A Reflection of the Wheel is a game set in the Pre-Book Wheel of Time world. Originally open for five years, Reflections has gone through a major overhaul, trying to become the best of the best in Wheel of Time roleplaying. Key cities in the setting have been created, such as Tar Valon, Caemlyn, Aringill, Bandar Eban and Fal Dara - as well as the Two Rivers, starting place of the books. A system of roads, carts, ferries and boats connects the entire world. Though the road system hasn't been completely described, it is -complete- letting you explore every corner of the world. Reflections of the Wheel offers unique crafting opportunities for any level of player - from smithing to cooking, mixing various ingredients with tools to create new items from scratch, and even have a chance for "High Quality" items that are above the norm. With a completely coded Auction House, items can be bought, sold, and traded even when the potential buyers and sellers aren't online. Roleplay is, as always, the mainstay at Reflections of the Wheel. Though the codebase is unique, robust, and incredible for the mobbing experience, certain advantages - and ability points to gain them - can only be gained through active participation in roleplay. Currently looking for active staff. The code, world and playerbase is constantly improving.
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Reflections of the Wheel is a Wheel of Time based fantasy role-playing MUD. Almost every aspect of the MUD has been customized with tons of fun features! The game includes auction houses, crafting, code-run quests, rare-pop Named Mobs and tons of features completely custom to Reflections. Character Creation is done in-game, letting you ask other players for advice on the highly advanced and customizable character creation system. Roleplaying (RP) isn't strictly enforced, however doing so is the best (and sometimes only) way to get the best abilities and customized equipment. Many players have over a decade of roleplaying experience and history with their characters, and are always happy to RP with new players. The staff is always friendly (by mandate), and tries to be as helpful as possible, with people all around the world to try and be there 24 hours a day for players. Supports Oasis OLC and DG Scripting for builders. Has craft and quest OLCs.
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A Reflection of the Wheel is a game set in the Pre-Book Wheel of Time world. Originally open for five years, Reflections has gone through a major overhaul, trying to become the best of the best in Wheel of Time roleplaying. Key cities in the setting have been created, such as Tar Valon, Caemlyn, Aringill, Bandar Eban and Fal Dara - as well as the Two Rivers, starting place of the books. A system of roads, carts, ferries and boats connects the entire world. Though the road system hasn't been completely described, it is -complete- letting you explore every corner of the world. Reflections of the Wheel offers unique crafting opportunities for any level of player - from smithing to cooking, mixing various ingredients with tools to create new items from scratch, and even have a chance for High Quality items that are above the norm. With a completely coded Auction House, items can be bought, sold, and traded even when the potential buyers and sellers aren't online. Roleplay is, as always, the mainstay at Reflections of the Wheel. Though the codebase is unique, robust, and incredible for the mobbing experience, certain advantages - and ability points to gain them - can only be gained through active participation in roleplay. Currently looking for active staff. The code, world and playerbase is improving almost daily. Final beta testing stage - all characters, RP, items will be kept at the end of final beta.
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