Imagine using a continually updated text-based system in which one, by typing out descriptions of oneself and one's activities, and in turn reading the descriptions of others and their activities, simulates the experience of being in strange an unearthly places doing all sorts of imaginative and even not physically possible activities. Now consider Spindizzy, a product of modern design and the latest in scientific engineering. Our electronic brain, called a 'computer,' makes it possible for people from all over the world to participate without learning the tedious punch-card skills and assembler instructions that older, less sophisticated systems demand.
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