Mozart MUD
Fantasy (Medieval)-themed MUD (Multi-User Dungeon) founded in 1990.
Ranked 243rd of 748 worlds statistically.
Ranked 110th of 346 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
8 (an hour ago)

Maximum Connected:
8 (last 30 days)
Status:
UP

Version:
Silly

Average Connected:
5 (last 30 days) ▼17%

Minimum Connected:
3 (last 30 days)
Connection Screen
                \=/,         _-===-_-====-_-===-_-==========-_-====-_
               |  @___oo   (                                        )_
     /\  /\   / (___,,,}_--=        Welcome to the Realms of          )_
    ) /^\) ^\/ _)        =__           M O Z A R T  M U D               )_
    )   /^\/   _)          (_                                             )
    )   _ /  / _)            (       http://www.mozartmud.net              )
/\  )/\/ ||  | )_)            (_         _-=======-_                       )
<  >      |(,,) )__)             (       (            )                     )
||      /    \)___)\             (_    _)       A     )                 __)
| \____(      )___) )___        (      -        AMa    (-=====-___==-
 \______(_______;;; __;;;        (    (__        VMML
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^    (_       )     h VMMHMA
/\\ /\\/ \/\/\ /\ /\/\ / ///\\    )        )    VAMMMMMMA;,.
\ \\\ \\_-===-===-_ /\\\     /  _)          )    VHHHHHHV^^^^
 -====-            -=====-====-             )    AMMMMM     '
_(                                           )    AMMMMMHHha            A
(  Based on Diku and Silly MUD code.         )   AMMMMMMMMMmma          VA
(  See the 'credits' online for more info.   )   MMMMMMMMMMMMMMMA       AV
(                                            )   VMMMMMMMMMMMMMMMMMA   AV'
(  Refer questions to:                  __-=-     MM  VMMMMMMMMMMMMMMMMMV
(  mozartmud@gmail.com             _-==-          MM     VMMMMMMMMMMMMMV
(                                  (  ______________AMA__AMMMMMMMMMMMMMMMV____
)                                _)  \\\ \\ \\ \\ \\\\\\\\\   \ \   \  \  \
(_-===--======-____-=======--===-'     \\\/\\\/\\/\Screen by Mallery /\\\\ /\/
By what name do you wish to be known? 
Description
Mozart is one of the oldest Muds still extant on the Internet. With a large variety of character races and classes, hundreds of skills and spells, and an extensive world that offers challenges to all levels of play from the humblest apprentice to the mightiest avatar, Mozart Mud has continually expanded and evolved since its debut in 1993. We welcome you to join us and discover for yourself the rich texture of this very special place.
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Created:
September, 1993 [1]
1990 [2]

Codebase:
+20 years of development [1]
DikuMUD - Highly modified silly [2]
SillyMUD [3]

Category:
Dungeons and Dragons [2]

Location:
USA [1] [2]

Server Type:
Silly [1]

Theme:
Fantasy: Medieval to High Fantasy [1]
fantasy [2]
Original World Built [3]

Description:
Mozart is one of the oldest, most developed muds on the net. Our world has over 28,000 rooms in 200 zones among three major areas. The Surface is the largest and most newbie-friendly. Beneath, the svirfneblin city Galtherdelve and the drow city of Aluhryn in the Underdark are more dangerous, and player-killing is legal. Mozart is rent-free. While in other muds it may cost you gold to keep your items, here we make our players want to play instead of punishing them for being away. Further, we use a percentage-based loading system instead of object limits, so it's impossible for a small number of players to hoard all the best equipment. All the major features of mud clients, including aliases, speed- walking, and command history, are provided by the game itself, so all our players - even those on telnet - are on an equal footing. Mortals may advance to level 99 in 14 different classes and more than 400 skills, spells, and specialties (which resemble feats in the D20 system). After 99th, there are 11 avatar levels each with a skill, spell, or power specific to each class. Mozart's code is very stable and very highly featured. We rarely go less than two weeks between reboots, and we recently broke our record with a four-month-long uptime. Crashes are quite rare, and new code is well-tested before it gets anywhere near our players. Immortals have access to full OLC including every feature we can think of, all the way up to LP-mud style scripting. If you have a new idea, we'll work to make it possible. We welcome all comers, new and old. See you online! [1] [3]
Mozart MUD is one of the oldest and largest muds on the Internet, with a unique worldfile of over 26,000 rooms. We are a rent-free mud, and our active immortals provide daily quest opportunities of diverse scope. The player interface is second to none: it is almost completely customizable, and is very easy to understand. Our code is remarkably stable. Generally, we reboot only to bring in new code or new features (perhaps once per four or five days). The world is divided between the 'Surface' and the 'Underdark'. Pkill, though only a limited surface option, is the rule in the 'Dark'. Beware! Mozart boasts dozens of p.c. races, each of which has unique strengths and weaknesses, and a wide variety of class combinations to choose from. The mortal realms allow advancement first to 99th level in each of your classes, and then for the brave, allows advancement into 11 avatar levels. For Immortals, we have full online creation. Your creativity is the only limit to what you can express with everything that is available. Please come visit us and give us a try. We welcome all new players, and look forward to your visit. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
I have played Mozart for over 20 years as well as worked as an admin since 2006. We're currently undergoing a massive change to our code bringing it from 32bit to 64bit As well as giving it a bit of a face-lift. During this time the mud has been temporarily left unavailable. Soon we will open our doors once again and hope to see many new faces join us. If you have tried to connect and had no luck this would be why. I, and the other admins and player-base are in constant communication and look forward to seeing you there.
MudConnector.Com Review by on Jun 20, 2019
I started on Mozart when I was 15-16 years of age, the mud was a very different monster back then. The world around you was far more harsh and less forgiving than it is now. Exploration could lead to the loss of a full set of equipment, adepts( 1=1% out of 10=100% in a skill ect.) You then also lost experience and at one time even levels. This is no longer the case. Though DTs still exist they're not as unforgiving. Even back then everyone was very helpful and ready to aid in anyway they could. The staff then and now work tirelessly to improve the experiences for everyone. There are several in game quests and challenges for all levels to take on. We have Holidays that are run from time to time to add more flare and enjoyment for all. Between these are immortal run quests or events. Our servers are fairly new and have long periods before the mud is reset or goes down. We offer many levels from 1-99 mortal levels. Then 11 Avatar levels each with class specific powers ranging from level 100-110. Those who are experienced enough and can prove themselves Through trials and tribulations may even join the gods ranging from levels 113-125.
MudConnector.Com Review by on Feb 14, 2017
MozartMUD is tremendous and virtually original. The immortal staff continue to work tirelessly to update and expand Mozart's extensive repertoire of features and zones. A friendly base of users will help you get acquainted with the Realms, and the flaw, avatar and legacy systems will keep you enthralled and challenged for years to come. At level 50, flaws allow a player to create a character with specific and intentional in-game challenges and disadvantages. In compensation, players can choose from extra abilities; increasing their overall utility and becoming more lucrative to the Mozart community. Upon reaching level 99, players can attempt to complete The Avatar Challenge which unlock 11 more levels, each level granting a class-specific ability/passive. Beware, however, as every iota of knowledge you've acquired in the Realm of Mozart will be put to the test in the Avatar Challenge, and only the most persevering will succeed. If you ever manage to reach level 110, and become a Grand Avatar of Mozart, you'll be given the privileged opportunity to retire your character to legacy, and gain access to exclusive class combinations, or starting abilities or *perhaps* even the opportunity to play test a beta class. Its important to note that these flaw, avatar and legacy abilities don't *necessarily* make you the most powerful character in the Realm. The challenges and creatures of Mozart are varied and call for much more than sheer damage or special abilities. Your knowledge, friends and wit will serve your far better than a grievous wound to your foe. Should you learn everything there is to know about the Surface Realms you can try the Under dark, where PK is legal, and see how you fair. Find me in-game and I'll get you started on the right foot. See you soon! ~ Saej Blackthorn Mozart's Lord of Air
MudConnector.Com Review by on Dec 14, 2016
I started playing Mozart several years ago; since then it has grown and changed dramatically. From the addition of a few new spells when I played my Ranger/Shadowmage, made things a little easier and more interesting. Shortly after The specialty system evolved shedding a new light on player ability, as well as mobiles. In the recent years we've gone through massive changes, running in a new code since sometime last year, and the addition of many new specialties has greatly upgraded the level of play. In addition we also have a flaw system available to those who have reached level 50, once at this level you may create a new character to add flaws to. By adding a flaw you increase the challenge that character will face, be it tedious training of your skills to the desired level you wish to reach next or the simplest luxury forgone, such as donations and magic movement it is up to you. Mozart players tend to be quite friendly and willing to help as best they can with anyone new or old who is in need of assistance, whether it is with questions, the slaying of beasts, or obtaining a piece of equipment. I highly recommend Mozart Mud to anyone looking for a new home or simply a place to relax.
MudConnector.Com Review (Archived) by on Apr 6, 2012
Mozart is one of the very few MUDs that manages to be newbie-friendly and yet maintains a steep enough learning curve to keep experienced players around for years and years and years and years. The 14 classes are incredibly well balanced; high-level success is possible with all classes, regardless of whether the player chooses to dual-class or single. Equipment is well-designed and balanced, so that it is easy enough to equip a decent set of equipment and a challenge of years to assemble that perfect set. Gameplay is a consistent challenge, even after over a decade of playing. Whether in a group or solo, areas and mobs abound. The world is more than large enough to force players of all levels to explore and conquer a variety of areas, and more than dangerous enough to make you do so with great care. The playerbase is well-established, which means a lot of information and suggestions are available for new players. Donation areas are well-stocked, item identification is free for players under level 10, and the help system is extensive. Give Mozart an hour, and you very well might end up staying 10.
MudConnector.Com Review (Archived) by on Jan 27, 2008
I started Mozart recently for a bit of fun, just because I felt like it. I was impressed. The game is interesting, with many areas to explore, and the people who play it are friendly. With me, I like a huge terrain to roam, and Mozart provides it. It's not my main MUD but I find that Mozart is good for a bit of hack'n'slash escapism. There are several stock areas (the main city, Nevrast, is basically Midgaard renamed), and several original ones. I can't really go into more detail, as I have to play some more. However, I do enjoy playing Mozart.
MudConnector.Com Review (Archived) by on Aug 10, 2007
I started on Mozart a few years back, I have gone through a variety of classes and races switching periodically to find one I felt satisfactory for my style of play. Mozart is a great game full of adventure and mostly friendly people, sure there are some of the not so kind running around but there is really nowhere you can go with out that looming overhead at some point. At any rate the new flaw system and specializations that have been added make for a great time in finding new combos of powers, there are a nice few quests that you can take at lower levels as well as higher alike. The staff for the most part is quite friendly and responsive to questions or problems,they do whatever they can to keep players content and are always open to new ideas. The higher level players also try to do what they can to assist and aid new commers in anyway they're able, there is a diverse amount of lower, mid, and high level zones to play in, some are more dangerous than others with new additions all the time. Anyway I will stop my rambling, come see for yourself I think you'll enjoy it. Asiel.
MudConnector.Com Review (Archived) by on Jun 3, 2006
Mozart has grown extensively through its 14+ years of existence: from a relatively small 50 level mud with many imported areas to an enormous and dynamic experience with an incredible balance in gameplay that is derived from mostly custom coding. This is just one representation of the tremendous dedication and service to the gaming environment that the staff upholds. Mozart itself is a great challenge - one that is quite fair, but at the same time will cause you do think a little and learn a lot. It is easy to get started with some basic equipment and levels for those without a great deal of experience - and many players are helpful in providing direction. Me? Well I live in the Underdark. A separate area below the surface where the world isn't quite as 'fair'. We (the drow and the 'slave' races) are in a constant struggle with the deep gnomes allowing us to defend ourselves and our city agains other players (PK legal). While some may consider it harsh and unforgiving, the thrills and comrodery go unmatched. As well as routinely in the arena (PK legal battle area for the entire mud), we 'darkies' show the surface 'faeries' that the dark is where it's at. When you log on, don't be shy. Zeg
MudConnector.Com Review (Archived) by on Mar 29, 2006
Jumped on mozart about 2 years ago while looking for a good mud. It had been ages since last mudding, so was just looking for something noob friendly. Some of the reviews and opinions led me to Mozart. After numerous frustrations however, I wish that I hadn't gone there. The higher level people (especially the immortals) are entirely too arrogant. Beyond the point of roleplaying, they are simply too condescending. Simple questions asked, return bitter results. Probably the laggiest server I have played on to date. Those problems are around the clock. And when you ask 'am I the only one receiving lag', immortal responds with 'for the n'th time, we are doing something and causing the lag'. Did it occur to the immortal that perhaps by me asking, I didn't see any messages? Pretty much the response I have grown to expect from Mozart. Fast forward to today. I thought, perhaps Mozart matured, and hence returned or another look. I was completely wrong. Same lag, same arrogant higher-levels, and it shows in their lack of growth. The balance of the mud is completely off. Today, as was two years ago, you either had high level people, or low. Not many mids. So my review is; if Mozart had a new set of staff, and fixed their server, they probably would be on to something. It is easy for a noob, and challenging for a higher up. However, lag and unfriendly people appear to have restricted the growth of what could be a very popular mud.
MudConnector.Com Review (Archived) by on Mar 15, 2006
I was very disheartened to see this review as it obviously comes from someone who doesn't play often enough to see the great things that Mozart has to offer. First off, the lag issue. The lag here is very rare, and when it does happen it means the Immortals are making improvements to the mud: Adding new flaws (which rule btw), folding in new zones and ensuring the ballance in the game is adequate, are just a few of the functions that the Immortals of mozart are constantly working on. In regards to the Immortals response to your question regarding the lag.....I was online that day and when that immort responded, he had already mentioned more than once that there was some lag due to improvements to the mud that were being folded in. Not only the Immortals had mentioned this as well. I had gossiped several times prior to this what the cause was. So imagine if you will being asked the same question 10 times when you are improving the mud....it gets annoying. This post was posted from someone who didn't like the response he got and took it personally. When people constantly slam the immortals for doing their jobs, it becomes very insulting for them and I do not at all blame them for getting occasionally irritated. Mozart has always been the best mud out there. If it were not, I wouldn't have been playing for over 10 years. But hey, don't listen to me. Log on and try it out for yourself.
MudConnector.Com Review (Archived) by on Mar 21, 2006
Well, at the very least I can say that we were NOT involved in the assassination of JFK, though apparently we've done everything else wrong in poor Sandel's eyes... I'm sorry you didn't enjoy your visit to Moz. The funniest complaint you made concerns the lag you apparently encountered. Two years ago we were on a completely different connection (in another part of the city). We moved for convenience sake, but at neither site have we received complaints about the connection speed and reaction time of the game. As far as the server and its responsiveness to individual players, the ONLY time that it slows is when either Korath or I do something significant offline, which is usually limited to 5-10 minutes per day. Other than that it responds more than efficiently for *everyone*. As for balance, hard to really answer you without something concerete in your complaint (well, more concrete than 'they blow'). We're pretty pleased with the way our game balances challenges for its players, from the lowest level to the highest. I don't get many complaints, so I have say that from my experience and from the feedback I receive, your perceptions of the game are in the minority. As for your comments that our immorts being hostile, that is something that I take exception to. The Imms of Mozart pride themselves on being just the opposite, open and available. In any event, good luck with wherever you mud. -Mallery of Mozart
MudConnector.Com Review (Archived) by on Mar 21, 2006
This review seems bizarrely inaccurate to me. The immortals have always been pretty friendly, lag so infrequent that the accusation seems laughable, and mid level folk abound. Although I think perhaps our friend here may have come on when there were new additions to the mud and many people were making new characters to try out new things. Mozart recently added a Flaw system to further challenge players, it's not required to take a Flaw but many have just to push their gaming experience a little further. -Fend
MudConnector.Com Review (Archived) by on Mar 21, 2006
I'm afraid the reviewer is 100% correct about both the hostile and rude immortals and the lag. There is at least 1 or perhaps 2 (can't tell as they're always hidden) immortals who have either responded rudely to my polite request and/or rudely ordered me to stop submitting typo reports. First time I politely (even with a please in it) asked to turn in a quest reward and was answered with a 'What do you need.' I asked for a reward and it (hidden of course) asked if it should just pick one for me. I quickly had to specify the reward and it was given without any further comment leaving me hanging until I checked my inventory. Not quite rude but certainly brusque. Second time was worse. I found an area with multiple misspellings including one that had been copied to several rooms. I submitted typos for all of them including one for each of the copied rooms. Some minutes later I was accosted by a hidden immortal like this: 'Hewed is correct. Stop' I had already moved on at this point. Hewed was the typo incidentally. I thought it was stylistically inferior to Hewn and thus submitted the typos. After I politely admitted that both forms are correct I was told to 'Check first next time' When I tried to reply that I felt sorry for the inconvenience I'd caused they had gone already. I'm a nice guy. I was raised to be a Gentleman. Perhaps this sort of thing doesn't strike some of you as rude but to people like me it is very offensive. Furthermore, some readers will think I'm over sensitive. To that I can respond by suggesting you go to some other muds with nice immortals. The difference will surprise you.
MudConnector.Com Review (Archived) by on Dec 5, 2010
Well! What can I say? Mozart was originally introduced to me by my teacher, who has also played Mozart for a year or 2. When I first started playing Mozart, it was also the first time I had ever played a MUD. At first, I thought it was going to be boring compared to the new 3D games these days, but I was amazed by the stunning detail, imagination and effort committed by the immortal staff for the players to relax and enjoy. My 'newbie' days were quite hard for me since I didn't have any experience with MUDding, so I sat, and read the incredibly helpful helpfile created which is really easy to understand. All I had to type was 'help', and it shows all the different categories of help, including spells, skills, specializations, rules and gameplay tips. If you don't want to sit and read the helpfile (apart from the rules which you need to read), just ask a high level character to help you out with something, to show you where the inn is, the donation room or the town map is. The MUD is completely newbie friendly and a great place to start MUDding. Mozart's equipment system is fabulous. There are thousands of different pieces of equipment, weapons, shields, boots, armory, rings, gloves etc! It may take you a while to get the equipment that you wish to acquire, because there are items suited to clerics, mages and other spell-casters; and equipment suited to thieves, warriors, barbarians and paladins or you could try out a multi-class challenge for equipment, like a cleric/warrior or a barbarian/warrior which can turn out to be quite powerful. Mozart is the best MUD (and the only one) I have ever played, I'm too scared to even check out other MUD's because this one is just great, totally newbie friendly, a great place to relax and talk with people, something to do, and most of all A GREAT MUD TO PLAY!!!
MudConnector.Com Review (Archived) by on Aug 23, 2005
Overview: If you are looking for a very newbie friendly environment, Mozart offers just that. It all starts with a very detailed character creation system that was designed with making your life easy to create. Once you have completed creating your character and first log into the world, you are normally welcomed by many of the current players from all level ranges. Also, many times the immortals if on and able to will take time out of their work to talk with you and welcome you to the world of Mozart. Feel free to ask them questions if you have any, from my experience they are very helpful when asked general questions and take suggestions willingly. Play Style: There are basically two different play styles within the game. Normal, where you run around having your fun doing quests, killing different monsters or just interacting with other players in groups or however you like. And the second is an under dark world where pk is allowed. I have yet to try the later of the two, but am enjoying myself in the normal type of game. Quests: From what I have seen there are some in game quests, and from my talks with one of the head admin, more will come over time. They call most of them challenges. I have only found out about one challenge for the lower level 25 to 35 range characters, and sure hope they add more for all ranges as it seems most of the challenges are Avatar focused at this time. Imm run quests are possible and do happen. I have only seen one so far but it was a lot of fun. This was a football type of quest called mudbowl. You are placed on a team within the mudbowl field and given a football to carry to the other teams goal line. If you score a goal you get 1 point for scoring. If you place your football right under the goal posts you get 3 points. The team with the most points overall win. Player killing is allowed but does not affect you in any such way during a mudbowl. I have also seen and heard about player run quests, but have yet had a chance to experience this type of quest. I do think it is great that players run quests for other players on a mud, and feel it really adds to the game play style. Leveling: Total levels available to Mozart citizens without doing the avatar challenge is 99. Once you decide to do the avatar challenges and quests you can gain up to 10 more levels and even more power with skills/spells and specializations. The leveling system requires you to visit a guild to gain. Throughout your leveling experience you will visit many guilds for your class or classes. Most guilds will only level you up to a certain level before sending you on a quest to find your new guild master. This is one cool idea that I really love. It helps encourage exploration and mostly only sends you once you are high enough to travel to the place you need to. Leveling overall starts out as most muds do with you gaining levels fairly quickly, then slows a little in the mid range as expected. I haven't had a chance to find out much about the upper ranks and speed of leveling but figure it is like most muds, the more experience you require, the longer it takes, and I agree with this as it makes the quest to level last longer and gives you something to push for. World: The overall world is very large and does require a great deal of exploration and time to learn it all. Don't rush into getting out to far out of the way places, instead take your time and learn things from near to far. I, myself, have yet to cover even a fraction of the world and have travelled some distance just to find my new guild. For the most part, the room descriptions are well written but some of them are oneliners and could use a good touch up. As for mob descriptions, they lack overall and are often one liners with very little detail about the mob. If I were going to suggest something to really work on for Mozart, I would go with room and mob descriptions while focusing harder on mob. There is a sense of interaction within the world of the mobs. Some of them interact with players, some with other mobs, and some with the whole world all at once. This is something I love to see in a world and feel there is never enough. It might be nice to add more interaction with players vs mob throughout the world if you have some imms with spare time. Skills and Spells: The skill and spell system is very detailed and unlike that of most other muds. It is very uncommon to have to characters exactly alike unless someone planed for it to work that way. each player is given his or her skills and spells when they level, but only learn it to a small percent. The rest you must learn threw using that particular skill or spell. Also you are able to learn specializations via teachers. The most common one who teaches these specs would be the punisher in the main town, but also, some specs must be learned from other teachers throughout the world. Conclusion: After playing at Mozart for a few weeks, I have become addicted to the game. As a admin on another very good mud, I have a keen understanding of game balance and gameplay, but have learned a few new things while at Mozart. Overall, this mud is very enjoyable and the people are friendly. Role playing don't seem to be a major issue here so if you are a serious role playing type person, even though you are welcome to do so, you might not like Mozart as much as some of the more dedicated roleplaying muds. On a scale of 1 to 10 as far as good muds, I would rank Mozart at an 8.5 with the most work needed being mob descriptions and more in game quests for all levels. Stop by and check them out if you are looking for a new home o even a second home. I have found that it is a nice getaway from my primary mud when I need a change of pace. And making new friends is always a great thing. Farfu
MudConnector.Com Review (Archived) by on Jan 30, 2005
Please note that Mozart Mud has changed it's host. telnet://mozartmud.com:4500 http://www.mozartmud.com
TopMUDSites.Com Review by on Jan 11, 2005
This is the best Mud I've ever seen for a newbie. Everything you can think of to draw a new player easily into the game has been done. The people are friendly and helpful. The problem is that while newbie friendly the Mud is mid level player unfriendly. When you get to about level 35 you will find that you can't easily get to places you need to go to and that there are no maps for mid level players. The newbie maps are great. The web site has a general sort of map that's not specific enough for you to find a place you have to go to. In order to level you'll have to go to places that are dangerous to visit alone. While everyone tries to be helpful you don't want to be a constant pain in the neck, so you may wander around and die in a place that's hard to get back to. All this, I think, explains why there are lots of newbies playing and a handful of high level players plus the immorts, but very few mid level players. What happens, I think, is that frustration drives alot of players away after they stop being newbies. But the game is free, stable, and the in game rent system is free so you might want to give Mozart a chance. I dropped out after level 36 for the reasons listed above, but you might love the game.
MudConnector.Com Review (Archived) by on Aug 9, 2004
A thorough reply by Mallery, would just like to add though that most people are helpful on getting you to your GMs. Either through hints or for the really tough ones, escorting you there. Some people like to make their way through the world solo, but for me I would get lonely so often group. Grouping is an excellent way to make friends on the MUD and learn about new areas and the like. Also, it's good to group with other classes, eg, a cl/ma to group with a wa for a tank who they in turn help by healing, blessing and other nifty defensive spells :)
MudConnector.Com Review (Archived) by on Aug 22, 2004
I too, am sorry to see that you decided not to stay Manrico. As one of the immortals who enjoys greeting new players, I was there to meet you in your beginning levels and we spoke several times concerning exploration and traveling outside the realm of Nevrast as you leveled. What I think should be commented upon concerning Manrico's post is that some players are inclined to have specific and exact directions to places about the mud while others are happy to have a general idea and spend time increasing their skills and apptitudes by carefully exploring various areas of the mud. I believe sincerely that Mozart is designed to encourage player exploration not only for the sheer enjoyment of learning more about the world you choose to spend your time in, but also as a logistical factor of working in such a vast world (several hundred areas are currently available for players). I understand the frustration of feeling uncomfortable with finding new places and the inevitable deaths that occur when you are beginning to learn a new world, however our conversations lead me to believe that you are a player who fits into the first category. If exactly delineated instructions on how to reach a destination, kill a certain mob, get X item with little thought to reading the rooms carefully or discovering what spells and skills you have to help you in your journeys is your pattern of playing, then yes, Mozart may be not what you are looking for. I wish you the best Manrico in your future Mudding conquests and thank you for playing with us till level 36.
MudConnector.Com Review (Archived) by on Aug 21, 2004
Manrico: I'm glad that you found your introduction to Mozart to be a pleasant experience, though I'm a bit sad to know that things tailed off for you at about 35th lvl. Your point about the relative vagueness of the world map on the web is well taken: putting roads into it is on our to-do list. However, we have purposefully avoided including any room by room maps online beyond the city maps of Nevrast and Raven’s Bluff. We hope to foster exploration. The fun is in the discovery! As you noted, Mozart's areas for low level play tend to be nicely and closely grouped about our principal city, Nevrast. There, guild masters will train you from level 1 to level 10. The next group of trainers for all classes resides in the city of Raven's Bluff, due south from Nevrast. They train all classes from level 11 through level 25. In general, areas for level 11 to level 25 play are grouped in two concentric circles. The first circle surrounds the city of Nevrast, and is slightly further away than the level 1-10 areas. The second directly surrounds the city of Raven's Bluff. As a rule of thumb, the Nevrast circle areas are more limited in level range for play. The Raven's circle starts at 10th, but carries on further, to upwards of 50th level, giving you the opportunity to continue to improve in places you are familiar with, and providing you with a window of game play to transition from the more structured low level area placement to the much more complicated high level distribution. After level 25, The GMs' for the classes begin to separate out into the wide world. (At 35th level, you had found your next one, I see.) There are new guild masters for level 50, level 75 and level 99 (some classes have slightly different ranges) spread further and further afield and placed in progressively more difficult locations, especially at the 76+ level range. Areas also become more scattered and interwoven, though a cautious player can continue to work near Raven's Bluff through the 50th level range. Guild master placement at higher levels has been made to spur exploration. The GM's are not hidden, but they do mandate trips into the wider world. Our hope is that your journeys will show you more of the very diverse game we've built, and improve your mudding experience. As you learn the game, more opportunities for exploration present themselves in a fairly organized fashion (or at least as organized as you can have in a fluid system like a mud). Higher level areas generally are in three areas. The first is a further circle around Nevrast. The second, an expanded radius about Raven's, and the third ventures into the East, along the Rilghorn and into the Dragon Sea. -Mallery
MudConnector.Com Review (Archived) by on Aug 15, 2004
I have found Mozart mud to be one of the better muds i have played over the years due to the Friendly nature of people. Most when i first started were exceptionally patient and kind toward me though i know i must have annoyed many. I have seen many more new players come and go, but for those who stay they seem to respect the older players for the time they spend helping out. Mozart has recently made some changes for the better of gameplay. It has become alot more fun in my opinion, people are always willing to help as long as they have the time. As for the immortals on Mozart, they are kindnatured and fun as long as no rules are severely broken. As with anything, it takes time and patience, but is well worth it in the long run.
MudConnector.Com Review (Archived) by on Jul 18, 2004
Enter a world of trolls, bugbears and orcs. The weak decadent drow think they are the masters of the underdark; I am a free troll. I call no one Master. There are those who would try and best me. They are fools, I will break their bones and chew on their carcasses. The recent addition of specializations to Mozart Mud has taken an already excellent game and stepped it up a notch. The unwavering standards of the immortals lend to excellent atmosphere, code, and game. Join the thrall of the underdark, and prove yourself the master of your own destiny! -Fend the Beast of Aluhryn
MudConnector.Com Review (Archived) by on Jul 13, 2004
'Adventurers needed to help me on a very dangerous ques.' Hi i'm Falken Warrior of ages, i've being around in the world of mozart for a fair few years now, honing my skills and i believe now the time is right to invite ppl along to adventure with me. Death is possible, pain is certain, and the rewards should be great. OOC come play mozart it's a great place to be. Why? Well, there's a number of reasons. 1. Friendly ppl that are always willing to help if they can. 2. Great class combos and leveling options. 99th level isn't the limit, you can av if you dare. 3. No equipment limits, if it loads you have a chance to get it. 4. No rent, that's right no rent play as little or as much as you like. 5. Quest areas and randomly run quests throughout the week (depending on how busy the imms are ). There are many more reasons to play mozart, come along try it and find out what they are.
MudConnector.Com Review (Archived) by on May 11, 2004
If you want some help starting out on Mozart Mud or some assistance finding a the stats of equipment or directions to an area come check out www.geocities.com/mozart_mudder This site is being developed as more and more players add their information.
MudConnector.Com Review (Archived) by on May 27, 2004
Although I am an immortal at Mozart Mud and this may seem like a blatant advertisment, I feel like I am in a fairly unique position in comparision to many other immortals at Mozart as well as other MUDs to comment on its qualities from a player perspective since i remember quite vividly the feelings of my first initiation to Mudding. I have been playing at Mozart since 1999, when I was introduced to the realm of MUDs by a good friend who had played a game some years back. Having no experience whatsoever at the time with computer games of any sort, I was intrigued by the concept of what she described as a a chat room where you can play a game with other people online. Now I am not making any sort of positive or negative opinion on the idea that MUDs are essentially chat rooms, merely leading back to her opinions of it at the time. I signed on and proceeded to create a character named Mimulus after one of my favorite wildflowers. Being utterly new to the idea of gaming and having no background in D&D, fantasy writing to a large extent, or any other format of creative ideas that often lead people to play MUDs, I was absolutely astounded at the idea of a whole world that I could interact in with other people from all over the world with at the same time. Five years later, I am still amazed at the length of creativity and dedication players and administrative staff at Mozart have put into developing a ficticious realm where a player can find real friendship, willing and knowledgeable players who will go to great lengths to help out a newbie, and a strong sense of commitment to the ideals of a player-oriented place to experience a world unlike any other. Mozart does have a few stock areas, especially within the levels oriented towards low levels, but the constant attention to detail and perserverance in forming a world that is entirely unique continues on a scale I have not seen at any other MUD. From a true newbie who followed the ranks of mentors and guides along the way, to a full fledged immortal ready to build her own rooms and add my own set of values to the written world around me, I feel like I have come along way. To the subject of most importance to the general public who read this post, I would argue most vehemently that non-graphical MUDs are not a dying reality, just often forgotten by those who need immediate satisfaction. I think people who are in love with the ability to create your own world within the crevices of their own mind can appreciate text-based MUDs for what they are; an escape from the real world, a reflection of the accomplishments and sorrows we all face in our lives in a meaningful experience with others, an opportunity to learn, see and feel whatever we choose, and a place to find that passion and mysticism we had when we were kids where dragons could be real and nothing could not be achieved if you but your heart into it. I apologize if this review seems much more like a personal diatribe and less like a factual account of the pros and cons of Mozart, but I think that part of the choice we all make on where we play has a lot to do with what others have learned before us. I hope that those with a courageous heart and a playful mind will come try us out and follow their own creative journey. Mozart Mud
MUD Magic Review (Archived) by on Apr 21, 2004
Mozart is one of the oldest, most heavily featured muds that exists on the net. The world has close to 30,000 rooms, divided into 300 zones. There are three major areas of the world. The largest, the Surface Realm, is the most newbie friendly. The other two, the Underdark drow city of Aluhryn and its Svirfneblin opposition, Galtherdelve, are far more dangerous. Both of the latter allow for the possibility of player killing. Mozart is a rent free mud. The game itself provides all the major features of mud clients such as aliases, speedwalking, etc., so you can play a character from different places and not have to worry about lugging all your preferences with you! The player interface is second to none: it's highly customizable in addition to the client features mentioned above. You have total control of your environment. The mortal realm allows advancement to level 99 in ten basic classes (there are more, but you have to log in to find them!). After that, there are 11 avatar levels for the brave. Mozart's code is very stable and very highly featured. We often go for more than a month without a reboot. Crashes are very rare, and new code is well tested and proven before it gets anywhere near our players. Immortals have access to full OLC (rooms to zoning) with every feature we can think of available. If you have a new idea, we'll work to make it possible. We welcome all comers, new and old. See you online!
TopMUDSites.Com Review by on Jan 8, 2004
As a child of the moonlight, I have crept stealthily through the back alleys of opulent cities, whispered incantations into the ears of young children, and traveled incognito through the great valleys and hillsides of Mozart. I am a shadowmage with the wit and skills to slip a dagger between the shoulder blades of any foe, and though I am young in days in this form, I am aged beyond my years in experience within the world of Mozart. Allies of many shapes and sizes, detailed and intricate articles of clothing that find their way into my purse, and the curious enormity of the almost 300 different areas that compose Mozart are what keep me delighted in all my ventures there. Whether you walk in the shadows or take the path of light, Mozart is the best place to choose to travel in.
TopMUDSites.Com Review by on Jan 8, 2004
I've been putting off a review of Mozart for some time now, seeing as I don't think that I can put into words what mozart means to me. I've been here a long time and there's great reason for that. At first when I started I stayed for the conversation and the friendships that grew with playing together in large groups. Mozart has been a place for me to vent, to talk things out, to get different opinions on topics happening in my life, and a place to share milestones with people who genuinely care about you. Throughout the years I developed a respect for the immortals that service Mozart mud. They are diligent in their work, and when they bring new things to the players, it is always a great addition to the mud. The direction the mud is headed and has always been headed is a positive one, bringing players together and teaching them how to roleplay a very indepth game. The Immorts are very friendly and are always around to lend a helping hand with any answer they can give. I've developed a playing style on mozart that kinda goes against the grain of the mud. This being said, there is plenty of room for players of all styles to play mozart. *The Groupers* *The Solo Artists* *The Newbies* and *The Masters*. The world is so large that there is plenty to kill and plenty of rooms to adventure through that even after 9 years of playing I have yet to see every room on the mud. Or discover every secret for that matter. There are many reasons people play text games. When you want to give up playing those Online Graphical based games and start putting your imagination to good use, Join us here on Mozart. You'll not find a better mud on the internet. Trust me, I've looked. Mozart has it all in perfect balance. Kev
MudConnector.Com Review (Archived) by on Aug 3, 2003
Avast, me hearties, arhhr! Just callin' in to port to offload some of th' booty from the last cruise... There be plenty of fat merhantmen ripe for boarding sailing these waters, let me tell ye! Adventure, riches (and the eye of that wench over there) can be had on Mozart! As a player and having played on Mozart for the last 2 years or so, I am still enjoying myself thoroughly, since the MUD has such a wide variety of areas to see and things to do as a character (including trying out the large number of race/class combinations and challenges/quests). Having played on MMORPGs, I find that Mozart is a much better place to while away my spare time, since I can get my gaming fix for free! Mozart is also highly featured, for instance, online aliasing allows some to play from work on the sly using telnet while still being able to keep the utility of a mud client ;) This and a host of other customizations make Mozart a highly enjoyable and different place to play. Drop in for a look, you won't regret it if you get hooked!
MudConnector.Com Review (Archived) by on Jul 28, 2003
I have been muding for over 9 years now, and Mozart mud is the only one I still play. Mozart mud is a very addictive game. Once you gain a few levels and extra spells and skills you want more. Once you get your first piece of nice eq you want to fill the rest of your equipment list with nice equipment and better equipment. You just can't stop playing! Mozart is very friendly with both mortals and immortals willing to help you out if you need it. The immortals are constantly enhancing the world - making the game play easier for the novice player and more challenging for the expert player. Come join us - you won't leave :) Flower Power
TopMUDSites.Com Review by on Jul 8, 2003
I started playing Mozart MUD in 1994. I have tried lots of other muds in that time, but always come back to Mozart. It is the friendliest mud I have found. I always have fun whether I am playing the Surface or Underdark realm. The Mud allows for both the hack and slash type players as well as encouraging roleplaying (if you are into that kinda thing). The combination of being able to group or just go out and explore by yourself allows you to change your strategy at the whim of your mood. Now is a good time to start out a newbie character on the mud the skills and spells starting at a much higher % and also there is a new Bronze Expedition (quest area) which has just opened for low level players. Logon on come say 'hi' and if you have any questions just ask me. Flower Power
MudConnector.Com Review (Archived) by on Jul 7, 2003
Mozart MUD has been a fantastic place to play for me for over three years. The detail and care that is taken to ensure a user-friendly mudding experience is hard to beat. Changes over the last few months in coding have made the need for a telnet client practically obsolete and new adventures are springing up all over the place. The return of the Bronze Expedition (a challenge designed for lower levels)and efforts made by mortals and immortals alike to run quests, lend a helping hand to those in need, and to genuinely enjoy exploring such an immensely large world makes Mozart my home away from home. I highly recommend and encourage players, both newbies and veteran players, interested in adventuring in a fantasy world rich in design and creativity to come and check Mozart out. I look forward to seeing you there! :)
TopMUDSites.Com Review by on Jul 7, 2003
My name's Nathan, and I'm one for the few proud defenders of Galtherdelve. I'm a svirfneblin, a deep gnome. We're beset on all sides by the perfidious drow. The more svirfs we can find, the better! OK, out of character, Moz is a fun place. The surface world is big and generally easy. It doesn't have pkilling or anything, but it's a pretty diverse place to run around. The underdark is smaller, and very well written. There is a svirf (good) and drow (evil, with a bunch of other races too) enclave, and a fairly good rivalry between the enclaves. My svirfs live in Galtherdelve, and the drow live in and around Aluhryn. Roleplaying is stressed far more in the dark than on the surface, so if you're going to join the defense of Galtherdelve, prepare to be bald and short. Sadly, I think I'm about the shortest gnome in history. I'll never live it down. Anyway, it's a fun place, and worth a look. -Nathan Jared Sivad
MudConnector.Com Review (Archived) by on Jul 3, 2003
I joined Mozart a year and a half back. I had never mudded before although I *did* do quite a bit of gaming on my PC. I'm disabled these days, so I have a lot of time to do with as I will - and guess what? The all-singing, all-dancing 3D games are history - . I have an over-powered computer and a 512k broadband link virtually unused in real terms. Why? Mozart, here's why... I'm hooked on Mozart. From the start I was made welcome by players from all walks of life and parts of the world. They helped me to learn, to explore, to become involved... There are a multitude of zones, all with a different atmosphere. I love the skill-system, which makes sense to me: I love not having to pay to rent. The class/race balance is well thought out and there's no one way to play the game. You can suit your style and personal goals to yourself. The rules are simple and straightforward. There are a very few, clear 'Thou Shalt Not's' which don't detract from the play in any sense. I have spent a *lot* of time online with Mozart in the last eighteen months, and I'm still learning, still coming back for more. Overall I'd say the player-group is like a family - which means sometimes you squabble, other times you just get down and laugh a lot. But I can't stick with any other mud I've tried. I think what Mozart has taught me most - especially when I'm creeping round some unfamiliar zone feeling nervous and with that feeling of doom like a cloud above me - is that text and imagination are far more powerful than any 3D engine I know of. Come and try us. You might not like us. But you'll certainly find a welcome, and after that - who knows?
MudConnector.Com Review (Archived) by on May 26, 2003
I've been an immortal on Mozart almost as long as it's been in existence and I've always wanted to keep this mud as newbie friendly as possible. So I'm please to announce that there is a new newbie learning area that is truly exceptional and quite distinctive with its "mud in a mud". It was designed with Mozart's races and classes in mind so it is a true introduction to the uniqueness of Mozart. As many years as I've been an immort on Mozart there are still plenty of nooks and crannies for me to explore and plenty for me to learn. I love how customizable the user interface is and I enjoy the camaraderie of the players that is much like the old days of mudding. I strongly urge newbies as well as experienced mudders to try Mozart.
TopMUDSites.Com Review by on Jul 1, 2002