I can?t remember the last time I was truly ?hooked? on a MUD, but it was probably 10+ years ago. I was fairly involved in one of the various IRE games, where I met the person who would become my best friend in both virtual worlds and the real one. In time, we grew older and moved on to other games. He has since passed, and I heavily associate my loving memory of him with MUDs. Perhaps this is why I?ve never felt quite ?at home? again in any of the wonderful lands of text-only adventure that I?ve played since. That is? until now. I semi-recently discovered Asteria, which I fully believe would have had my friend?s stamp of approval. Today I would like to present to you a review of this world, and while my general conclusion is likely already clear?it?s good, go try it?I will be attempting to temporarily shed my ?nostalgia goggles? to give you a fair and honest assessment of this game. I would also like to note that, other than my in-game character, I have no personal, public, or financial associations with Asteria (the latter of which would be impossible anyway as the game is free). I?m putting this disclaimer here because, quite frankly, this is a very positive review. What can I say? I love the game. Let?s start by taking a look at the world and the people behind it: A Two-Man Vision: Introducing the World of Asteria Asteria has been developed by only two people. If memory serves correctly, I believe they started working together on the project in 2015. You have Greg, the coder, and Arcades, the writer and builder. Considering the size and scope of Asteria, what these two people have managed to pull together in such a short amount of time is very, very impressive. The IRE influences are obvious but not overbearing; Asteria presents itself not as a clone but as a distillation of ideas from many different MUDs. Despite being just a baby in MUD-years (beta ended in 2018) this results in a game that feels polished far beyond its years. I believe that the staff have managed to separate the proverbial wheat from the chaff and in doing so have created a game that just feels genuinely fun to play. Asteria is a high fantasy/medieval setting and most of the usual tropes thereof are present: newbies begin their lives in a peaceful village of Half-Elves where they can almost immediately begin slaughtering the local wildlife for experience points. There?s a city of Elves who study magic, a ?bad? city with a corrupt and arguably totalitarian military, and a band of shamanistic wanderers and forest-dwellers without allegiances to anyone. That is, of course, a gross oversimplification. Despite the tropes, nothing feels terribly cookie-cutter, thanks to the substantial amount of lore-building that has already been done. For example, one of my favorite in-game books tells the rich origin story of the three original founders of version...
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