Midnight Sun
Fantasy-themed LpMUD (Multi-User Dungeon) founded in 1991.
Ranked 139th of 730 worlds statistically.
Ranked 50th of 313 worlds in the Fantasy genre statistically.
Voted 31st on MUDConnector.Com.
Address:

Db Size:
(Unknown)

Players Connected:
13 (25 minutes ago)

Maximum Connected:
19 (last 30 days)
Status:
UP

Version:
Midnight Sun

Average Connected:
10 (last 30 days) ▲25%

Minimum Connected:
2 (last 30 days)
Connection Screen
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             ...a medieval adventure under a never setting sun.

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Enter your name to login or:

   ?  -  Shows this screen.          s  -  Shows game status.
   c  -  Create a new character.     w  -  Shows the current users.
   r  -  List the rules.             a  -  Shows the active administrators.
   q  -  Quits the game.             g  -  Login as guest for a look around.

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Description
Midnight Sun is a strictly medieval fantasy LPmud. It is an easy place to get started, but also hides a lot of complexity and challenges you may have to face as you grow. Travel through our world by foot or hitchhike yourself a ride on the back of a dragon. Wander the realms to solve one of the 50+ quests to be found (none of which is required). Ask around to get enlisted for one of the guilds. And last but not least hunt the world to grow as a character and join the famous ranks of our lords and ladies. Midnight Sun believes in a strict seperation between coders and players. When it comes to playing the game and finding your way around you will have to ask advice from your fellow players. For all other issues you may have, feel free to contact any immortal or staff. In general you will find that most people visiting our realms are friendly and willing to help you where they can. We hope to see you there.
- The Mud Connector (2010)

Links
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Language:
English [1] [2]

Created:
January, 1991 [1]

Theme:
Medieval Fantasy [1]

Genre:
Adventure [2]

Game System:
Custom [2]

Category:
Fantasy Role-playing Worlds [3]

Location:
Sweden [1]
Netherlands [2]

Codebase:
MudOS with custom additions [1]
Midnight Sun [2]
MudOS [5]

Family:
LPMud [2]

Sub Genre:
Medieval Fantasy [2]

Gameplay:
Adventure [2]

Description:
Midnight Sun is a strictly medieval fantasy LPmud. It is an easy place to get started, but also hides a lot of complexity and challenges you may have to face as you grow. Travel through our world by foot or hitchhike yourself a ride on the back of a dragon. Wander the realms to solve one of the 50+ quests to be found (none of which is required). Ask around to get enlisted for one of the guilds. And last but not least hunt the world to grow as a character and join the famous ranks of our lords and ladies. Midnight Sun believes in a strict seperation between coders and players. When it comes to playing the game and finding your way around you will have to ask advice from your fellow players. For all other issues you may have, feel free to contact any immortal or staff. In general you will find that most people visiting our realms are friendly and willing to help you where they can. We hope to see you there. [1] [5]
Once you enter a land where even the sun does not go to sleep ... will you? [2]
Midnight Sun is a strictly medieval fantasy LPmud. It is an easy place to get started, but also hides a lot of complexity and challenges. Travel through our world by foot or hitchhike yourself a ride on the back of a dragon. [3]
Fantasy MUD, in the realm of the never setting sun. 6 guilds.Sorc, Druid, Monk, lycantrope, priests and paladin. player friendly with Player killing arena, no skills just powers and spells. Helpful admins. try it [4]

  1. MUDConnector.Com
  2. MUD Server Status Protocol (MSSP)
  3. Pueblo/UE World List
  4. Zuggsoft MUD List
  5. Mud Magic
Midnight Sun is a medieval fantasy mud that's simple to learn yet amazingly complex to play. The basic theme is straightforward and direct: no complex race or class selection, political systems or 'one-time only' decisions to be made. A new character is ready to go the moment it's created. MS is based on a guild system, each offering its own unique style of play. The guilds have good depth to them, and place an emphasis on thematic development so that each one 'feels' different to play. Changing guilds is always allowed, so any time a player gets the urge to try something new, the option is always available. MS offers a wide variety of playing styles, allowing each user to customize his/her character. Every step of advancement is completely under player control, without any hard requirements on what a given guild forces a player to have. As a result, there are literally limitless small and large variations a player can try in the guild of his/her choice to become exactly the character he/she wants. MS's wide-open gameplay allows players to choose a path best suited to what he/she wants to do. There are plenty of monsters just waiting to be engaged, offering a challenge for players of any level. There's also an extensive list of quests that can be undertaken by players of all levels, offering unique challenges for combat skills and puzzle-solving abilities. However, none of the quests are required to be undertaken; they simply offer another avenue for exploration and character advancement. MS is a 'small' mud in population, maintaining a community atmosphere. The players are generally helpful and talkative, and the absence of playerkilling allows everyone to relax and enjoy the game the way they see fit. If you want to become the most powerful player ever, you can. If you'd rather become legendary for your quest-solving prowess, you can do that as well. And if you just want to talk to some interesting people or find out what's over the next hill, you can do that as well. MS itself runs on a nearly flawless platform. With an uptime in excess of 99%, game outages are noteworthy for their extreme rarity. So, any time you want, you can log in and enjoy what the game has to offer. The administration staff is very open about its policies and plans and takes the time to explain its vision for the future of MS. It's also shown itself willing to listen to players' suggestions and concerns and take them into consideration as it plans MS's continued evolution. Area developers release regular updates to expand the realm for players to explore, adding new monsters, quests, and challenges to discover. Still want more? Open gameplay, widely-varied guilds, completely customizable advancement strategies, huge selection of quests, and great people to meet aren't enough for you? Well I've barely scratched the surface of what you can see, do, and learn. So come on by and discover for yourself what you can find under a never-setting sun. Game: telnet://midnight-sun.ludd.luth.se:3000/ Web: http://midnight-sun.ludd.luth.se:3328/
MudConnector.Com Review (Archived) by on May 14, 2004
Ok, obviously everyone that wants to promote his/her mud through a review is going to say it's the best mud they ever saw. I'm going to skip by that and give an overview of the features of Midnight Sun. Midnight Sun has been around since 1991. Since its inception, it has grown steadily, always expanding, always growing, but the administration has always made sure, that whatever was implemented was of high quality. Because of that, perhaps MS(as we refer to it) has not grown as fast as other muds who give their coders a more free reign, and I mean free as in less control about what they are doing. After 12 years, this has produced nearly 10000 rooms of high quality content. What you won't find in MS, are rooms with no item descriptions. If a room is bare, it doesn't go in. What you won't find are guilds that have about 50-100 guildlevels and only about 15 spells or skills to earn. Every level you earn, you are rewarded with at least 1 skill, and a lot of times more than that. We currently have 6 guilds available: sorcerers, druids, war monks, priests/paladins, lycanthropes and blademasters. Each of these is totally unique. You won't find a druid skill to be the same as a sorcerer skill with another name tagged on it. MS has different hit locations, not just the standard 'my WC vs the monsters AC'...no, you get hit in the head and you're not wearing a helmet, you're going to feel it. Midnight Sun has a great party system that for once doesn't let people just sit and earn exp while their big friends are killing. You earn exp if you're in the fight. We have player castles..make it to lord/lady status and you get to buy a house that you can upgrade and decorate to your desire. We have 56!! open quests at the moment. Although you don't need to quest to raise past a certain level, you will raise faster if you quest every now and then. Fly a dragon from the great Shadowmount, past Kalak's ziggurat, over the pirate island of Aldar deep into the desert wasteland. Midnight Sun has an average player count of around 25-30, so while you're never playing alone, you also don't become one of the crowd, as in so many bigger muds. There are simply too many good things to mention about Midnight Sun. If you want to come hang out with us, don't be a stranger. There are many people online that would be glad to help you out and show you around. We hope to see you soon! telnet: holly.ludd.luth.se port 3000 official midnightsun webpage: http://holly.ludd.luth.se:3328 Hara PS. check out our new player forum: http://www.worldofmidnightsun.com/phpbb/phpBB2/
MudConnector.Com Review (Archived) by on Apr 25, 2003