. Internally, it is often the struggle between man and wolf, between reason and the mindless fury of the Beast within every Garou. Externally, this struggle manifests in such diverse forms as inter (and intra) tribal conflict, and against any of a myriad of external threats -- the Garou are at war, with the Apocalypse looming on the horizon, and the inescapable fact is that the Garou are losing. Some Garou lose hope -- there are greater numbers of Ronin in the finals days than at any time in history. Will that be your fate? Will you struggle in vain against the nigh-overwhelming opposition that the Garou face in their war? Or will you scoff at defeat, and go on to win victories that are the stuff of legend?
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