DragonStone
Fantasy-themed MUD (Multi-User Dungeon) open from 1996 to 2020.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
0 (final 30 days)
Status:
DEAD (2 months)

Version:
Modified EoS

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

Autodetecting IMP...v1.30

Do you want ANSI?( Yes/No )

ANSI Set.
DragonStone: Based on DikuMud (C) 1990, 1991 Sebastian Hammer, Michael Seifert,
Tom Madsen Hans Henrik Staerfeldt and Katja Nyboe. Merc Diku Mud improvements
copyright (C)1992/1993 by Michael Chastain,Michael Quan, and Mitchell Tse. Envy
Diku Mud improvements copyright (C) 1994 by Michael Quan, David Love, Guilherme
'Willie' Arnold, and Mitchell Tse. 
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| ._.-_'-_:::.----.:::.:. . .    .         . |  \\
-_. -.\  \ .-.----..-----. .----. .---. .-.----:|\  DragonStone runs a heavily
 | | | |  | | .-. ||._-  || .-. || .-. | | .-. |\|  modified EOSII code. Code
.| |/__/  / | |  - .'.-. || '_' || | | | | | | |    changes and modifications
|       ._- .| |.   | '-' |'___. || '_' |.| |.| |.   are the work of Caimen,
-------    '---'    '----:--._| | '---' '---'---'   Matthias, Embraic, and
                          '______'  ,------.         Streiter.
                                   | .----'.-----. .---. .-.----: .-----.
Should you have any queries or     | '----.'-. .-'| .-. | | .-. | | .-. |
Problems, please email:            '----. |  | |  | | | | | | | | | '-'_'
admin@dragonstone.org              .----' |  | |  | ' ' |.| |.| |.| '---.
                                   '------'  '-'   '---' '---'---' '----'

Please press ENTER to continue
Description
Throughout the towns of Prexion, Aden, and Einar, many tales have been told of the legend of the DragonStone. Most believe the stories are that of a fool's imagination. Few, though, dare to venture beyond the towns to seek the truth..... Are YOU one of these? The Legend tells of a great Golden Dragon called Corin-Mur, who holds the stone within its lair. It is said that the stone holds the key to immortality. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. There are many great tasks and quests to complete in your search for the DragonStone. You must seek the aid of others; alone, you are sure to fail. Join one of the or...
Read more at TopMudSites.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
EOS [1] [3]
Eye of the Storm - Highly Modified Code [2]

Created:
1996 [2]

Location:
USA [1]
United Kingdom [2]

Theme:
Fantasy, Medieval [1]
Fantasy/Medieval [2]
Medieval Fantasy [3]

Category:
Medieval Fantasy [2]

Description:
We are trying to build our playerbase up. This really is a good MUD. Spare a few moments of your time and come check us out. [1]
Throughout the towns of Prexion, Aden, and Einar, many tales have been told of the legend of the DragonStone. Most believe the stories are that of a fool's imagination. Few, though, dare to venture beyond the towns to seek the truth..... Are YOU one of these? The Legend tells of a great Golden Dragon called Corin-Mur, who holds the stone within its lair. It is said that the stone holds the key to immortality. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. There are many great tasks and quests to complete in your search for the DragonStone. You must seek the aid of others; alone, you are sure to fail. Join one of the clans, or seek help from the friends you will make. [2]
Throughout the towns of Prexion, Aden, and Einar, many tales have been told of the legend of the DragonStone. Most believe the stories are that of a fool's imagination. Few, though, dare to venture beyond the towns to seek the truth.....Are YOU one of these? The Legend tells of a great Golden Dragon called Corin-Mur, who holds the stone within its lair. It is said that the stone holds the key to immortality. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. There are many great tasks and quests to complete in your search for the DragonStone. You must seek the aid of others, alone, you are sure to fail. Join one of the temple or mortal run clans or seek help from one of hte many friend you will make. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
I have been playing DragonStone for some time now. It's journey and evolution into the mud was no accident. Caimen the owner of the mud has been a rock of dedication and determination to keep the mud fair and clean, has attracted a dedicated group of players from all over the globe. The Staff from our head builder Diamante on down to the newest imm all share the same approach as Caimen. But their job is one of dealing with the mortal players, this they do very well. New areas are added from time to time, and it is only growing. the areas to explore and quest to accept keep us ready for new challenges and experiences. There is also a mortal mentor staff always ready to lend advice or a helping hand to those mudding at DragonStone for the first time. If at anytime a new player was to enter the realm and see nobody on, they are never lost. There is a huge helpfile that is constantly being reviewed and revamped by the staff, help and any word will almost always yield an answer. A newbie guide is in your inventory when you start to help even the greenest of players. And there is more. Role play is not required or forced on anybody, but there is always several running RP's and even at times realm wide RP's for everybody. Three Temples meet almost any players alignment and numerous mortal run clans means there is always something to do as a group. Come by one day and check it out, I did and have been there so long that it is home. See you on the mud, Herth Luxstorm.
MudConnector.Com Review by on Aug 4, 2009
I first came across DragonStone in the summer of 2005. I'd been looking for a new MUD to play for quite a while because they interested me but none could really hold said interest for very long. While Googling the word 'Dragon' I came across DS. I clicked on the link, and I'm so thankful I did. At first, I was a bit overwhelmed. For once, when I logged on, I was greeted! The players and Immortals alike helped me out when I had a problem, not that I ever asked. I was too stubborn and that caused me to have some issues along the way. And the colors were just amazing. I still, to this day, can pretty much figure out what area I'm in just by the colors of the room. With 18 races and 14 classes, the character combos a player can create is a great thing. A large percentage of our players roleplay, but not all do. It's not required after all, just very very fun. We currently have 3 temples and 8 slots for clans, 7 of which are currently active. I cannot stress how amazing it is being on a MUD that is actually this fun! If you haven't tried DragonStone yet, please, I encourage you to. The way you look at Mudding will never be the same again. I haven't played another MUD (well, I've tried but they still don't interest me) since I started DS, and I will play DS even if I'm the only character left. If the Internet was completely shut down, DragonStone would be the only thing I would miss. Try it. It's a must-play.
MudConnector.Com Review by on Apr 22, 2009
Contact: Anat, Mistress of Beasts Anat.dragonstone@gmail.com Prexion (DragonStone) January 14, 2009 - According to the players of the MUD DragonStone, Roleplay is at an all time high. Not only can players post to the Lazy Elf Inn message board, but live action Roleplay (RP) has become rather popular. 'The players of DragonStone have created a rich RP environment packed with vampire lore, bloodlines, and social hierarchy. They also have monthly live role play meetings and events, as well as immortal-run quests,' Vampiress Pentamere Nekhet explains. Imet, a new player shed some light on her first impressions. '[DS is] a mud which offers something for most play styles. It has been made with humor and balance in mind, and is quite permissive in race and class selection, offering much for explorers, achievers, and socializers to sample and savor.' Anat, Mistress of Beasts and DS Staff member was surprised by the reactions. 'We have always been a mud that offers different benefits for different people. The complexity and depth of the Roleplay here over the last couple of years has been absolutely phenomenal. Who said mudding was a dying art?” To join in on the fun, please sign on at www.dragonstone.org port 1234, or visit our website @ www.dragonstone.org for more information.
MudConnector.Com Review by on Jan 14, 2009
DragonStone is a fantastic MUD. Let me just get that out there. I've never played any others. DS was the first I ever found and I've never had reason to look for another. Those looking for an entertaining and well constructed world to explore will certainly find that here. Those looking to become the highest level and look down upon the other players will find a good challenge in DS. Those that are looking for an intellectual roleplaying community will find that, too. All of these aspects combine to create, in my opinion, the -BEST- MUD out there. Dive in to the lands of DragonStone, a land of Magic and Mystery. Helpful staff, players, and the occasional locust belching publicist all come together to make DS the best gaming community out there. We'll be waiting for you..
MudConnector.Com Review by on Oct 2, 2008
Hey guys! I've thought I would give you my thoughts and impressions of Dragonstone. I've been in the mudding community for over 12 years now. I have been an implementor, builder, coder anything and everything when it comes to a MUD Dragonstone is a real solid mud. I've first found them a few years ago and have been hooked ever since. I've tried looking at other muds but I find myself returning. One the biggest things that drew me in to Dragonstone is the Roleplaying. They have an open ended roleplaying system and players that love and encourage Roleplaying. Now it's not required if you want to run around leveling, gathering equipment, running quest or exploring you are welcome to do so. Dragonstone has been developed to accommodate each type of playing styles with over 200 Player Levels, Varies Races and Classes each carefully balanced. Another thing that sets them apart is their Temple/Clan system. You can be part of one of the three establishes temples each having there own area base and deity they worship also if you want to dive deeper there is also a clan system. The immortals/staff are helpful and pretty much stay out of the way of the players but will get involved if the mud rules are broken. I've been around for a while now... Visited many muds and Dragonstone is the only one I have found that I have enjoyed completely. Once you get involved and start playing. You will get hooked too. Come try us out!
MudConnector.Com Review by on Jul 26, 2008
Roleplay is Players’ Favorite Feature Aden, DragonStone, (Town Herald) July 19, 2008 - According to some of the players of DragonStone, an online text game where multiple users are logged on and interacting with one and other, roleplay is one of the best features. When asked his favorite feature of the game, Kelkin, a level 114 Psionisist / Vampire, did not hesitate in his answer: “roleplay. By far.' Other than encouraged roleplaying, the object of the game is to slay monsters, explore the fantasy world, complete quests, and go on adventures. 'Our players are so fanatical about this game that they have created a merchandise section on cafepress.com. So now, they can truly have the Everful Beer Mug!' exclaims Anat, Mistress of Beasts and a staff member of DS, 'We have a ton of merchandise including thongs, posters, shirts in all sizes and cuts, for both men and women.' DragonStone has 16 races to choose from: Human, Elf, Elder, Ogre, Dwarf, Pixie, Lizardman, Demon, Halfling, Drow, Ghoul, Illithid, Minotaur, Troll, Shadow , Tabaxi, Gnome, and Half-Elf. It also has 14 classes: Mage, Druid, Necromancer, Cleric, Ranger, Werewolf, Thief, Paladin, Monk, Warrior, Bard, Shaman, Psionisist, and Vampire. It also supports multi-classing. For more information or to plug into their world, visit DragonStone @ www.DragonStone.org. Or, sign on right now @ www.DragonStone.org port 1234.
MudConnector.Com Review by on Jul 21, 2008
I've read the review by the staff of TMC. Although I have to agree with some of the issues mentioned, I must say there is a deeper aspect to DragonStone. I have been playing DragonStone for about four years now, and I have no intention of quitting any time soon. DS hit its 12th anniversary this year, and it was a mark of how well the game is truly loved. DS mudders to, indeed, like to Roleplay, but a lot of this is through our various message boards. We have a board specifically designated to those RP lovers, and it is always the board with the most notes on it. We do love to chit-chat, but that is half of what makes the game so great--a friendly atmosphere. We have our share of higher-level characters, which shows we don't just sit around doing nothing most of the time. As for the world history? That's what make DragonStone so amazing--it is what you believe it to be. It doesn't have a set-in-stone history and story line; you are free to create a world of your own. There is so much to say about DragonStone, and it cannot all be listed in a single review. Check it out, if I'm on, I will try to help you out, since I'm a mentor. If you aren't satisfied with the game and don't fall in love with it, hunt me down. My character names are Draylth, Enya, and Caismirt. :)
MudConnector.Com Review by on Jul 15, 2008
I have played DS for 7 years now. I've looked for other muds that compare to it and I haven't found one yet. From the creation of your character, which includes 18 races (2 new) and 14 classes, you can pretty much have fun with anything you create. This game is not just fun, its very challenging. The staff of Dragonstone has made a game that you will be addicted to if you give it an honest try, and I want to thank them for making me a full blown addict to the game. You can spends weeks on the quests that are built into the games or gathering quest points from automatic quests to buy quest gear. If you are into Player-killing, you have the option of becoming a player killer at creation and testing your skills out on other players. There are also temples ran by the immortals Caimen, Diamante, and Syreal. You can also roleplay worshiping a deity of your choice if the temples at hand doesn't tickle your fancy. The game is what you make of it. Along with temples, Dragonstone offers mortal run clans to encourage more roleplaying. Of course its not mandatory to roleplay, but its just another thing that you can get into in this game. I have to say, out of the MANY games I've played Dragonstone has a really good roleplaying playerbase. So if you are looking for a good game with a great playerbase and limitless oportunity for your character, come join us at Dragonstone!
MudConnector.Com Review by on Jul 15, 2008
Contact: Anat, Mistress of Beasts Anat.dragonstone@gmail.com Aden, DragonStone - (Immortal Announcements) May 22. 2008 - This morning the messengers shouted in the streets of Aden, announcing DragonStone's 12th year anniversary. 'We have been running since 1996, so we've surpassed a decade,' stated Diamante, one of DragonStone's Administrators. Dragonstone is derived from an EOS2 code base. Since its birth there has been many enhancements and changes to the code itself. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. According to Sero, a legendary Necromancer/Vampire, the quest system has been vastly improved over the years and new areas are still being created and implemented. Caimen, DragonStone's founder and owner, has made many enhancements and changes to the code itself. 'Ds is always in a constant state of change and growth,' explains Sero, 'so as the players come and go and grow in numbers, so does the game.' For more information, play DS now by visiting www.DragonStone.org or connecting to DragonStone.org port 1234. ###
MudConnector.Com Review by on May 22, 2008
Entertaining the masses for almost a decade, Dragonstone is one of the oldest EOS 2 muds. It’s small playerbase averages about 65 individuals. I like to play on smaller muds, so I am pleased by the ‘just-right’ number of players. Overall, the players are not only willing, but generous with advice, directions and help, as well as offering small bits of equipment such as lights, bags and food. Equipment is usually not given away wildly, but it sold on the auction line. When I created, I was personally greeted by an Immortal/wizard-type, and the same IMM followed up with me several times to ensure that I was getting the hang of things. The mudschool is pretty self-explanatory (a few drawbacks: can’t go back in some spots) and there was a mentor who answered my questions. Screen displays are brightly colored and easy to distinguish. The numerous comprehensive helpfiles are streamlined with color and cross-referencing! Character creation is fast, but without an option for highly customized characters. Advancing characters receive points used to train stats, and their choice of class-specific skills and spells. Additional points are available by completing auto-quests distributed on an individually timed basis from town-based quest masters. Dragonstone currently has approximately 130-135 non-stock areas; proof of a dedicated building staff. Navigation can be a bit challenging; text maps of the entire world and individual continents are available, but sometimes getting directions to a specific area can be a bit tricky as the game is very large. A command to provide the area name might be useful to the many players who ask for directions. Color appeared to be moderate and room descriptions range from brief to lengthy. Some of the rooms, mobs, equipment and weapons possessed extended descriptions, the keyword often highlighted in a contrasting color. Many of the areas are well written and planned. A standard number of races and classes are offered; multiclassing is an option. The addition of more classes, the expansion of the race selection and the creation of more ranged combat options might be beneficial. Drows and vampires are not adversely affected by the ‘time’ factor during in-game daylight hours. Clans and temples are present, with mortals leading clans and Immortal/wiz-types leading temples. To be removed from a clan you must be outcast and endure an outcast flag for an IMM-determined amount of time during which you are barred from joining another clan (typically six weeks minimum to longer.) Temple members receive a similar fate when leaving their temple, usually receiving a minimum of a six week or longer excommunication time. After the time is served, characters are free to join a new organization. Roleplaying is present, through immediate in-room engagements, a bit of chatter on the RP CHAT line and notes on the RP board. RP is encouraged on Dragonstone, but not enforced. The social commands appeared to be standard with a few tweaked. Player-killing (PK) is also present, but most of the players are not registered to PK. are... Read More
MudConnector.Com Review by on May 8, 2008
Anat DragonStone Staff anat.dragonstone@gmail.com DragonStone is Growing Pantheon - November 10, 2007 - Due to the voting efforts of the playerbase, player reviews, and the newly updated website, DragonStone is growing, gamers say. 'I think the new web site makes players who wouldn't normally check us out do so,' claims player Pentamere, who helped create the site, 'The golden browns give a feeling of adventure and separates us from other muds that are normally black and drab.' Other veteran players confess to staying for other reasons. 'As an American living in Singapore, DS is my home away from home, my gateway to the imagination, and my escape from a workaholic society,' states Thane. 'I play DragonStone to escape the mental pressures of being deployed in a combat zone,' admits Coil, who found DS through www.mudconnector.com. Coil is also known as the Heartrender for an elite clan called the Devil Hounds. 'I stopped playing Defense of The Ancients for DragonStone,' says a new player, known to the realm as Zeori. DragonStone has been #1 on the ranking list for www.mudmagic.com for 2 months and has received multiple awards, including Top 10 on www.topopularsites.com and chosen game of the month on www.mudmagic.com of April 2005. 'Earlier this year, we tracked 0-1 votes a day, barely had 150 on the active list with session highs hardly making it to the double digits. Since we've been voting, even hitting #1 on a few months, we've broken into the 200s on active list and have doubled our highs. I think the numbers clearly show this works,' concludes Ayne, God of War and DS staff member. If you want to vote for DragonStone, please visit www.dragonstone.org/vote.html. For more information, please visit www.DragonStone.org. If you want to get started right away, connect with the client of your choice to www.dragonstone.org port 1234. Happy Gaming! ###
MudConnector.Com Review by on Nov 10, 2007
I will try to keep this fairly short, as I know most of you have lives: 1) The playerbase is the most newbie-friendly, warm group of people I have ever encountered. 2) The helpfiles are incredibly elaborate. 3) Newbies are greeted with online mentors that can answer any questions they have if for some reason the helpfiles don’t cut it. 4) No forced tutorial! (But available if you want one) 5) Roleplaying isn’t your thing? Fine, don’t roleplay. There are 200+ levels for you to conquer. 6) Multiclass if you want. 7) The equipment is amazing… and you can even rename them yourself should you have the gold. 8) Gold is easy to come by 9)If you want to Pk, great! Go ahead and do it. 10) The temples and clans are a breeding ground for roleplay. 11) Now, I know you all have hit this at some point: the writer’s block...when you can only remember the roleplays and stories you USED to have and write and wonder why you can’t get into it again. With dragonstone, there is no strict background story you must follow. You can roleplay to your imagination’s content. 12) What was that? You hate PK? Great, you’re safe from it. Roleplay your heart out without fear of being attacked. 13) The greatest thing is that there are player-run clans, bloodlines, wolfpacks. Join. 14) Create an organization. Make it yours. “Breath live into everything you create.” Be an elf, a dwarf or something a bit more mysterious: a demon, a shadow. There are plenty to choose from. 15) I have seen some of the best work come from the players here at Dragonstone. Liked planned roleplay? Come and find it. Want to do something impulsive? The players over here can make it happen. Log on. I guarantee you once you do, you’re going to have a hard time resisting its warm and inspiring atmosphere. dragonstone.org port 1234
MudConnector.Com Review by on Sep 27, 2007
Ive played Dragonstone off and on for about 5 years now. Ive looked for other games like it and more entertaining than it, i have not yet found the game that has beat Dragonstone. A great Immortal staff runs the game and constantly improves it. We have 3 temples at the moment where you can join and worship your favorite god for multiple rewards, such as favor or temple equipment. We also have player run clans, which are really for roleplay, but I could bet that the clan systems are going to be improved in the near future. Overall a 10 out of 10 in gameplay. If you are a newbie to the game, we have mentors to help out. If there are no mentors on, mostly all the players will help you out. A GREAT atmosphere for gameplay. A must try in my opinion.
MudConnector.Com Review by on Jun 5, 2007
I've been mudding for quite a few years on various games (even made headway into building my own from scratch), but when I found DS all those years ago, it became my last stop. DragonStone has gone through many changes over the course of the years, even some controversy. In the end however, the core of what this game is all about still remains and all the reasons I fell in love with it are still here. I'm not going to tell you that DragonStone is the best MUD out there, that's something you'll figure out eventually. What I will tell you is what we have to offer. DS has a helpful Mentor and Immortal staff that works very hard at making the game the absolute best it can be. I can attest for seeing these individuals spend countless hours working on new developments to amplify game play. We have used a Temple/Clan system which I find to be rare. Generally, most muds either have clans that are run by the immortals and a few have them run by the mortals, but we have decided to take the effort to offer the best of both worlds. So we have temples that are immortal run, and clans that are mortal run. And quite a handful of both for almost any character to find their niche among. I've been a part of the DS family for years now and I don't intend to leave. If you're looking for a stable game with a wide player community that you won't want to leave either, give us a shot. We don't disappoint.
MudConnector.Com Review by on Jun 4, 2007
I had been trying to find a MUD that I really liked for a long time. Then I ran across DragonStone thanks to a search engine and stuck it in my favorites for later. Then a few months after that, I opened up the file and checked out the website. I wasn't too fond of the website, but I ignored it and created a character. Before long, I was hooked. Now I'm a DragonStone addict. With message boards that are always being updated and clans and temples that offer solace to the extreme plus awesome roleplay it makes a very fun way to let your mind wander and get out of the real world for a while. I don't read the room descriptions upon entering one, I simply know where I am by reading the room name and the exits. The world is easy to get around, very easy to remember where everything is. The quests are fun, though I don't do many. The classes and races are wonderful and extended to a good amount. I love the multi-classing, and am a ranger-vampire on the game. The immortals are hilarious and fun to talk to, and the players are amazingly nice and easy to make friends with. There are many areas to choose to level up at, for the different levels, and huge ammounts of equipment to wear and use. At the beginning, there's even a mudschool to get new players familiar with the controls, commands, and how to use them. An introduction has a cute teddy bear, tons of apples, and a grumpy old man with both an iron and a bronze sword. Socials are fun to play with when you're just standing around talking to people and don't feel like leveling or doing quests. I give DragonStone the highest rating you can find.
MudConnector.Com Review by on Dec 29, 2006
Like Vampires? Good, come to DragonStone. The roleplay possibilities are endless. The Clan Tourniquet is in full bloom, but for our roleplay to escalate, we need more vampires. The RP of both The Forsaken and Tourniquet is very social.What makes the vampire roleplay so awesome is the concept of bloodlines. We feed (no pun intended) off one another's ideas to really get a snowball of events happening. There are two vampire clans. The Forsaken (lead by Urynmaal) and Tourniquet, (lead by Pentamere) Tourniquet is all about fair play amongst the vampire kind. They change with the times to further their agenda of purifying the bloodlines for a strong, dangerous vampire society to be reckoned with. Ranks are based off of vampire society. If you like a challenge, make it your goal to figure out how to make your vampire different than the others... and work your way up in society. Tourniquet is constantly in action, updating, and bringing in the new concepts suggested by its members. The clan is a democracy, allowing the members to really make it their own. We vote on everything on our own private forums. We have installed rewards such as free renames, promotions, and clan equipment. AND, in addition, we have installed a new branch of ranks called the bloodline guardians. Upon the fourth mark, the guardian becomes immortal, sharing the same lifeforce of the elder vampire. So long as the vampire lives, the guardian lives. So, whether you are kin plotting to take the eldest chyld's position, a rogue with high ambitions of leading your own bloodline, or a druid in debt to a vampire for saving your life, there is a spot for you here at DragonStone. Check us out at on dragonstone.org port 1234 type cinfo desc 3 or visit www.dragonstone.org and our player site @ www.freewebs.com/pentamere. See you soon. Pentamere PS: HATE vampires? Awesome. Make a werewolf pack
MudConnector.Com Review by on Nov 13, 2006
As a longtime player who has returned to this MUD after a short hiatus from MUDs in general, I'd like to offer an important point that may be missing from the other reviews listed. The pieces that makes this MUD special to me is the involvement of the immortals, the well-balanced race and class combinations available, there is a decent player economy in place, and there's a lot of flexibility available in the way you want to play. Dragonstone has just the right amount of immersion, from character creation on, so any player who wishes to can remain completely in character and feel like part of the story. There are (immortal-founded) Temples and (player-founded) Clans available to help further such a goal (and in both cases higher-ranked players help control the Temples and Clans). There's a good mix of true RPG feel and some lighter elements (humorous mobs, etc). The social (command) list and emote usage is particularly 'flexible' and is suited to both 'serious' and casual play. On the other side, Dragonstone is built so that anyone can log in, make a character, and just hack away at stuff for levels. To me, it's important that a MUD be able to offer both of these styles of play. There are many, many MUDs out there that are good at one or the other but fail to provide a rewarding play experience for either choice. In fact, most Dragonstone players enjoy switching between the two styles of play, using the built-in CHAT and OOC channels to differentiate conversations. There's all the generic MUD stuff present as well, but I'm not going to bother mentioning that. There are a few less desirable features in the MUD, and to be fair to the readers I'll touch on the aspects I like least about the MUD. For one, there is not only a level restriction on what you can use, but also on what you can sell. Beyond that, the MUD is reset only about once or twice a week, and if stores have a full inventory of the same item already, they will not buy your items. To new players, this can be a very disappointing experience (this becomes almost a non-issue after level 20 though, as money is fairly available through killing mobs). Another piece I dislike is that the auto-questing code gets tiresome, and the rewards seem very slight to all but those who have been playing the game for a very long time. For experienced players, questing becomes the primary method of increasing your character stats after level 15 and you really do need to quest a lot before you make any real progress. This can cause the game to grow boring for newer players who understand the importance of questing as a means to grow powerful but haven't explored the realms much yet (particularly troublesome after level 40, as you are sent to more difficult areas located further and further from the main towns). The system,... Read More
MudConnector.Com Review by on Nov 9, 2006
For starters, I’ve been an immortal, a builder, a clan leader, a diety, and on the roleplay team on several muds. I have seriously tried about every mud in the top 60’s, and I’ve currently been at Dragonstone for about 3 or 4 months. Dragonstone isn’t the most furnished mud I’ve ever played. It has a small playerbase of about 12-20 people on at any given time. The room descriptions aren’t very elaborate. You can’t go to the center of the major city and find roleplay. So why the heck do I play here? I will try to keep this fairly short, as I know most of you have lives: Because, for some strange reason, I can’t leave! The playerbase is the most newbie-friendly, warm group of people I have ever encountered. The helpfiles are incredibly elaborate, especially with the helpfind command if you can’t figure out which keywords to use. Newbies are even greeted with online mentors that can answer any questions they have if for some reason the helpfiles don’t cut it. And… no forced tutorial! Roleplaying isn’t your thing? Fine, don’t roleplay. There are 200+ levels for you to conquer. Multiclass if you want. The equipment is amazing and you can even rename them yourself should you have the gold. If you want to Pk, great! Go ahead and do it. Now, here it the real kicker, in my opinion. The temples and clans are a breeding ground for roleplay. Now, I know you all have hit this at some point: the writer’s block, when you can only remember the roleplays and stories you USED to have and write and wonder why you can’t get into it again. I was at that point, but Dragonstone broke through the wall because on some muds, you are very limited in what you can do. With dragonstone, there is no strict background story you must follow. You can roleplay to your imagination’s content. And, what was that? You hate PK? Great, you’re safe from it. Roleplay your heart out without fear of being attacked. The greatest thing is that there are player-run clans, bloodlines, wolfpacks. Join. Create an organization. Make it yours. “Breath live into everything you create.” Be an elf, a dwarf or something a bit more mysterious: a demon, a shadow. There are plenty to choose from. I have seen some of the best work come from the players here at Dragonstone. Liked planned roleplay? Come and find it. Want to do something impulsive? The players over here can make it happen. Log on. I guarantee you once you do, you’re going to have a hard time resisting its warm and inspiring atmosphere.
MudConnector.Com Review by on May 8, 2006
For starters, I’ve been an immortal, a builder, a clan leader, a diety, and on the role play team on several muds. I have seriously tried about every mud in the top 60’s, and I’ve currently been at Dragonstone for about 3 or 4 months. Dragonstone isn’t the most furnished mud I’ve ever played. It has a small playerbase of about 12-20 people on at any given time. The room descriptions aren’t very elaborate. You can’t go to the center of the major city and find role play. So why the heck do I play here? I will try to keep this fairly short, as I know most of you have lives: Because, for some strange reason, I can’t leave! The player base is the most newbie-friendly, warm group of people I have ever encountered. The helpfiles are incredibly elaborate, especially with the helpfind command if you can’t figure out which keywords to use. Newbies are even greeted with online mentors that can answer any questions they have if for some reason the helpfiles don’t cut it. And… no forced tutorial! Role playing isn’t your thing? Fine, don’t role play. There are 200+ levels for you to conquer. Multiclass if you want. The equipment is amazing… and you can even rename them yourself should you have the gold. If you want to Pk, great! Go ahead and do it. Now, here it the real kicker, in my opinion. The temples and clans are a breeding ground for role play. Now, I know you all have hit this at some point: the writer’s block… when you can only remember the role plays and stories you USED to have and write and wonder why you can’t get into it again. I was at that point, but Dragonstone broke through the wall because on some muds, you are very limited in what you can do. With dragonstone, there is no strict background story you must follow. You can role play to your imagination’s content. And, what was that? You hate PK? Great, you’re safe from it. Role play your heart out without fear of being attacked. The greatest thing is that there are player-run clans, bloodlines, wolfpacks. Join. Create an organization. Make it yours. “Breath live into everything you create.” Be an elf, a dwarf… or something a bit more mysterious: a demon, a shadow. There are plenty to choose from. I have seen some of the best work come from the players here at Dragonstone. Liked planned role play? Come and find it. Want to do something impulsive? The players over here can make it happen. Log on. I guarantee you once you do, you’re going to have a hard time resisting its warm and inspiring atmosphere.
TopMUDSites.Com Review by on May 8, 2006
During my tenure at DragonStone, I have seen great changes and growth. Based on the EOS code, this MUD has evolved and morphed into wonderfully understandable and user-friendly game. Even though the game is based on a group of stock areas and codes, changes have made this game almost entirely original. Slowly, as changes and codes were added, the stock was carefully removed revealing new areas and programs. The various coders over the years have put their best into the current game making it one of the most enjoyable games I have ever played. The builders have taken great pains and created fun and challenging areas. The staff of DragonStone, of which I once belonged, is knowledgeable and approachable. Not only do they build or code, they also preside over the players ensuring the rules are abided by, questions are answered, and provide an example for all players to follow. They also rule over Temples based on their alignment. The playerbase includes both new players and veterans. The veterans of the game serve as mentors answering questions and helping new players. Players also run clans, which gather members who follow a set belief based on alignment, class, race, or roleplaying. Most of the players are very helpful and caring. Having players such as these makes the game welcoming to new players, interesting, and enjoyable. In my opinion, DragonStone has come quite far from its origins as a stock EOS. Both the staff and players make DragonStone unique and fun. If you’re looking for a new experience, you can’t go wrong with a visit to DragonStone.
TopMUDSites.Com Review by on May 3, 2006
During my tenure at DragonStone, I have seen great changes and growth. Based on the EOS code, this MUD has evolved and morphed into wonderfully understandable and user-friendly game. Even though the game is based on a group of stock areas and codes, changes have made this game almost entirely original. Slowly, as changes and codes were added, the stock was carefully removed revealing new areas and programs. The various coders over the years have put their best into the current game making it one of the most enjoyable games I have ever played. The builders have taken great pains and created fun and challenging areas. The staff of DragonStone, of which I once belonged, is knowledgeable and approachable. Not only do they build or code, they also preside over the players ensuring the rules are abided by, questions are answered, and provide an example for all players to follow. They also rule over Temples based on their alignment. The playerbase includes both new players and veterans. The veterans of the game serve as mentors answering questions and helping new players. Players also run clans, which gather members who follow a set belief based on alignment, class, race, or roleplaying. Most of the players are very helpful and caring. Having players such as these makes the game welcoming to new players, interesting, and enjoyable. In my opinion, DragonStone has come quite far from its origins as a stock EOS. Both the staff and players make DragonStone unique and fun. If you’re looking for a new experience, you can’t go wrong with a visit to DragonStone.
MudConnector.Com Review by on Apr 24, 2006
Dragonstone has had to move and is in the process of a name change. Please find us at kinky.kyndig.com 1234. The other addy was taken from us and a pwipe was enacted. The true immortals of this game welcome you to the new address.
MudConnector.Com Review by on Jul 20, 2005
Yes, it is true that we are going through some difficulties at the moment. However, it is not appreciated that others set up reviews like that as it is not an actual review of the game(s), but a flame. This is not warranted. The differences are being worked out and either game is a good MU* to play on. You can reach the games at the following: kinky.kyndig.com port 1234 and dragonstone.org port 1234 Again, I'd like to thank all of those who have remained loyal to BOTH game admins as without you we wouldn't have anything to do when we're bored out of our minds.
MudConnector.Com Review by on Jul 25, 2005
Dragonstone's address is: www.dragonstone.org 70.85.248.74 port 1234 If you have any questions in the future as to our proper location or address, please refer to the OFFICIAL MUDCONNECTOR - listing (the page that you were on before you came here to these reviews.) All address updates or changes will be found there. Follow ONLY the official MudConnector listing, as any other information may lead you to sites with less than desirable results. Do not follow addresses posted by independent individuals. Thanks :)
MudConnector.Com Review by on Aug 3, 2005
As Aerick had said, while we appreciate loyalty among the playerbase, notes of this sort are not really warranted. For the confused reader- the mud has undergone a split. The founder coder who owns the rights to the name continues to run the game called DragonStone. The rest of the staff is on the old server under the name of Dragon's Exodus along with much of the old playerbase. Yes, its a mess. What is even more regrettable, is the circumstances under which this happened. But whether the game was sabotaged by its head coder and implementor or by someone who hacked his ip is irrelevant at this time. DE is now a distinct game different from DS. It will evolve and grow and prosper just as it did before. DS I am sure has another decade or so ahead of it. I had devoted seven years of my life to DS, so its painful that this was necessary. 7 of 31 years is almost a quarter of my life. I truly wish the new DS all the best. New players of DS: its probably still a good game. Old timers: as Aerick says, the choice is yours.
MudConnector.Com Review by on Aug 18, 2005
Entertaining the masses for almost a decade, Dragonstone is one of the oldest EOS 2 muds. It’s small playerbase averages between 10 - 25 individuals. I like to play on smaller muds, so I am pleased by the ‘just-right’ number of players. Overall, the players are not only willing, but generous with advice, directions and help, as well as offering small bits of equipment such as lights, bags and food. Equipment is usually not given away wildly, but it sold on the auction line. When I created, I was personally greeted by an Immortal/wizard-type, and the same IMM followed up with me several times to ensure that I was getting the hang of things. The mudschool is pretty self-explanatory (a few drawbacks: can’t go back in some spots) and there was a mentor who answered my questions. Screen displays are brightly colored and easy to distinguish. The numerous comprehensive help files are streamlined with color and cross-referencing! Character creation is fast, but without an option for highly customized characters. Advancing characters receive points used to train stats, and their choice of class-specific skills and spells. Additional points are available by completing auto-quests distributed on an individually timed basis from town-based quest masters. Dragonstone currently has approximately 130-135 non-stock areas; proof of a dedicated building staff. Navigation can be a bit challenging; text maps of the entire world and individual continents are available, but sometimes getting directions to a specific area can be a bit tricky as the game is very large. A command to provide the area name might be useful to the many players who ask for directions. Color appeared to be moderate and room descriptions range from brief to lengthy. Some of the rooms, mobs, equipment and weapons possessed extended descriptions, the keyword often highlighted in a contrasting color. Many of the areas are well written and planned. A standard number of races and classes are offered; multiclassing is an option. The addition of more classes, the expansion of the race selection and the creation of more ranged combat options might be beneficial. Drows and vampires are not adversely affected by the ‘time’ factor during in-game daylight hours. Clans and temples are present, with mortals leading clans and Immortal/wiz-types leading temples. To be removed from a clan you must be outcast and endure an outcast flag for an IMM-determined amount of time during which you are barred from joining another clan (typically six weeks minimum to longer.) Temple members receive a similar fate when leaving their temple, usually receiving a minimum of a six week or longer excommunication time. After the time is served, characters are free to join a new organization. Roleplaying is present, through immediate in-room engagements, a bit of chatter on the RP CHAT line and notes on the RP board. RP is encouraged on Dragonstone, but not enforced. The social commands appeared to be standard with a few tweaked. Player-killing (PK) is also present, but the large amount of the players not... Read More
MudConnector.Com Review by on Jul 20, 2005
Entertaining the masses for almost a decade, Dragonstone is one of the oldest EOS 2 muds. It’s small player base averages between 10 - 25 individuals. I like to play on smaller muds, so I am pleased by the ‘just-right’ number of players. Overall, the players are not only willing, but generous with advice, directions and help, as well as offering small bits of equipment such as lights, bags and food. Equipment is usually not given away wildly, but it sold on the auction line. When I created, I was personally greeted by an Immortal/wizard-type, and the same IMM followed up with me several times to ensure that I was getting the hang of things. The mudschool is pretty self-explanatory (a few drawbacks: can’t go back in some spots) and there was a mentor who answered my questions. Screen displays are brightly colored and easy to distinguish. The numerous comprehensive help files are streamlined with color and cross-referencing! Character creation is fast, but without an option for highly customized characters. Advancing characters receive points used to train stats, and their choice of class-specific skills and spells. Additional points are available by completing auto-quests distributed on an individually timed basis from town-based quest masters. Dragonstone currently has approximately 130-135 non-stock areas; proof of a dedicated building staff. Navigation can be a bit challenging; text maps of the entire world and individual continents are available, but sometimes getting directions to a specific area can be a bit tricky as the game is very large. A command to provide the area name might be useful to the many players who ask for directions. Color appeared to be moderate and room descriptions range from brief to lengthy. Some of the rooms, mobs, equipment and weapons possessed extended descriptions, the keyword often highlighted in a contrasting color. Many of the areas are well written and planned. A standard number of races and classes are offered; multiclassing is an option. The addition of more classes, the expansion of the race selection and the creation of more ranged combat options might be beneficial. Drows and vampires are not adversely affected by the ‘time’ factor during in-game daylight hours. Clans and temples are present, with mortals leading clans and Immortal/wiz-types leading temples. To be removed from a clan you must be outcast and endure an outcast flag for an IMM-determined amount of time during which you are barred from joining another clan (typically six weeks minimum to longer.) Temple members receive a similar fate when leaving their temple, usually receiving a minimum of a six week or longer excommunication time. After the time is served, characters are free to join a new organization. Role-playing is present, through immediate in-room engagements, a bit of chatter on the RP CHAT line and notes on the RP board. RP is encouraged on Dragonstone, but not enforced. The social commands appeared to be standard with a few tweaked. Player-killing (PK) is also present, but the large amount of the is... Read More
TopMUDSites.Com Review by on Jul 20, 2005
The time that I have spent in Dragonstone has been a good one. I have met many friends and learned many things about roleplay and useful things like that. Though lately the Mud is kind of taking a turn for the worse. Our Head immortal has returned after about a year of leaving us with nothing, not even a mud to play. There were some immortals who kept it running, and I thank them for that. After his return he began to attempt to change the mud for the better, to bring in new players or so he said. The changes that have been made are all directed towards higher level, older players, who have been there for a long period of time. Even though he has been told that he's doing things wrong, he refuses to listen, he won't even listen to any ideas immortals or mortals give on things that could help benefit the mud in it's endeavor to increase it's now dwindling Pbase. All we've asked is for him to listen to us, but to no avail. Nothing is really being done for lower level players, and the mentor system is probably the only benefit that new players will receive from Dragonstone. Though I am a faithful player of this mud I would honestly not recommend it for new players.
MudConnector.Com Review by on May 13, 2005
The person submitting the above review does have a point in his rant (although, I wish this was done in a place where 100s of prospective players may read it; dirty linen should not be washed in public). There have been several changes in the mud and the admin intended to improve the mud and make it more effective. Unfortunately, some of these have been something of a mixed blessing. In other words, we are going through something of a temporary problem that predominantly affects the higher level players. Do not be discouraged or put off by what he said. We still ARE a good mud, although going through some temporary troubles. Play. Enjoy. And we will fix the fixable as soon as possible.
MudConnector.Com Review by on Jul 4, 2005
Dragonstone was the very first, and only, MUD that I have ever played. From the very beginning, although it was somewhat difficult to become accustomed to taking part in a game that was entirely textbased, I found it to become very addictive. I have met a vast amount of new people, most becoming good friends. I have had multiple characters in a variety of different clans and have come to respect each for their emphasis upon RP. Roleplay is encouraged a good deal more than will initially meet the eye. It has been stated several times by different Immortals that they reward those players who do so no matter the level of RP, individual or MUD-wide. In a sense, Dragonstone has pretty much become a second home to me in that while playing, I can cast aside the hardships of real life and just relax. I try to divide my time between hack-n-slash, RP, and just talking to friends that I have made during my long time of playing DS. The Immortal Staff, though strict in order to retain justice within Dragonstone, are very helpful and encouraging. I have seen a good deal of them come and go, but each and everyone has altered my outlook upon Dragonstone in some form or another. The Mortal players and Immortal Staff Members in a lot of ways form a symbiotic relationship. They continue to implement new 'goodies' and we Mortals take full advantage of them, all the while thanking them in our own special way. No MUD is perfect I am sure, but Dragonstone, in my opinion, comes really close because I have never found myself trying to find a new MUD to play.
MudConnector.Com Review by on Oct 27, 2004
DragonStone is an EOS mud that has been up for four years, is fairly stable and daily has 25-30 players during peak hours. While it is NOT a strict RP oriented, there is an attempt to ensure roleplay. It's strength is it's ability to offer something to everyone, RP to the RP oriented, quests for questers, and hack-n-slash to hack-n-slashers. Mud Theme: It's a medieval mud, but not located in any single culture. Therefore, you will find a fair variety of themes within the same mud-ranging from the usual European style knights in armor to areas that really look Mongolian in feel. Almost all stock areas have been removed and we are working on the rest. Mud Atmosphere: It's fairly new player friendly with a mudschool offering help to new players (non-stock), a mentor programme (although it caters primarily to players under lvl 11), extensive help files (including a helpfind feature which allows you to search for a helpfile if you cant find it in the normal course), a newbie FAQ on the website and players who are generally willing to help. Roleplay. It's NOT enforced on mudwide basis, but lots of roleplay opportunities exist. Most centres around clans, eg. my clan has an extensive evolving clan history based on clan roleplay scenarios. Inter and intra-clan roleplay is a regular feature. Every now and then there is a mudwide scenario. But as we all know, there is more to roleplay than isolated events. Contrary to what the TMC review states, players DO RP on a regular basis, and it's a matter of making your way into the RP circle. Immortal staff. Is active. New areas added regularly. I would like to think are fair, if fairly strict at times. We will NOT tolerate any nonsense or rule breaking. In terms of coded whistles and toys- it has all the stock features of most EOS muds, ANSI, autoquests, pets and mounts, a PK system (restricted) and a host of other things that would take too much space. All I would say is that among the EOS muds DS would have the most features. Final verdict? I came here to play for what I thought a few days, and ended up staying for four years instead. And yes, I still play mortal characters in this mud, so I know what I am talking about- this isn’t just PR talk. We really do have a little of something for everyone. What do I say, four years later I am still hooked and after trying lots of other muds, I still keep coming back. DS is simply DS. We are always looking for new player, especially roleplay oriented ones; come and try it too?
MudConnector.Com Review by on Sep 20, 2003
I totally agree with Kleothera on everything she just mentioned. Since this posting however, the game has drastically changed in several ways. Now, not only do we have clans, we also have temples. Temples are more the religious aspect of the game with staff immortals being the deities of said temples. Each temple and clan leave the choice of player affiliation up to the player. Though there are some temple/clan combinations that would not be advisable. (Though I see nothing wrong with it. *snicker*) There are many who play the game who later disagree with the comments of staff and players and badmouth us to others. I find this hard to accept as I'm a fairly easy-going individual and I've hardly ever had to actually punish someone for their actions; other than outcasting from my clan and excommunicating from my temple. In an RP sense, even though I'm the Incarnation of Vengeance, I'm still easygoing as my alignment is Lawful-Neutral. Of everyone who's ever posted a player review for this game, I can honestly say that I know each and every single one of them. Some of them I can count as friends, others I view as fellow mudders. In closing, I would like to say that all of you who would like to start playing the game that can lead to new friends, new people, even other Trekers, then DragonStone is the place for you. We attract all players, from hard-core hack-n-slashers to RolePlayers. I find that a mix of both types make the game what it is. So if you find anything wrong with meeting people who play the game for reasons other than your own, them please, try, try again. You can always turn the channels off. :) This message is brought to you by the letters 'A' 'Z' and the number '45,612,345,487,879,895,232,659,845,415,458,787,989,898'. Thank you and have a good day.
MudConnector.Com Review by on Jul 6, 2004
This MUD was the very first one I've played, and with it, I have learned much about MUDs in general. DragonStone has a nice staff. As a lil pixie, I can cast a vast array of spells. This is a very fun MUD, and this has greatly expanded on what Thalador did so long ago.
MudConnector.Com Review by on May 16, 2003
Wow. I guess it's time for a 2-year update on this submission. Anyway, DragonStone has only changed for the better. Temples have flourished, clans have upheld their laws, and the playerbase continues to expand. DragonStone is the best EOS, possibly best MUD, on the entire Internet. Some games boast 500+ people online at one time. 493 of them are idling and/or afk. Some games boast an advanced arena system. DragonStone weaves simplicity into such an adventure that even the deathmatches between clans can be swayed by one person. DragonStone has risen from humble beginnings on the EOS, and has taken a stand against the more hack-n-slash MUDs. Did you know that DragonStone is the oldest EOS MUD still up? Many have come and gone, but only DragonStone remains, and moreover, it has flourished under the barrage of anonymonity. In conclusion, anyone who wishes to call themselves a MUDder should play DragonStone, and feel the difference lead them to stay awile. We don't bite.
MudConnector.Com Review by on Mar 5, 2005
This MUD is one of the most original, newbie friendly, and constantly changing I have yet to find. Role-play is encouraged and gratefully assisted with, but not mandatory. Although it is a heavily modified EOSII, the staff of builders seem to have been encouraged to use their imaginations. The areas provided are different and challenging. Quests are provided through several means including Immortal run for the shear enjoyment of the players. The ratio of Immortals to players provides a well-balanced atmosphere. Mentors are also provided for those of levels one through ten to answer questions, assist those just beginning etc. I would encourage everyone from the avid gamer to the new beginners to evaluate this unique MUD. The creators of this spectacular MUD have also developed a Client free for the downloading. Once given the opportunity to enjoy this wonderful gaming world, one will find themselves drawn back over and over again. To join in the fun use: Dragonstone.org port 1234 Or you may visit the webpage at: http://www.dragonstone.org
MUD Magic Review (Archived) by on May 28, 2001