There is a storm on all horizons of Oerth. Iuz's army of demons has all but crushed the Shield Lands and clashes with the might forces of Good in the Kingdom of Furyondy. Turrosh Mok plots the demise of the entire Wild Coast and most notably the City of Greyhawk. All the while, Queen Yolande sits quiet, unwilling to commit elven lives to human wars. Paranoia strickens every government as the Scarlet Brotherhood seems capable of infiltrating even the most closed kingdoms. Immortals with their motives sit high above, watching their followers and enemies closely. Heroes of every alignment fight for their cause, while others fight for survival. This is the World of Greyhawk, this is Arrant Destiny.
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Arrant Destiny is a role-playing MUD based on the World of Greyhawk, my Lords Nerull and Boccob have sent me to tell you about Arrant Destiny. During the spring of 1995 Nerull and Boccob created our Greyhawk themed MUD. Ever since then, we have been working hard on a modified Envy 2.0. It now has these features: * 10 Classes, all classes now resemble their AD&D orgin. (Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin, Druid, Ranger, Necromancer) * Many Races to select from, each with its own special abilities. (corpse eating, forest sneaking, magic resistance) * Priests/Druids/Rangers/Paladins have to pray for their spells. * Mages use spellbooks and must memorize a spell in order to cast them. * Players start in many different home cities with their own justice system. to limit pkilling within city boarders. * Mobs and players can use bows, spears, and slings to shoot projectiles. * Mob Programs and Object Programs as well as a new money system. * New wear locationes, New Spells, No level restrictions on equipment. No stock areas. So come and show how good a role-player you are. And see if you can take charge of your DESTINY.
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Arrant Destiny is a role-playing MUD based on the World of Greyhawk, my Lords Nerull and Boccob have sent me to tell you about Arrant Destiny. During the spring of 1995 Nerull and Boccob created our Greyhawk themed MUD. Ever since then, we have been working hard on a modified Envy 2.0. It now has these features: * 12 Classes, all classes now resemble their AD&D orgin. * Many Races to select from, each with unique special abilities. (corpse eating, forest sneaking, magic resistance) * Priests/Druids/Rangers/Paladins have to pray for their spells. * Mages use spellbooks and must memorize a spell in order to cast them. * Players start in many different home cities with their own justice system. to limit pkilling within city boarders. * Mobs and players can use bows, spears, and slings to shoot projectiles. * Mob Programs and Object Programs as well as a new money system. * New wear locationes, New Spells, No level restrictions on equipment. No stock areas. So come and show how good a role-player you are. And see if you can take charge of your DESTINY. Arrant Destiny Connect to Arrant Destiny
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