Asteria
Fantasy-themed MUD (Multi-User Dungeon) that opened in 2015 and is currently down.
Address:

Db Size:
15110

Players Connected:
(N/A)

Maximum Connected:
2 (final 30 days)
Status:
DOWN

Version:
Custom (SocketMUD)

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

Welcome to Asteria.

Enter your name to log on as an existing character or enter NEW to create a new character.

Description
New life enters Asteria, a mystical realm of breathtaking sights and endless possibilities. At this moment, thousands step onto the soil of Allara, the largest continent in known existence. Adventurous warriors, enterprising thieves, and curious wizards disperse across the vast unseen lands, ready to stake a claim and create a legacy. Mysterious and alluring dungeons are begging to be explored, devious puzzles are waiting to be solved, and the secrets of the universe are ready to be unlocked. As adventurers take off in search of glory, many unnamed lands await the arrival of living legends. The blank parchment awaits tales of conquest and comradery, while the heavens await souls worthy of Immortal greatness. Join in the adventure. Create your legacy one story at time....
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2] [3]

Codebase:
Custom [1] [2]
Custom (SocketMUD) [3]

Created:
2015 [2] [3]

Family:
SocketMUD [3]

Sub Genre:
Medieval Fantasy [3]

Gameplay:
Hack and Slash [3]

Location:
USA [1]
Phoenix, AZ [2]
US [3]

Theme:
Adult [1]
Fantasy [2]

Category:
Medieval Fantasy [2]

Genre:
Fantasy [3]

Game System:
Custom [3]

Description:
New life enters Asteria, a mystical realm of breathtaking sights and endless possibilities. At this moment, thousands step onto the soil of Allara, the largest continent in known existence. Adventurous warriors, enterprising thieves, and curious wizards disperse across the vast unseen lands, ready to stake a claim and create a legacy. Mysterious and alluring dungeons are begging to be explored, devious puzzles are waiting to be solved, and the secrets of the universe are ready to be unlocked. As adventurers take off in search of glory, many unnamed lands await the arrival of living legends. The blank parchment awaits tales of conquest and comradery, while the heavens await souls worthy of Immortal greatness. Join in the adventure. Create your legacy one story at a time. Welcome to Asteria. [1]
New life enters Asteria, a mystical realm of breathtaking sights and endless possibilities. At this moment, thousands step onto the soil of Alara, the largest continent in known existence. Adventurous warriors, enterprising thieves, and curious wizards disperse across the vast unseen lands, ready to stake a claim and create a legacy. Mysterious and alluring dungeons are begging to be explored, devious puzzles are waiting to be solved, and the secrets of the universe are ready to be unlocked. As adventurers take off in search of glory, many unnamed lands await the arrival of living legends. The blank parchment awaits tales of conquest and comradery, while the heavens await souls worthy of Immortal greatness. Join in the adventure. Create your legacy one story at a time. Welcome to Asteria. ** Early Access ** Please note that this MUD is currently in development and some features may not be implemented. If you wish to be part of a growing community, please join us! [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
As of current (July 2019) the MUD are fairly new and rapidly growing, usually seen 2-3 new players everyday with players fluctuate from 0-15 on peek hours. Game Mechanics: *Character progression: are levels and skills based system. You gain 1 skill point everytime you level up for a total of 100 skill points. These points can be spend to mix and match however you want with 12 different skills allows you ultimate freedom in character building. Ability are specials you can use while Skill gives you new abilities and increase their performace. Each skill have a cap of 20, after certain ranks in skill you gain a new ability, at rank 20 you gain the signature ability for that skill. *The combat: are Balance based. After you attack or use ability you will become Unbalanced (cooldown) and cannot do anything else until you are Balanced again. Unbalanced time are usually between 1-5 seconds depends on your weapon type or character build. The pace of combat are fast enough so you never get bored and slow enough to allows human interaction. *Balance of builds: (Almost) Perfectly balanced as all things should be. A common problem all RPG game must face and they are doing a very good job at it. "What are the worst build?" are our inside joke because there are no such thing, all builds are playable so it all come down to which one do you like instead of which one are most powerful. Feature sets: *Detailed world: Rooms description are detaily described, writing are great, a lot of interactive contents in the game and minimal typos. *Immersion and Roleplay: are very encouraged but not enforced. All game contents are designed and polished to promote roleplay and immersion, there are world chat channel for OOC while everything else are IC. *Guilds: There are 4 guilds allows you to further customize your character with general theme of Wizard, Druid, Assassin, Army. This doesn't mean you cannot play a wizard in Army or Assassin, or play an assassin in Wizard or Army, nothing are restricted and they are all designed to cater for all playstyle/build. Beside from abilities you gain from guild, they are also main Roleplay platform with guild title can only be gain through roleplay, those titles are purely bragging rights and have zero practical impact. *Craft: are customized and lite system currently, with plans to expand it further in future. For now you won't found advanced recipe requires 20 different parts and dozens of each parts to craft an epic item, but more like foraging components to brew consumable potion, color mix for scribing spell scrolls etc *Exploration: Go hand in hand with your character progression, you will never get bored with a bunch of different dungeons with secrets and lores for each of them and a real boss fight in the end, not just a bigger monster. *Quest: Prepare for the Quest-aholic syndrome with over 1000 quests, some belong to a questline, most kill/collect/find... Read More
MudConnector.Com Review by on Aug 6, 2019
Edit: I wrote 12 skills for mix and match above, this is a typo, the number are 22 skills not 12 skills.
MudConnector.Com Review by on Aug 6, 2019
I can?t remember the last time I was truly ?hooked? on a MUD, but it was probably 10+ years ago. I was fairly involved in one of the various IRE games, where I met the person who would become my best friend in both virtual worlds and the real one. In time, we grew older and moved on to other games. He has since passed, and I heavily associate my loving memory of him with MUDs. Perhaps this is why I?ve never felt quite ?at home? again in any of the wonderful lands of text-only adventure that I?ve played since. That is? until now. I semi-recently discovered Asteria, which I fully believe would have had my friend?s stamp of approval. Today I would like to present to you a review of this world, and while my general conclusion is likely already clear?it?s good, go try it?I will be attempting to temporarily shed my ?nostalgia goggles? to give you a fair and honest assessment of this game. I would also like to note that, other than my in-game character, I have no personal, public, or financial associations with Asteria (the latter of which would be impossible anyway as the game is free). I?m putting this disclaimer here because, quite frankly, this is a very positive review. What can I say? I love the game. Let?s start by taking a look at the world and the people behind it: A Two-Man Vision: Introducing the World of Asteria Asteria has been developed by only two people. If memory serves correctly, I believe they started working together on the project in 2015. You have Greg, the coder, and Arcades, the writer and builder. Considering the size and scope of Asteria, what these two people have managed to pull together in such a short amount of time is very, very impressive. The IRE influences are obvious but not overbearing; Asteria presents itself not as a clone but as a distillation of ideas from many different MUDs. Despite being just a baby in MUD-years (beta ended in 2018) this results in a game that feels polished far beyond its years. I believe that the staff have managed to separate the proverbial wheat from the chaff and in doing so have created a game that just feels genuinely fun to play. Asteria is a high fantasy/medieval setting and most of the usual tropes thereof are present: newbies begin their lives in a peaceful village of Half-Elves where they can almost immediately begin slaughtering the local wildlife for experience points. There?s a city of Elves who study magic, a ?bad? city with a corrupt and arguably totalitarian military, and a band of shamanistic wanderers and forest-dwellers without allegiances to anyone. That is, of course, a gross oversimplification. Despite the tropes, nothing feels terribly cookie-cutter, thanks to the substantial amount of lore-building that has already been done. For example, one of my favorite in-game books tells the rich origin story of the three original founders of version... Read More
MudConnector.Com Review by on Jun 17, 2019
When I first logged into Asteria it was because of the note that it was in Beta and I seek out Beta muds because my favorite thing to do is Build. While that wasn't an opportunity available, I was amazed by the feeling of nostalgia that this mud brought back. I am an old soul so nostalgia is a HUGE thing for me and if you're as old as I am and remember the olden day Muds this is definitely a place to check out. If you are newer to the Mud universe, I also DEFINITELY suggest giving this Mud a try. The delivery of the battle system, quest system and skill system is unique and after you play for even an a half hour, you will see why I am raving about it. Often times you can be left feeling like even though a Mud is running and asking for new players, the people in control or who own it care very little for making anything new or even trying to give you something unique because of the age of Muds and how much of a niche Muds are. And if they care there are often so many restrictions and outdated limitations that cause players to choose a totally of 3 out of 12 offered races because their stats are the best or the design of the skill system forces players to level-sit or quest-sit at low levels. I get very sad when a Mud doesn't want to create anything new for its players just because of the age of Muds and how niche the genre is. Asteria feels like the opposite, for me at least. I can feel the passion and care that the Immortals and Owner place into their work and how much they have listened and taken into account, all the player feedback over the decades to offer you the way to play how YOU want to play. I no longer feel the pressure of making sure my character has perfectly picked the correct stats or the perfect race or skills in the right order because you can redo it all at any time! This gives you ultimate control over the progression of your character and the style and feel of fighting you desire. Come say hi and lets make this adventure as grand as we can!
MudConnector.Com Review by on Jun 1, 2019
I love this mud. The mechanics are great and getting better all the time. Greg and Arcades have put a ton of work into this and it shows. I am really looking forward to the growth of the player base as this mud is new and still undiscovered. If you want someone to play with just look for any character that starts with Bel.
MudConnector.Com Review by on Mar 12, 2019