One of the better Final Fantasyesque mudds. Although they try to throw together elements from the fractured genre spawns of FF1 through FFXII onto a base Rom backdrop, there are quite a few interesting elements to this world. All spells have to be found and studied by a correct class before they can be cast. Magicite can be brought back to life through materia craft and used in combat to learn spells. Weapons can be crafted and enhanced with materia. There are nineteen classes available: bard, battlerager, black mage, blue mage, red mage, white mage, caller, chemist, dancer, elementalist, engineer, gambler, lancer, mystic, ninja, rune knight, summoner, sword knight, and thief. There is a huge world with over 500 levels of game time. Relics and specialty items do everything from giving an extra counter attack to extra cast--these items are based on the old questmaster system though; so, get use to running around the mud trying to find messengers or marked mobs for quest items. Although they officially list themselves as having Player Killing, there is none. They have the same type of 'challenge' system that Everquest came up with: I challenge you to a duel, they type accept, and you try to kill each other. Real PK requires sneaking up on botters and laying them out. The people in charge require name verification at level 20, description verification at level 50, and background verification at 100. Its can take some time for a consensus to be reached. This game is best played with a group of friends. Experience is not divided among characters, unlike most FF games; thus, you might as well get five of your friends together and pawn the mudd. A good play for people with lots of time and bored friends. It is not worth the effort for normal players due to the lack of playerbase and available information.
– MudConnector.Com Review (Archived) by Trethal on Feb 4, 2008
– MudConnector.Com Review (Archived) by Kylanna on Jun 10, 2009
To sum up this review in a few words - this is the best MUD I have ever been involved with. I've been checking in on it and playing on and off for years, and years, ever since the first incarnation back in the 90s. It is the only MUD on the internet that has actually had the substance to keep me coming back, and the only MUD that has managed to hold my attention this entire time. The MUD is Final Fantasy themed, but is still very accessible to non-FF fans. Thus, I recommend it highly to absolutely everyone. Very, very highly recommended.
– MudConnector.Com Review (Archived) by Turazal on Jun 12, 2007
– MudConnector.Com Review (Archived) by brahmus on Jul 2, 2007
– MudConnector.Com Review (Archived) by Jackson on Jul 28, 2007
– MudConnector.Com Review (Archived) by Anatsol on Nov 11, 2007
As both a mortal and as a IMM/Staff Member on several muds, I've seen quite a good bit in the past five years or so in my mudding experience. I've seen a few muds rise and a few fall in my time. I've played a lot of different types of muds in the past years or so, but by far in my opinion, Ivalice is my favorite. There is a little of something here at Ivalice for everyone. Whether it varies from Roleplay, exceptional items and equipment or quests, Ivalice has it all. Ivalice for the most past is a helpful social group of people, which is a joy to take part in I must say. So whether you're a knowledgeable veteran to muds or just a newbie looking for a place to call home, this is the place to stop by. So come visit Ivalice and let the world fade away and your imaginativeness take over. You won't be disappointed, so come check us out!
– MudConnector.Com Review (Archived) by Resa on Jul 31, 2006
Well, IvaliceMud has changed a lot, and here's my review for what has been happening for the last few months. The world of Ivalice has expanded significantly. Several new areas have been added to the world since my last review, providing an even greater amount of exploration, unique challenges and rewards to the players. In addition to the world's expansion, the rules of Ivalice have been relaxed, especially the naming rules. The naming rules now allow common-word names, and variations (Such as Blackhawk, or SilverEye) provided they do not disrupt the IC world. (With names such as FluffyDwarfHunter) For the staff, their numbers have dwindled slightly, but there are still three immortals who handle the basic functions of the mud well enough. The owner of the mud is working on something big, which I'll bring up later. As for the helpers and players, there are ususally enforcers(AKA: Trusted Players) around at some time of the day, and the range from all ages, creeds, and origins. There's no discrimination among who is chosen, provided they can effectively use a keyboard without having to resort to the frequently used 'Computer Shorthand' and they prove that they are willing and able to help maintain the peace in Ivalice. Further on the helpers, the builders(Players with Building permissions) are few, but are hard working. Training is available for new, inexperienced builders. Builders who know what they're doing may build, but will still need to have atleast one character at level 100 in order to demonstrate knowledge of IvaliceMud's layout and general atmosphere. The immortal in charge of building projects has left for service in the American military, so some requests are delayed but not ignored, as other immortals are capable of handling it. Further on the player side, Ivalice has a diverse range of players. Players join in world-wide to participate in the events, roleplaying, and hack-and-slash goodness. Our players are ususally so different from each other that it's impossible to really give a review for them as a whole, as they come from all places with their own stories to tell. On a more technical standpoint, Ivalice's system has recieved a memory upgrade, meaning less lag due to an overburdened RAM. Which is good for all of us. Switching from hardware to software, Ivalice's Coder and Owner, Raum, is working on a series of massive changes to Ivalice. This includes, but is not limited to, new classes, complete skill revamps for ALL current classes to encompass all 500 levels of play, new battle systems and style, a unique way of getting new skills and abilities, a new leveling system, a dynamic HP/Mana system based on current Stamina, Magic and level instead of the previous method of 'gains' at time of level up. And there's still more, and tons of mystery and rumors going about that have people on the edge of their seat, waiting for the reshaping of the world. As for the IC world, there are RP events in the making, and there are goals to have an event every month by the immortals and trusted players(Enforcers) of Ivalice. For regular, non-IC events, I and a few of the other players host our own brand of trivia to spread the wealth of gil, but occassionally you'll see the staff of Ivalice getting into the game by preforming various OOC games. For the website, Ivalice has changed their main website for a more appealing look. All roleplay(either the gossip channel, or rooms flagged as 'roleplay' by the players) is logged and stored for everyone to see on the website. Also, most of the quest reward information is also displayed for players to use as a reference. Ivalice also has its own forum, which is run off of the website. The forum contains various bits of information about the game, upcoming changes, general banter, Forum games, as well as some information about the players themselves. Additionally, there is a name generator for the convenience of new players/new characters, as well as an Al'Bhed to English translator, for those players wishing to play Al'Bhed characters, right down to the language they speak. Overall, Ivalice is headed for a major upgrade, and has been building up towards it since it was announced on Ivalice's Forums. Some of the problems of the past still linger in Ivalice's current state, but are being addressed. For now, I say Ivalice is a great mud, but will soon become one of the best, despite a few hauntings of problems from the past. We'll have to see what the changes do to the game, and I'll give my thoughts again when that happens.
– MudConnector.Com Review (Archived) by Nai on Jul 28, 2006
I agree with Nai. This game is very fun, and addictive at times. Most of the players are very nice individuals, there are a few bad apples but that can be said for any game. The gameplay is solid and it offers a large selection of Final Fantasy based classes. Areas are large and nicely detailed and the equipment and item selection is quite big. Raum has put in many nice additions like magicite, materia, and random equipment. Most of the Imms are quite helpful and run quests to break up any form of lull time which occurs. Along with quests there is a good bit of RP which takes place, and is quite solid as well. So if you are looking for a fun game, either Final Fantasy based or just a new place to call home, I would suggest dropping by Ivalice just to see what is going on.
– MudConnector.Com Review (Archived) by Madrin on Apr 11, 2006
I've been here for a while now. I've never had a problem. This mud is very player friendly. The staff are really good people and there is always someone that will point you in the right direction. While RP is not pushed onto people, it is very highly encouraged. So what are you waiting for? Stop reading the reviews and give it a shot!
– MudConnector.Com Review (Archived) by Edwin Talvaron on Apr 2, 2006
Ivalice is easily one of the greatest and overlooked muds out there. Since I've started playing, I've noticed that Ivalice is closer to a living being than it is a simple game. It changes with time, and is influenced by those who are within it. If you want a purely original environment, this isn't for you. Ivalice is hugely inspired off of the FF series, as well as several other games within the same genre. What's GOOD about the game? The coding, the various systems within the systems, the homeland and class system. The fact that its always getting new additions. These qualities of Ivalice keep you entertained and wondering 'What's next?' What's BAD about the game? The lack of the benefits a large playerbase gets you. The playerbase is small. The RP is limited due to a lack of interested RPers. The clans are inactive, at best. While there ARE people playing, don't expect more than 40 people on at any given time. If you want a game that is loaded with features filled with nearly endless possibilities, this is definitely for you. If you want a mud where you can influence and inflict change, this is definitely for you.
– MudConnector.Com Review (Archived) by Nai on Mar 19, 2006
– MudConnector.Com Review (Archived) by Alexia on Mar 28, 2006
– MudConnector.Com Review (Archived) by Raum on May 10, 2006