Fantasy (Dark, Myth/History)-themed MUD (Multi-User Dungeon) founded in 2009.
Ranked 732nd of 775 worlds statistically.
Ranked 316th of 342 worlds in the Fantasy genre statistically.
Voted 360th on MUDConnector.Com.
Voted 31st on TopMUDSites.Com.

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            [ 9000 ] Bedlam  .... 
Bedlam v1.0 based on Another World by Mattias Larsson & Eric Helvey
  Based on Circle 3.0 (by Jeremy Elson), a derivative of DikuMUD (GAMMA 0.0)
    Created by H.H. Staerfeldt, K. Nyboe, T. Madsen, M. Seifert, S. Hammer

By what name would you like to be known? 
Based on the wonderful custom zones of AnotherWorld, a MUD that ran for 10+ years, Bedlam offers many unique adventures and tough bosses to take down. Skill and resourcefulness are always rewarded in this intelligent hack'n'slash, and the game doesn't pull any punches once you get to the hero and champion end game. There is also no cap on character progression, with randomized loot and finely tuned stat boosting and long-term goals. Bedlam stands out from other MUDs with its visually rich web app [ ] and its unrivaled iPhone GUI app [ ]. If you prefer an advanced desktop MUD client, you can use our custom Mudlet GUI or use your own and take advantage of a web-based real-time map one...
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English [1] [2]

[Circlemud] Based on AnotherWorld 2.x [1]
CircleMUD - custom quest & crafting systems, player shops, ranged combat & lots more. [2]

2009 [2]

USA [1] [2]

High Fantasy [1]
fantasy dungeons & dragons myth [2]

Medieval Fantasy [2]
Fantasy Role-playing Worlds, Swords and Sorcery worlds [3]

Based on the wonderful custom zones of AnotherWorld, a MUD that ran for 10+ years, Bedlam offers many unique adventures and tough bosses to take down. Skill and resourcefulness are always rewarded in this intelligent hack'n'slash, and the game doesn't pull any punches once you get to the hero and champion end game. There is also no cap on character progression, with randomized loot and finely tuned stat boosting and long-term goals. Bedlam stands out from other MUDs with its visually rich web app [ ] and its unrivaled iPhone GUI app [ ]. If you prefer an advanced desktop MUD client, you can use our custom Mudlet GUI or use your own and take advantage of a web-based real-time map - one of many features aimed at enhancing our players' experience. Custom/from-scratch game world features include: * Custom quest system, including daily auto-quests * Custom crafting system, which will continue to gain complexity * Several optional PvP modes: duels, player guild area control * Player-run shops * Private & Guild houses with multiple expansion options * Complex NPC companion system with follower gear saving * Server-side automation (triggers, macros, multi-line commands) * Complex character relationships and properties (bonding, solitude) * Graphic clients for iOS and the Web / Facebook * Graphic Web OLC for builders and web-based coding UI for coders One of the top-notch "intelligent hack and slash" MUDs in production today, the game's main emphasis is on the open-ended hunt for artifacts. Enjoy exploring, solving puzzles, and mastering killing strategies with the help of other players or NPC's like necro undead, hired mercenaries, or monsters from the wild. All NPC followers are autosaved together with the player, one of many features that make the game perfect for casual long-term gameplay. Game-wide quests by human QM's as well as a growing library of automated quests are available. In addition, many elaborate zone quests challenge the player's analytical mind before they reveal their hidden treasures. We offer a relaxed RP-accepted environment. Our immos are cordial but strict, enforcing fair play and attending to everyone's needs (our support rivals/beats any pay-to-play game). Public channels are moderated, but there are many other channels where expression is free. Limited PvP is allowed in an arena setting (both parties must agree to engage in a duel) or in certain PvP areas (by entering, you agree to the rules of engagement). PvP winners have a chance to gain trophies that can be crafted into useful items, and earn points for themselves or their guild. Visit our site at for a wealth of resources (including comprehensive online help files) to help you get started. [1]
Bedlam is based on the rich custom zones of AnotherWorld, a MUD which ran for over a decade and gathered a loyal following among the fans of exploration and set building. The emphasis is on casual, friendly team-play, and the hunt for equipment by perfecting strategies for taking down tough bosses. A sleek graphical iPhone client and a highly interactive desktop browser GUI offer a view into the world unrivaled by other MUDs. A real-time automap is available even for those who choose to use their own client. Dozens of in-game utility features (e. g. server-side triggers, movement tracking, output filtering) improve accessibility and maximize enjoyment. Although recognizably CircleMUD, the game is teeming with custom features. A custom quest system with hundreds of individual episodes allows any player to contribute ideas via an easy-to-fill web form. Our combat system combines automated basic attacks with elaborate skill and spell combinations. Ranged combat is also available. Many types of NPC followers (including mercenaries) persist over sessions, together with their equipment. Player shops and an auction house allow for an expansive player-driven economy. Private houses and guild houses with multiple upgrade options offer a number of end-game goals. [2]
Few remain to tell you what I tell you now. Few indeed. Born on bloodstained hands and broken peoples, this tale has lived on. The tale of my people. The tale of your people. The tale of the world of Bedlam. Long ago, when the world was old and man young, four individuals stood out above all others. Their worth being noticed by the ONE, they were made more than what they were, and given the task of governing the Lands. And that is where the chaos began. In their inexperience and naivety, the four chosen saught to change the land into how they each thought best. But sadly, they agreed on little, and faught each other. The ONE looked upon this and was addened, for he loved them all as equals. As so he took them to his hallowed place in the skies, and bestowed upon them the insight to rule the lands. To each he gave mastery over a portion of what is, to govern as they wish, and to make each accountable for what was theirs. This was good in the eyes of the four, and made comrades once more, they returned to the world to begin again what they had sought to master. But it was not as they had left it. Bereft of guidance on high, the races began to feud, fighting bitter battles and killing many in their wars. The Land was torn and soaked with blood when the Four returned. Changed beyond all memory of what was. To the Four the meeting with the ONE was a short encounter, but the time of man passes differently, and the land had seen many winters in their absense. To this chaos the Four returned, and were stricken with grief. For they blamed themselves for this chaos, this ... bedlam. Few of the ancient races remained to call this place home, many long forgotten today, their ancient glory a myth to most. And of those races, few lived to represent each, a ragged handful of the numbers they knew before. And so the Four worked to rebuild this place of bedlam. Many years it took to rebuild the races, and much was needed to be done to prevent further feuding. The races were placed apart from one another, forced to lived in amongst themselves in cities made for them. Here their numbers grew, but to this day they remain undisciplined and chaotic. Named Bedlam by the Four to remind then of their sin, they nurtured the land, helping it on it path to Order. Who can say if it shall ever reach that? Who can say if Bedlam is capable of Order. Only time shall tell that tale. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Pueblo/UE World List
This game used to be great when I first started it back in 2010. Game updates were stable and did not cause upheaval to the pbase or to existing characters. All this has changed significantly in the last year. Game crashes are frequent affairs, resulting in bits of partially-implemented code which more often than not substantially change fundamentals. This is very off-putting. The immortals in this game also seem to be running the show for their own personal enjoyment more than anything else. Don't bother contacting the immos. They rarely respond, and when they do, expect thinly-veiled sarcasm, especially if you have any complaint to make about the direction in which the game is heading. It's no wonder that the pbase has steadily dwindled on this game. Who wants to play somewhere where you have to continually recreate characters just to keep up with stat changes, or tweak your wardrobe literally every boot just to stay current? People MUD to de-stress, not open themselves to more sources of annoyance.
MudConnector.Com Review by on Nov 28, 2012
I am the dev/head admin of Bedlam and I feel there's a strong need for a rebuttal here. This review was written by someone with a chip on their shoulder, someone who is clearly fishing for negative things to say and coming up short. First off, we are a game in active development, with two coders working very hard for no other reason than to make the game balanced, complex, and more fun today than it was yesterday. We certainly don't make changes to confuse players--we have much better reasons! Crashes are only frequent on the day when major new features are released (e. g. ranged combat, player shops). They are fixed as soon as they are discovered. Between major updates, typically we have long periods of stability, with uptimes often exceeding a week. We respond and act on every meaningful feedback we receive. The only feedback we politely ignore are variations on 'Make my favorite class stronger or I'll quit!' and 'Not fair, you fixed the issue I was exploiting!' The fact that the person who left the above review seems to be a mid-career player who is bothered by changes in the game (new features that most players would consider exciting) seems to suggest that they fall in the latter category. We will continue to strive for a balanced game even if it means a hundred more negative reviews by people who feel targeted and wronged by our fixes. Finally, please stop by and see for yourself why the above review is, at best, inaccurate, at worst, unjust.
MudConnector.Com Review by on Apr 23, 2012
'The immortals in this game also seem to be running the show for their own personal enjoyment more than anything else. Don't bother contacting the immos. They rarely respond, and when they do, expect thinly-veiled sarcasm, especially if you have any complaint to make about the direction in which the game is heading.' I read this review and the rebuttal of the head admin/dev or whatever he calls himself, and I decided to give it a shot based on seeing for myself what was so bad or good about this game. And i believe the above quote says just about everything I experienced in the mud. Almost every response I have ever gotten for the immo(Gashluck) was completely sarcastic and in no way helpful. When I suggested a change it was shot down because it didn't make sense to Veda, who thinks that a warrior should get bleed but not any other class that uses a sharp weapon because... When asked how it made sense to Veda, I got the response 'hey, why don't you come up with the reason'. Because that's why I came onto this mud, to play, and have fun, not get crap for having a idea for a class that no one ever plays. Either way, check out the mud, just don't voice an opinion or give an idea, play quietly and mindlessly and you will be good.
MudConnector.Com Review by on Nov 27, 2012
It has been quite some months since I posted my last review on Bedlam. Originally I had no intention of replying to Veda's riposte, but supervening events have led me to the conclusion that a reply is necessary - if not for the sake of refuting his claims that I am a 'mid-career player' bent on nit-picking and petty revenge, then for the sake of injecting some truth into the picture. Since writing the review I had more or less decided not to play until the admin got some sense into his head and decided to start listening to an experienced pbase that actually cared about the game. This did not happen. Instead, on the single occasion that I logged back into game to see how things were going, and to chat to old friends, the admin immediately leaped upon me and a 'tell' conversation ensued. Not once was I inappropriate or rude in my conversation, although I was understandably sarcastic/ cryptic in my comments. This is natural and expected when a player who was serious about the game has been marginalised/ ignored for far too long. Instead of taking my comments positively and actually turning an eye on himself, the admin decided to ban me - despite knowing that he had NO grounds to do so as I had not broken any rule of policy. I never have. 24 hours later, the admin emailed me to say that my having posted the comment I did here was 'unforgivable'. His email is reproduced below for posterity. A refund of the price I had paid for his Apple app was offered. One only imagines that the reason he had done this was because he feared losing his app developer privileges with Apple, if it were to come out that he had unjustly and without cause, banned a player - simply for having had the temerity to disagree with him. ______ Hi, I'm writing to let you know that I've decided to ban you permanently from the game Bedlam. Obviously, everyone's free to review the game in any way they please. But if you leave an all-negative review designed to turn new players away, and then continue to play the game yourself, that would be hypocritical. So, if you stand by your review, you should quit even without being banned. I've decided I don't care why, after playing for 2 years, you left a review in which you didn't mention a single positive thing about the game. But I do care about the health of the community, and I can't forgive someone who made it clear by their actions that they'll continue to try and drive the game into the ground instead of contribute to its growth. Would have like things to be different, but I would be foolish to not try and minimize the damage you are trying to inflict on the game I've worked, and will work, so hard to create. I wish you all the best your... Read More
MudConnector.Com Review by on Nov 10, 2012
'despite knowing that he had NO grounds to do so as I had not broken any rule of policy. I never have.' Hahahahahahaha. For the record, Sif and her clique were the worst exploiters and griefers Bedlam has ever seen. It's amazing all the old players starting to come back since Plamen decided to take out the trash.
MudConnector.Com Review by on Nov 7, 2012
Bedlam is an offshoot of an old-MUD called Anotherworld. The playerbase is relatively small, but very friendly. Newer players that stick around will quickly find themselves being outfitted with good starting gear by the experienced players. The entire playerbase is also more than willing to help with things like corpse retrievals and levelling. The staff is also small but usually quite helpful and receptive to ideas when approached in the right way. Bugs are usually fixed very quickly when reported and strong consideration is given to implementing ideas from players. A good portion of the features added in the past year or so seem to be based on player ideas. One of the most unique features of the MUD is the availability of an iOS app designed specifically for the MUD. While not completely polished or bug-free, it is a very ideal way to play the game for people on-the-go or for casual players. As a result, the game is quite casual and casual-friendly. The quest system is also quite interesting, although it does have a few problems from time-to-time (minor bugs and annoyances). The quests offer alternative ways to level beyond grinding NPCs and some of them have good rewards. Player-owned shops are also another interesting addition. Players are able to purchase a shopkeeper to sell their goods to other players. This provides great benefit to newer players as they can browse player shops for good gear, while also making it easy to sell excess gear one might earn. The MUD also offers a basic clan system in order to promote fellowship. Players are also able to purchase housing and many interesting housing upgrades, such as storage rooms and combat pets. The classes could use some improvement, mainly in increasing the distinction between them. Some classes are too similar to each other. Some classes are rarely played for this reason since they don't offer much over other similar classes. PK is basically non-existent (players may duel each other in a small arena) so those looking for PK should look elsewhere. It does not appear like expanding PK is on the horizon. The MUD is relatively stable but crashes do happen every so often. They are usually fixed quickly, especially if reported. To summarize, Bedlam is a small but friendly MUD with many nice features. There are many small bugs and quirks, but the game overall is enjoyable for those looking for a more casual atmosphere.
MudConnector.Com Review by on Oct 31, 2012
Hi all, been playing Bedlam for just over 12 months, in that time it has evolved so much. There are multiple quests to do, a tonne of artifacts to search and kill for and an enjoyable quest system. For those who are restricted by time there are a number of solo classes to choose from and for the majority that do have the time a load of group able characters to select and level up. You will be overwhelmed by the support and assistance both players and admin provide and can always look forward to new developments being implemented. As well as that it has a wonderful App that you can play anywhere which once you grow accustomed to it can have it working with you to achieve your level of game play. You will meet a happy group of players from all around the world and thoroughly enjoy the topics of discussion that arise. If its for you, develop zones with a tool developed by the admin or develop quests for the populace to puzzle out and enjoy. All in all I think it's a wonderful break from reality and provides some challenging situations that stimulate enjoyment a sense of achievement. 7/10 from me after crafting is implemented I am likely to raise that :) Enjoy!!!
MudConnector.Com Review by on Oct 30, 2012
(This is a continuation from my second post, respecting the max char limit.) As may be clearly seen from the emails reproduced above, the admin's reasons for having banned me have nothing to do with my quality or style of play (no cheating, no abuses of bugs, no botting or multiplay) but everything to do with the fact that he cannot find it in himself to accept that (a) people actually disagree with him, (b) they have good reasons for so doing, (c) he has no logical answer to those reasons and (d) it is a matter ultimately of pride. I did not wish to say this in my original post as I thought that the post might actually spur the admin in question into doing some serious reflection about the shape the game was getting into, and start taking constructive criticism positively. This did not happen. I have been in contact with 4 players who, like me, were longtime players of Bedlam and very committed at one point to the game and its interests. One of us actually wrote an entire new zone for Bedlam, only to be told after a lot of work had been put into it, that it was inappropriate and all names in the zone had to be changed (the zone was based on Rome). Quite why this could not have been said earlier, i.e. that 'no real is allowed' mystifies me. The admin's excuse that 'people don't usually finish whatever they start' also holds no water. It's like saying that since 1/3 of all marriages are going to end in divorce anyway, why bother telling your intended at the altar that in fact, you really are gay and don't want to marry her?? Veda, the admin, has also apparently nerfed individual players that he wanted out of game but could not find reason to ban. This is pathetic and puerile. Fiddling with individual players' thac0 is plainly an abuse of immo powers. But then again, Veda's conduct for the past year has been an increasingly lurid display of arrogance and an overweening sense of self-superiority. In case he is reading this, I have only one thing to say to him: change that attitude, Veda. You are not always right. Accept that. It is a fact of life that people who are genuine listeners, truly interested in what others have to say, will always do better at knowing what it is people want. Looking down your nose on the people on whom your game depends and writing them all off collectively as you did me (and others), as 'power players' who want their own way, when all these people have ever done was provide feedback about how your changes were negatively impacting the game and poorly thought through - the game is starved of a pbase today because you have successfully alienated every single person who actually CARED about it. You have a serious attitude problem and a great deal of intellectual Get... Read More
MudConnector.Com Review by on Sep 23, 2012
Hello Guys, Sif, I am very old player of AnotherWorld back in 97-98... I haven't seen you in Bedlam to play, but all your comments sounds to me like you are so called 'Hater'. I tend to agree with Veda's comment that you post only negatives here and still this is the mud you played for 2 years... I have personally seen A LOT of new Changes coming in this world that makes this mud so dynamic and challanging. Maybe you are the only one to attack the administrator of the mud from all players on Bedlam. As I mentioned, I am mud player for 15 years now...Veda is always responsive and helpful when comes to fix bugs and enhance the game with proposals coming from players. I really do not understand you. Anyway I wish you all the best in life. Best Regards, Chavdar
MudConnector.Com Review by on Sep 23, 2012
Bedlam is a new spin on an old mud (Anothworld). I have been playing off and on since 1995 and the community is great. Lots of variety to the game and the new administration get things done pretty fast. Lots of classes and races. Veda is working hard to implement new skills and spells and fix the old code. To start out try a thief class or warrior type, they level the quickest and help you learn the areas. Good luck.
MudConnector.Com Review by on Feb 10, 2011