Redemption
Fantasy-themed MUD (Multi-User Dungeon) founded in 1996.
Ranked 520th of 695 worlds statistically.
Ranked 212nd of 292 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
1 (13 hours ago)

Maximum Connected:
3 (last 30 days)
Status:
UP

Version:
Diku

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen

For all those who have sinned, there lies... 

REDEMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDE
MPTIONREDEMPTIONREDEMPTIONRE           PTIONREDEMPTIONREDEMPTION
REDEMPTIONREDEMPTIONREDM      @@@@@@@       TIONREDEMTIONREDMETI
NIONREDEMPTIONREDEMPT    @@@@       @@@@     ONTIONREDEMPTIONRED
EMPTIONREDEMPTIONRE     @@@    @@@@     @@     EPTIONREDEMPTIONR
EDEMPTIONREDEMPTIO     @@@    @@@@@@     @@     EDEMPTIONREDEMPT
IONREDEMPTIONREDE     @@@     @@@@@@    @@@     IONREADEMPTIONRE
EMPTIONREDEMPTIO       @@@    @@@@@@   @@@       EDEMPTIONREDEMP
TIONREDEMPTIONR         @@@@   @@@@  @@@@         MPTIONREDEMPTI
ONREDMEPTIONREDE  ^      @@@@@@@@@@@@@@@   ^     MTIONREDEMPTION
NTIONREDEMTIONRE    ^^     @@@@@@@@@@@@ ^  ^^ ^  MPTIONREDEMPTIO
REDEMEPTIONREDEMP   ^^  ^^  @@@@@@@@@@   ^^ ^   IONREDEMPTIONRED
REDEMPTIONREDEMPT   ^ ^^ ^  @@@@@@@@@     ^^ ^  NREDEMPTIONREDEM
EMPTIONREDEMPTIONR   ^^ ^   @@@@@@@@@     ^^   PTIONREDEMTIONRED
NREDEIPTIONREDEMPTI  ^^^^   @@@@@@@@@   ^^^^  TIONREDEMPTIONREDE
REDEMPTIONREDEMPTIONR                        EDEMPTIONREDEMPTION
EMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDEMPTIONREDEMPT 

Your IMPs: Starcrossed & Avacar  Our provider: NetReach Trenton
Based on Rom 2.4 beta 3, copyright (c) 1993-96 Russ Taylor
Original DikuMUD credits found in the credits command.
E-Mail: imps@redemptionmud.com / avacar@redemptionmud.com

By what name do you wish to be known?
Description
Once, long ago, while I wandered between worlds, I heard whisper of an ancient conflict. Old hatreds between peoples; long ago enemies from across the sea. thirteen years ago, the first gossip came to me, that on this one world, a 'new' Continent was discovered. How they were gravely mistaken: instead of prosperous fields and lands to be conquered, the followers of Bosco rediscovered the people of Selina. For a time, they attempted to live in peace, however their differences were too great, and the rumbles of war could be heard once again. As I continued to drift in the sea of dimensions, I was drawn to this world. I heard that one could be reborn as a new race there, or continue ones studies to new levels of specialization. There were four, then five, now four again factions to be found there, fighting amongst themselves for control. Did they not see the bigger picture? Perhaps, only from the outside, could I hear the winds of change. This land held much promise, and I had much to atone for. Perhaps here, I could finally be redeemed for my sins. As you read this, fellow traveller, I have departed for this world. I believe it to be the place of my salvation... and perhaps yours too. Will you join me and seek REDEMPTION? Redemption has an extremely well developed pkill system. The great majority of Redemption's 14 year history has involved balancing and adding to our pkill system, while maintaining an enjoyable option for those who do not wish to pkill. Redemption is constantly updating and improving, with 3.5 active coders. Most recently, a hardcore pkill system (full loot is back), a new class, metallic dragon colours, and player-controllable areas were added. As Redemption has 10 races (many with racial-variations such as dragon colours or sliver types), each with 2 sub-races, and 13 classes, each with 2 sub-classes, you will spend countless hours trying new combinations. Redemption is well known for having a close relationship between the coders and the mortals, meaning all changes are carefully debated and vetted before implementation. Come and check out the rich history, experienced playerbase, and loads of fun that Redemption has to offer!
- The Mud Connector (2017)

Links
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Season
Total Players Connected By Server Type
Language:
English [1] [2]

Created:
September, 1996 [1]
1996 [2]

Codebase:
Significantly modified Rom 2.4 [1]
ROM [2]

Category:
Medieval Fantasy [2]
Fantasy worlds, Role-playing Science Fiction worlds [3]

Location:
USA [1]
Canada [2]

Server Type:
Rom [1]

Theme:
Role-playing, pkilling in a clan environment. [1]
Continental war between the favored races and chil [2]

Description:
Once, long ago, while I wandered between worlds, I heard whisper of an ancient conflict. Old hatreds between peoples; long ago enemies from across the sea. thirteen years ago, the first gossip came to me, that on this one world, a 'new' Continent was discovered. How they were gravely mistaken: instead of prosperous fields and lands to be conquered, the followers of Bosco rediscovered the people of Selina. For a time, they attempted to live in peace, however their differences were too great, and the rumbles of war could be heard once again. As I continued to drift in the sea of dimensions, I was drawn to this world. I heard that one could be reborn as a new race there, or continue ones studies to new levels of specialization. There were four, then five, now four again factions to be found there, fighting amongst themselves for control. Did they not see the bigger picture? Perhaps, only from the outside, could I hear the winds of change. This land held much promise, and I had much to atone for. Perhaps here, I could finally be redeemed for my sins. As you read this, fellow traveller, I have departed for this world. I believe it to be the place of my salvation... and perhaps yours too. Will you join me and seek REDEMPTION? Redemption has an extremely well developed pkill system. The great majority of Redemption's 14 year history has involved balancing and adding to our pkill system, while maintaining an enjoyable option for those who do not wish to pkill. Redemption is constantly updating and improving, with 3.5 active coders. Most recently, a hardcore pkill system (full loot is back), a new class, metallic dragon colours, and player-controllable areas were added. As Redemption has 10 races (many with racial-variations such as dragon colours or sliver types), each with 2 sub-races, and 13 classes, each with 2 sub-classes, you will spend countless hours trying new combinations. Redemption is well known for having a close relationship between the coders and the mortals, meaning all changes are carefully debated and vetted before implementation. Come and check out the rich history, experienced playerbase, and loads of fun that Redemption has to offer! [1]
* 13 classes * 10 races (including 10 colors of dragons and 25 different types of silvers) * 2 Remorts per race * 2 Reclasses per class * 2 continent world * Clan leaders level 52 (normal max level 51) * Invadable clan halls * Lootable banking system * Built-in macros and aliasing * Mob-Programs * Individual and Group Quests * Clan-controllable areas * Crafted and personalized, unique equipment * Well developed and balanced player-killing system * Legendary Mobs, areas and Quests for veterans Once, long ago, while I wandered between worlds, I heard whisper of an ancient conflict. Old hatreds between peoples; long ago enemies from across the sea. thirteen years ago, the first gossip came to me, that on this one world, a 'new' Continent was discovered. How they were gravely mistaken: instead of prosperous fields and lands to be conquered, the followers of Bosco rediscovered the people of Selina. For a time, they attempted to live in peace, however their differences were too great, and the rumbles of war could be heard once again. As I continued to drift in the sea of dimensions, I was drawn to this world. I heard that one could be reborn as a new race there, or continue ones studies to new levels of specialization. There were four, then five, now four again factions to be found there, fighting amongst themselves for control. Did they not see the bigger picture? Perhaps, only from the outside, could I hear the winds of change. This land held much promise, and I had much to atone for. Perhaps here, I could finally be redeemed for my sins. As you read this, fellow traveller, I have departed for this world. I believe it to be the place of my salvation... and perhaps yours too. Will you join me and seek REDEMPTION? Redemption has an extremely well developed pkill system. The great majority of Redemption's 14 year history has involved balancing and adding to our pkill system, while maintaining an enjoyable option for those who do not wish to pkill. Redemption is constantly updating and improving, with 3.5 active coders. Most recently, a hardcore pkill system (full loot is back), a new class, metallic dragon colours, and player-controllable areas were added. As Redemption has 10 races (many with racial-variations such as dragon colours or sliver types), each with 2 sub-races, and 13 classes, each with 2 sub-classes, you will spend countless hours trying new combinations. Redemption is well known for having a close relationship between the coders and the mortals, meaning all changes are carefully debated and vetted before implementation. Come and check out the rich history, experienced playerbase, and loads of fun that Redemption has to offer! [2]
A grim and perilous planet known only as Hell lies on the edge of the known universe. To get there you have to die, but don't lose all hope (and hold on tight to your soul), because there's always a chance for Redemption! [3]
Rom 2.4 based modified, new code going in weekly, IMPs very open to your suggestions. Optional Pkill, cool races, tons of new skills,spells and special code only found on Redemption. Sound code on. Remorts are in, Inter-Mud chat, and much much more. [4]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Pueblo/UE World List
  4. Zuggsoft MUD List
Best character creation and introduction for newbies I have ever seen. Been mudding for 12 years and this one seems awesome. I give it 5/5. Check it out y'all.
MudConnector.Com Review (Archived) by on Sep 18, 2010
First and foremost, I am NOT a long-time player of Redemption. In fact, I have only been playing there for a few weeks at this point. Therefore there are many specific details of the MUD that I am unable to talk about. However, I wanted to write this review to give my impressions of the MUD to anyone looking for a new game to play, and to encourage them to give Redemption a shot. To give a little about me, I have been mudding for over a decade and played as an imm on a number of MUDs. In all honesty, Redemption has given me a sense of excitement that I haven't felt in years playing MUDs. I had reached a point where I thought I had seen most everything and I was beginning to doubt my faithfulness to MUDs in the age of WoW and other MMORPGs. Redemption really changed all that. There is a small stock base, so those of you familiar with ROM and RoT will find a little comfort in the starting city and the surrounding stock areas. However, there have been so many custom changes that Redemption really is a game unto itself. Most areas that you will spend your time in are completely original, as is much of equipment you will be wearing (and from what I gather, ALL high-level hero equipment is totally custom). In addition to Terra (the continent that the starting city is on) there is another continent called Dominia that is totally custom so you will never get bored in areas that you already know! About character creation and leveling, this is where Redemption really shines. I truly believe that they reached the perfect balance between given players enough combos o choose from that they will not get bored and keeping it somewhat limited so that all combos can be fairly balances. I don't have much experience with the PvP in the game, but from what I have seen, success in pk really comes down to the skill of the player rather than the race or class they chose. And the choices are excellent, highlighted by dragons, where you will randomly get 1 out of 10 colors at level 10! That's the kind of randomness that I think makes the game really fun. Also, each class has two reclasses which give you all kinds of cool skills and spells. Redemption is mainly a PvP-based game. Most characters are driven solely by PvP. The game is balanced mainly with PvP in mind. I have never played on a MUD where most race/class combos are as balanced as they are in Redemption. Every race/class has advantages, and every one has its disadvantages. If you are looking to showcase your PvP ability in a MUD, Redemption allows a skilled MUDder to really shine. I do think the game could use some RP improvement. It has a very detailed backstory about a war between the gods on each continent, and the mortals struggle, each continent trying to take over the other. However, at some point this seems to have been lost because many people on the MUD just want to fight everyone else. This has leaked into the clan system, which seems to be lacking RP as well. HOWEVER, even though I am new, I really feel like there is a portion of the MUD that wants to bring RP back, at least casual RP, which would allow heavy-RPers like myself to operate within the MUD. Also, the imms seem very committed to establishing a better RP of the MUD, and many give a variety of small bonuses if they see you actively RPing! So come join me! Let me tell you why right now is the perfect time for you to join Redemption. First, there is some clan shake-up going on, which I always think is a perfect time to join a MUD. Find an upstart clan that you want to be loyal to, join up, and help craft the RP of the clan! Also, the imms are currently granting the mortals double experience points so that they can level characters quickly. It's the perfect time for you to start playing, you'll be a powerful high-level character before you know it! I'm sure the imms would extend the double experience for a bit if they know new players are around! One word of warning: There is a small contingent of players who can be annoying at best, and downright harassing at their worst. I can offer no explanation for them. They almost made me quit the MUD. But then I realized that 90% of the other players have the same opinion of them as I do, and you realize to just put up with them, and mostly ignore them. Please, don't hesitate to ask players for help, most are tremendously willing to assist! You can DEFINITELY contact me, I'd be more than happy to do anything for you. Currently, I play the characters Arcum, Alecto, and Salem. I look forward to seeing you on Redemption!
MudConnector.Com Review (Archived) by on May 17, 2010
I started mudding on redemption in summer 2000. A friend introduced it to me and i was hooked on it.Now the game is changing so much. Sure the game has good player killing and equipment that you can get, but all player killing is mostly ambushes. Msn is used widely to coordinate attacks so unless you got friends its going to be hard to do anything on redemption. Players loot everything that you have when you die, so you have to start from scratch. Some of the items you can get in redemption can take hours and hours to get. Some of the looting has been changed because you can 'claim' your equipment so that if you die you keep what is claimed. Claimed equipment is the equipment that usually takes a long time to make. Some pieces can take you 8 hours to gather all the pieces for. Other pieces you have to go on quests and you can get about 150quest points an hour (if you have good knowledge of the game). Some of these pieces range in cost from 850quest points up to 3000quest points for the more expensive. Redemption has come to the point that unless you spend at least 3-4 hours a day playing it, you won't get very far. Unless you have all the latest equipment and enjoy spending hours upon hours mudding on redemption, you will never be even close to the halfway mark. The pkill range is 8 levels. So once you hit lvl 43, you are going to have to be very good at evasion otherwise you are going to get beat up fighting other players that have spent countless hours getting the best equipment and weapons. The next part that is tough about redemption is the leveling aspect of the game. There are 51 levels on redemption. Leveling 1-43 isn't too bad and you can do yourself. After that the higher up areas are a bit of a challenge and you'll have to find a friend or two to group with you to help kill the mobs. The mud has a few people who are willing to help out newbies, but that is becoming far and few between. When i started 4 years ago i would actually have people showing me areas and taking me out to explore, that will likely not happen if you started up today. If you would like to try to play redemption, i would start out as a non-clanner. So when you start a new character it will ask 'would you like to join the clanner system at level 10?' and you should pick 'N' for No. Being a level 10 clanner (when you can actually kill and be killed) is pretty tough and unless you have good knowledge of the game you are going to die many many times.
MudConnector.Com Review (Archived) by on Mar 13, 2006
Like any game, there'll always be bitter players. Obviously whoever wrote this is one of them, because they have really no clue how the game actually works. Some points: - Nobody ever loots equipment - not only is it impossible via code to loot rare, unique, craft, quest, or legendary items, but all the clans have strict rules against looting of anything besides potions and gold. - The xp curve was drastically modified to make leveling from 43-51 (51 being 'hero') much faster than before. It takes probably 30-40 hours for an experienced played to go from 1-51 (then you can 'remort' or 'reclass' to be dropped back to level 1 with neater skills) - Very little in the way of playerkilling comes from using msn - and the vast majority of playerkilling has *always* been ambushes in the entire ~9 year history of the game. It adds an element of risk to the game and a level of excitement; players can kill other players quite quickly if they're caught by surprise, but it's very difficult to keep anyone in combat if they know how to type 'recall' or 'flee' and know the directions back to their clan hall. - The current players also understand the value of new players -- every time a new player asks for help they are always responded to by at least one or two different people, or at the very least pointed in the right direction. Even if you die to a player, they are often pretty polite and patient about it as long as you don't curse at them or insult them afterwards. It's just a bit of an XP loss and a pdeath on your score. Big deal. (my early characters had 0-100 pkill:pdeath ratios)
MudConnector.Com Review (Archived) by on Apr 6, 2006
Redemption is the best game so far that I have found. And I have looked for many, and having played MUD's for over ten years, that's saying a whole lot. This MUD has one of the best player-killing systems around, 12 different classes, 10 different races (including 5 colors of dragons and 25 different types of silvers), remort/reclass, 2 continents/world... What I really enjoy there is the well balanced pk system and there is a real sense of community. Come join us and play along with us and have some fun!
TopMUDSites.Com Review by on Jan 18, 2006
Hi, I have played redemptino for a good 4 years. In that time, I have tried other muds, quit for months, and just not played. But everytime I have come back. The game is highly unique in character creation, allowing you to pick individual skills you want or dont want, allowing you to have as strong a character as you want, or weaker, depending on the time you are willing to spend. The less you add, the quicker it is to level. The more, the longer. Also, they have a great remort and reclass system. There reclasses allow you to go into specifically what you enjoy about your class, and do it more, sacrificing what you dont enjoy about your class, or dont use. I highly recommend it to anyone looking for a solid mud. New players are always wanted, and if you need help, just ask in game, and someone is usually around who can guide you. I hope you all enjoy it.
TopMUDSites.Com Review by on Nov 20, 2005
Just want to say I've found that Redemption is an all around awesome MUD. I've been playing here for about nine years now as various characters and in various capacities, and I've found it to be absolutely great. The imms change things often enough to make sure things get boring, but not so frequently as to make your head spin. The combat system is EXTREMELY well done. But my favorite aspect has got to be the people; Redemption has a real community feel to it that not a lot of other muds have. It's easy to go there, meet people, and make good friends. There's always an interesting conversation going on or someone fun to talk to. Check it out!
TopMUDSites.Com Review by on Nov 18, 2005
Everyone will agree that there are a few pricks that play the game and spend their time making the game less fun for others. They are very vocal and complain all the time which makes it appear as if they are in he majority. Most players however are usually very helpful when asked. The game is not really very newbie friendly. This however is to be expected. New features have been constantly added to the game, making it quite complex to learn, but at the same time these changes keep it balanced and fun. It obviously takes a time commitment to learn any game, and Redemption is no exception. I have found this to be the best mud I have ever played. I get bored of others after a few weeks, this one has managed to hold my attention for over seven years. This is a great game to play once you get to know it. I would recommend it to anyone who has the time to spare to try it.
TopMUDSites.Com Review by on Nov 4, 2005
I have played several MUDs over the years, and Redemption is my game of choice. It offers so much and, after playing for more than two years, I am still exploring its subtleties. There are many facets of Redemption that make it unique and addictive :) First: The amazing variety of races and classes. There are 10 races and 12 classes, with each race and class having two remorts/reclasses with distinctly different playstyles. Although some combinations may be slightly more powerful than others in certain circumstances, they all have their place in Redemption. Second: Playerkilling. If there is something Redemption does best, it is playerkilling. While nonclanners are an important part of the playerbase, the MUD is driven by the clan wars that sweep the land. With immortals and player representatives constantly monitoring balances, the pkilling environment is open to every player, of whatever race or class. Playerkilling is unrestricted among clanners, meaning that you need to earn the respect of your compatriots to succeed. Third: The clans. The clan system is vibrant and dynamic, with alliances and rivalries that stretch into the past. Redemption's vivid history gives real meaning to the battles that rage across the twin continents. Fourth: The constant coding innovations by our dedicated immortal staff. Redemption boasts unique crafted items, intelligent weapons, unique wandering mobs with rare equipment, item seals to protect equipment from looters, archery, unique races and classes, a detailed deity/worship system, two continents, imm sponsored tournaments for all levels and trivia contests, capture the flag arenas, personal homes, siegable clan halls, weddings and festivals, personalized items, a newbie helper channel and clan, a unique patron and vassal system, and too much more to mention. Fifth: The people. The players of Redemption are, on the whole, compassionate and honorable players who will treat you with respect. However, as in every game, there are a few people who will tease newbies/get them killed or lost. However, most of these players have been punished with IP bans or sitebans. The game is becoming more friendly by the day. Finally: We are under new management. Daisy and Delstar have passed on the torch to the great heroes Starcrossed and Cauthon, who head the talented immortal staff as they take Redemption into the future. There have been more code changes/features added in the last two weeks since the changeover than in the preceding year. Exciting things are happening at Redemption as it undergoes a renaissance. This is the time to join and make your mark on the continents of Terra and Dominia. visit us at www.redemptionmud.com or connect at shell.reach.net 4000. My name is Aql and I am always open to help you get started. For those who have sinned, there lies...Redemption
MudConnector.Com Review (Archived) by on Nov 3, 2005
I have played Redemption for as long as I can remember. I have tried other muds, but I have never found any that appeal to me as much as Redemption does. I enjoy playing the game, whether I am actively playing or just leaving the window open in the background while I do homework. My enjoyment probably comes from the variety on redemption. There are many races, classes, spells and areas on the mud, and a lot of them are unique to redemption. This also however poses a problem to a very casual player, due to the complexity this generates. This gives a definite advantage to players who have played longer. Luckily, a few dedicated players have made information sited that include everything from eqlists to pkilling guides which can help to speed up the process of learning the game. The biggest problem with Redemption is the players. The most visible players are the complainers. They are in fact a minority, but they will make themselves known with complaining about how they are punished harsher because they cheat more often. There are however, many helpful players (most of which amoung the non-pkilling non-clanners who are a regular target of complaints) who are extremely helpful and considerate of everyone. Roleplaying is virtually nonexistent on the mud, though there have been many efforts to revive it. There are some players dedicated to roleplaying, and most of them get ridiculed. There is now an imm dedicated solely to roleplaying and is making slow progress, so hopefully the roleplaying environment will soon improve. Despite the actions of those players mentioned in the previous 2 paragraphs, I have found this game to be fun, enticing, time consuming and addictive. I would recommend it to anyone who wants to play a MUD because in my opinion, it is the best one there is.
MudConnector.Com Review (Archived) by on Nov 3, 2005
I have played several MUDs over the years, and Redemption is my game of choice. It offers so much and, after playing for more than two years, I am still exploring its subtleties. There are many facets of Redemption that make it unique and addictive :) First: The amazing variety of races and classes. There are 10 races and 12 classes, with each race and class having two remorts/reclasses with distinctly different playstyles. Although some combinations may be slightly more powerful than others in certain circumstances, they all have their place in Redemption. Second: Playerkilling. If there is something Redemption does best, it is playerkilling. While nonclanners are an important part of the playerbase, the MUD is driven by the clan wars that sweep the land. With immortals and player representatives constantly monitoring balances, the pkilling environment is open to every player, of whatever race or class. Playerkilling is unrestricted among clanners, meaning that you need to earn the respect of your compatriots to succeed. Third: The clans. The clan system is vibrant and dynamic, with alliances and rivalries that stretch into the past. Redemption's vivid history gives real meaning to the battles that rage across the twin continents. Fourth: The constant coding innovations by our dedicated immortal staff. Redemption boasts unique crafted items, intelligent weapons, unique wandering mobs with rare equipment, item seals to protect equipment from looters, archery, unique races and classes, a detailed deity/worship system, two continents, imm sponsored tournaments for all levels and trivia contests, capture the flag arenas, personal homes, siegable clan halls, weddings and festivals, personalized items, a newbie helper channel and clan, a unique patron and vassal system, and too much more to mention. Fifth: The people. The players of Redemption are, on the whole, compassionate and honorable players who will treat you with respect. However, as in every game, there are a few people who will tease newbies/get them killed or lost. However, most of these players have been punished with IP bans or The... Read More
TopMUDSites.Com Review by on Nov 3, 2005
Redemption is definately a great mud to check out. It has a nice selection of races and classes. It has 5 strong clans current 4 of them are always at war with someone and 1 is for the new comers to help them learn the game. Also it has a nice NC side to it where you can purchase your own homes. However if I was to rate anything on redemption it would be its strong combat system for clanners who are like me and love the PVP. Redemption has an amazing combat system. Redemption also has a strong story line the players support as well as the clans and even affects the races. It was Two lands which is just a ferry ride apart. Finally another great feat in redempion is the PC (player council) always fixing the little things for the ppl. The PC finds out from the ppl what needs to be bettered and betters it for the people of the community always making redemption grow. The Imps of redemption are incrediably friendly and always willing to help. I suggest redemption to everyone I met as it is a well done game and is always being improved and update.
TopMUDSites.Com Review by on Nov 3, 2005
Despite some negative reviews I've seen here, the bottom line is Redemption is a great community to get involved in, and it's fun and engaging. However, I do agree in the past there have been times where it has been unfriendly to newbies. However, now there are several ways a newbie can seek help: - the newbie channel - Clan Seeker, dedicated to helping newbies - Nonclanners, also willing to help As an avid player killer myself, I can say that I'm not a prick. Lots of us are willing to help newbies, and I can guarantee almost every single one of us will stick our necks out to defend a newbie against harassment. When I started playing this game 4 years ago, I knew nothing. I had never played a MUD before - but within a month, I was engaged in the game, and soon I was making friends in the clan system and having a blast. Redemption is fun - it's not only a fun gameplay wise (the administration works very hard to ensure the game never gets bland, there are always quests, new features, etc.), but it's a great social experience as well. The reason many people think the IMMs are ignorant or useless is because they are so busy implementing new things. However, don't think they don't turn a blind eye to cheaters. Just yesterday, over 12 characters were permanently denied access to the game (including the leader of my clan), beecause they were caught cheating severely. There are very harsh penalties in this game, and they ARE enforced. All in all, Redemption is an addictive game with a light, fun atmosphere - it can get a bit competitive at times;). Have fun!
TopMUDSites.Com Review by on Dec 10, 2004
I have been a player on Redemption off and on now for over six years, and I have to agree with Alex in a lot of points. The game is not very newbie friendly, nor is it encouraging anyone to bring anyone BUT degenerates to the game. In my recent return to redemption I left the pkill system because 90% of those people are immature little pissants whom don't have half a clue about the concept of the word game outside of their little sphere of dickery. With that being said, there are some on Redemption whom wish to make the game better. Immortals aside (since I don't think the immortals do enough as it is and that is well known), if you are a new player and need help or advice ask Arawn. Sometimes I am rude and tell you to leave me be but only because you are not looking at my title saying I am a little busy.... As for RP? Ya, there is none there atm. I have gotten Best Roleplayer nods quite often, and most helpful player so I can understand the frustration of no RP and no Help but I for one am looking to change this. So come, join us one more time. Ignore what ever anyone tells you unless it's from me :)
TopMUDSites.Com Review by on Apr 23, 2004
Alex, it seems that you have missed everything redemption has to offer. Redemption has had some hard times with players being rude and treating newbies badly, but is this the fault of the mud? The immortals can only deal with what they know about and what they see. Since then there has been a newbie channel added with helpful hints and players have added [newbie freindly] into their title, some people are just childish, every mud has those people.If you report someone pushing away a newbie, that person will be SERVERLY punish. Redemption has some amazing immortal but most of them are in university and cannot log 24/7. Recently Cicada was promoted to 56 and she logs more then most players do, so this problem has been solved. redemption has many great things to offer: New craft items every month. New areas constantly being added Int weapon A choice between being a pkiller or not Active players Non clanner guilds, clanner clan halls, and strongholds. Remorts/reclass, a new race called Marid Many great classes A seal system so clanners dont lose everything they have when they are looted Interesing quests and tourney New codes added all time Most of the player base in one single city where if they chose to, they can meet irl (this city being ottawa) And age range from 10-35 (which explains why they is some bad apples) New builders every year
TopMUDSites.Com Review by on Apr 23, 2004
Redemption is a 2 continent world based on ROM 2.4, so you might assume that it's heavily modified. The game is challenging, but a few of the clanless players are 'always' on (they make up a good 50% of the playerbase!) to help you out with your troubles. There is a unique crafting system, an awesome remort system that gives you remorts and reclasses actually based on your race and class! In terms of overall balance there are constant changes to even out some issues so you can really never pick a poor 'build'. There are some very unique ideas that are very well coded into this mud. I believe the coder here really knows what he's doing and makes sure he tests everything to the extreme before he unleashes it out on the playerbase. Gripes: When I started playing there was still the essence of roleplay involved especially in the clan system. There were five clans at the time and they abided their rules very well. They all had their purpose and were right to keep it. Yet, over time the roleplay essence from this mud has kind of degraded and newer players will find that this mud is overrun by channel/note spam, cheaters and multiplayers, and whiners. There is very poor rule enforcement on this mud, I feel that the imms sometimes just pick when they are going enforce their own rules. As a newbie I didn't have a very good time talking to the Imms either. Most of them ignored me or brushed me aside. Of course they can be a 'busy' bunch so you're better off just asking a nonclanner. Of course I say nonclanner because the clanner fragment of this base is mainly composed of cut-throat, begging strategists who care nothing for anything outside of their build making, godly equipment and player killing tactics. The interaction between nonclanners and clanners is mostly comprised of begging and bribing, which in 90% of all other muds would be shunned upon. If this was a pure playerkilling mud (which it has gradually become) then I would have nothing to rant about, but the Imms keep making poor attempts to revive the long forgotten roleplay essence and those players who follow along are ridiculed and mocked out of the game. In summation, this is a 'struggling' mud. Despite impeccable coding and idea formation, and the fact that no one can truly be godly (you will be balanced out the moment you say something), the poor enforcement and immortal involvement (which is a key element to keeping a stable mud/playerbase) has degraded this game to a very low level and I would be less than surprised if the playerbase halved itself every year that this lax action continues.
MudConnector.Com Review (Archived) by on Feb 3, 2004
I wouldn't recommend this mud even to degenerates. While the coding in general is of high quality there is scant enforcement of any rules, no enforcement of roleplay and the end result is cheating and very nasty behaviour. People are free to trick newbies as they please without repercussion. The previous review written here is by one of the 'grandfather' players and believe you me he makes a very good sample of the player base on Redemption. There's little to no interaction between people who choose to playerkill and those who don't aside from begging for items and 'spellups' (which in many muds is forbidden without rp but not here). Naming rules which were supposed to be enforced have now degraded and every second player on this mud has a name that violates the rules. The Imms in terms of rule enforcement are lazy at best. There was one IMM who did his job well but he stepped down after being in shock and horror at the entire mass of cheating that was taking place without the players' knowledge. There was one person who recently confessed he had as many as 10 alts and multiplayed them for over a year! Players are greedy, uncaring and cutthroat strategists who care nothing except for their build and godly equipment. This is a horrible mud to play and I suggest you as a potential player STAY CLEAR.
TopMUDSites.Com Review by on Feb 3, 2004
Redeption is a ROM based mud which is mostly built for Playerkillers. Even though one can choose to be Nonclanner, the game is focused upon the clans and playerkilling. The Immortals seem nice and try to help if possible, but the main problem is the playerbase. Most players (Clanners) are immature and for some reason there is an anomosity from the Clanners against the Clanless, making the life hard for the Clanless. The mud has many nice feauturs and ideas. Lots of neat ideas and it feels as if the Imps have made a good deal of thinking, but the main problem is that there are very many clanners who have decided to make life as hard as possible for the nonclanners as possible. Complaining on them. If you want to Pkill and do not care about which players there are, this is a great mud, but nclanners should perhaps find another Mud. as they are not wanted here, by some players who really detsroys the fun of this great mud.
MudConnector.Com Review (Archived) by on Oct 11, 2003
I've been playing on Redemption since it's first week of Alpha phase about seven years ago. Since then I've filled numerous roles on the mud, as a player, clan leader, builder and currently as the head coder. Seems odd for ME to write a review, but useful. Redemption is well known for having a well balanced set of characters, with classes and races appearing in close numbers and having reasonable odds of success winning a battle against most others. The balance is tweaked occassionally as issues come up, and the trend character for one half of the year may not be the same next year. The game is balanced primarily for player vs player battles one on one. The game also supports non-clanners who may not harm other players. Due to the way the game is balanced, in large scale battles, the larger side generally wins. Non-clanners may also find some skills of lesser or no use to them. The game accepts roleplayers, however it is currently mostly focused on the clan wars and pkilling. It is not particularly newbie friendly and doesn't have many added features to teach new players. This will hopefully be improved in the future. The character advancement is VERY long-term. After the first 51 levels, you may remort or reclass into more specialized versions of your own race or class to gain 5-10 new abilities and a penalty. You may effectively reach level 51 three times before your experience gaining days are over, and even then, the level 51s can continue to advance in power via a well designed crafted item system, and standard questing system. The crafting system includes item types and item modifiers not found any other way. 'Intelligent' Weapons which gain experience and advance in power are another way for 51s to continue to grow in strength. This does create a 'second class citizenry' of new 51s which pale in comparison to the well established 51s who have had the time and put in the effort to acquire more rare items. There is a minimal staff of immortals that freely recruit new immortals twice a year. The imms are not permitted to interfere with the day to day lives of players in any way, and only intervene in cases of cheating, harassment, and abuse. They otherwise build new areas, run quests, or perform other administrative duties. In general, the average players will rarely find the need to interact with the immortals. Unlike many muds, players DO have a forum for expressing their feelings about the game and directly affecting its direction via a democratic group called the Players Council (PC) who are allowed to vote on immortal decisions and give suggestions for the immortals to consider. Overall, I feel the mud is well designed and well coded and fun to play for the long-term. It requires a serious investment of time to reach the highest ends of the game. The immortals are generally friendly, helpful and considerate. The real problems with the game come from some of the unfriendly, rude players who will easily chase off any visitors. Until you get past them and meet some of the nicer players, they can make for an unpleasant afternoon.
MudConnector.Com Review (Archived) by on Aug 25, 2003