Since its conception, Fallout: El Dorado has been a labor of love to the series, drawing from all the games and supplementary material with particular favor paid to New Vegas. An extensive homebrewed system of perks, attributes, and skills make it easy to create any sort of character one desires for the Fallout world, with special Archetype perks available to provide a basic framework for a concept. The game has an active, Ameri-centric playerbase, resulting in slow mornings and very late nights but a bustling afternoon and evening. There are often multiple staff and player run events a week, with generous rewards and creative license to promote running and participating. Roleplay is primarily character-driven, with ongoing world events and plot arcs providing color to the world individual PCs pursue their ambitions in. While player-vs-player activity is allowed and mechanically supported, the ultimate goal is a mutually enjoyable experience, rather than triumphing over another player. Death is strictly consent-based, though conflict in all its forms has greater leeway. I've been playing for roughly a year now, and while there's been ups and downs, I can't think of another ST I know who puts the same tireless work into creating original material and advancing plots, even catering encounters and storylines to individual characters to help work them into the grander narratives. Vault Girl's devoted and passionate and it shows in the sheer volume of her output. It's been my main game since I joined, and I don't intend to leave it any time soon.
This game and code base is pretty amazing. However, I would warn against visiting here as the headwiz is abusive to the staff and the players on a regular basis. It's a shame too, because this is the only Fallout content that I have seen, so far. I'm hoping that someone else will release something that gives people an option. Players nor staff should not be subjected to the kind of abuse that goes on here.
Fallout MUSH, a grand idea that I'm surprised no one had brought around before. I've been playing here for roughly a year now, and aside from a hiatus or two from online gaming altogether, I have kept coming back. The theme is a big part of it, one that I, among many other people, love. Many know the story behind Fallout, a series of nuclear strikes and the people that survive in the underground vaults, and how war never changes. Though this takes a slightly different change of scenery. As opposed to the west coast where the first two Fallout games took place, Fallout MUSH is on the east coast; right up around central New York, and the surrounding area. There are several fleshed out communities on the grid, ranging from Nova Redmond, a religious center of Reavers; to Deadwater, a dirty raider town taking its name from the lake outside of town. There's also a few tribal spots, and then there's Haven, which most of the game centers around. Set atop a vault, it opened and quickly became a center of commerce. The roleplaying, for the most part, is superb. The only problem is, we just don't have enough players. Weekly, and often bi-weekly plots are run by the staff, mostly the ever-obliging Spirit. On the subject of the staff, there aren't too many, and usually, the only ones you see are Spirit and War. However, both are approachable and friendly, willing to help. Character generation is easy to get through, and applications are often reviewed as soon as you finish, as its a high priority to get new people playing fairly quickly. Honestly, the only problem with the place is the lack of people sometimes. I know, as a jaded online gamer myself, that you must have heard that time and again, but it is the truth. The community is all friendly, the roleplaying is great, and getting into the MUSH is easy and pain free.