Shadow siege is a stable, well-developed roleplaying enforced mud. It shares some common features of RPIs: character advancement comes through roleplaying and the world is kept fairly small to concentrate the population. I really enjoy Shadow Siege and suggest giving it a shot. There are a few things that set it apart from other RPIs. 1) Dynamic world, imm-plots: The setting in Shadow Siege is always moving forward. New areas are discovered, governance changes, players are given an opportunity to advance their position, and more. Imms do participate in plots and player ideas, and you can easily get an idea of what's going on here: http://shadowiki.com/Wiki/index.php?title=Current_Events 2) Good crop of roleplayers: while the population is lower than I would like, the regulars are really a pleasure to rp with. 3) Solid original setting: interesting lore, with plenty of mysteries to be solved. 4) Conflict: there's an established tradition of good v evil conflict, rp is never just a big love-in where everyone sits around the campfire. There are some drawbacks too, but on the balance, these are the things I look for in an RPI, and Shadow Siege has a nice mix of them. Hope to see you there.
Good and unusual things about Shadow Siege: Probably the most unusual aspect to the game, which I noticed right off the bat was that you can not use "say" or "tell" and must "emote" what your character says or does. This seemed somewhat awkward at first. I found myself laughing with amusement and frustration at times, but it forced me to spend a bit more time "thinking" before having my character say or do something. The result is very apparent... and the people drawn to the game include some really bright, creative types. They write well, they know how to develop a story and give it richness. Definitely a refreshing change. It's in beta and there is obviously a lot being developed, but it has a depth to it on par with the big muds (top ten)...mostly because there is such a focus on character development. That's my simple review. Someone who has been around longer can give a more thorough one.
I've played this this game for quite a while now, and it has taken me this long to write a review for good reason. There was too much to deal with. I still don't know everything about the game, and it is constantly being updated. I don't mean that I was overwhelmed. No, this game is very new player-friendly. You learn things throughout the game, and rather than feeling behind everyone else, you feel like you're on the cutting edge. The staff are very helpful, and will personally handle any problems you have. Not only that, but they listen to your ideas. And many of the ideas are implemented into the game. The playerbase is as yet pretty small, with usually only ten people on, but I've seen it lower. I've also seen almost thirty people on at once several times since I started. They are very helpful, and actually compete to help the newer players. The game system itself is highly intuitive. Commands are what they should sensibly be. Also, the game's roleplaying is some of the highest quality I have ever seen. It makes every other roleplaying MUD, even the most intense roleplaying MUD, look paltry in comparision. But, again, it does not make one feel lagging behind, as the other players are quick to show you how to improve.
This MUD is extremely fun. You have direct access (mostly) to the programmers of the MUD so most small problems are fixed right away. The people that you will meet and talk to are very, shall we say, unique and varied. Be forewarned, they don't tolerate jerks and idiots. It is also an X-rated Mud, meaning you need to be 18 to play. If you're younger, you will be banned promptly. If you misbehave you will be punished appropriately. It is roleplay enforced, so there are no rewards for hack and slash behaviour. In fact, if you do so, you will be punished In Character. You get 'roleplay points' which you can then spend on stats/skills or other stuff. The better your roleplay, the more points you get. Great initiative for creative characters and situations! I've personally found that if you cause reasonable drama instead of small talk, you get tons of RPP. Speaking of drama, there are some incredible storylines going on, but I won't mention them as they are IC(In Character) info ;). I keep coming back to this MUD at the expense of my marks because of the quirky individuals and the addictive RolePlay. Once you roleplay, you don't go back ;)
Leaving from a bad experience after several years RPing on another mud, I was unsure where else I could get a decent RP fix. A friend from NWN mentioned I should see if I could find a text-based RP system, and, to be honest, I was a bit skeptical. I tried out a few, and none had ANY appeal. But, from my first day on Shadow Siege, I've been hooked. Back on the other mud, I (and I don't mean to brag: he says arrogantly) was viewed as one of the better roleplayers, and I was proud of that. First few days at Shadow siege, and I just felt like an amateur. The quality of players this place attracts is AMAZING. They hit that perfect point between lack of detail and waffle. Anyone can write seven lines on the smell of the oak, but it takes a good RPer to write detailed, but RELEVANT emotes. I've not met a proper SS player who struggles with that, yet. When I logged on, I found the character creation process a bit daunting (though it had changed since I initially created my character), but they have an OOC channel specifically dedicated to helping out new players with the mud system. Even better then that, they had players WILLING to help! Not only willing, but EAGER! (Since starting, I've had to have a chuckle at the race people seem to have to greet the new players on the newbie channel). At first I found a bit of difficulty picturing everything, but I ascribe that to the fact all my previous RP had relied on graphics, rather than any shortcoming of the MUDs. However, something I've found most important, is the willingness of staff and assistants to talk with the players. I've had a couple of times when I've, one on one, spoken with the staff about an issue I've felt important and there's the real feeling that they're listening to and considering EVERYTHING I say. I have little experience with MUDs, so I can't compare. What I can say, though, is that Shadow Siege is one of the most entertaining Roleplay experiences I've ever had.
First off, a warning. If you're here to goof off or happen to be under the age of 18, don't even bother. The Shadow Siege Staff will have you gone within a matter of moments should you break the rules. The dedicated staff do a wonderful job keeping the trash out. With that done, I'd like to say second, that if you've just started MUDing, then this is the MUD for you. It has a highly intuitive control and command scheme. The game code is updated frequently to fix bugs and update or add features. And, unique to all the MUD's I've played, the staff actually listen to player suggestions. Third, if you're the kind of person who goes around in an RP just to kill people and sell their things, then turn around and leave now. This MUD is completely RP driven, and works through a system that rates spelling, grammar, and length of your emotes, and awards RPP points accordingly. You may use RPP points to upgrade the wide range of skills at your disposal, or upgrade your characters abilities or trade them in for a wage. Overall, the Shadow Siege RP world and MUD system is superior to many Muds I have played, and is perfect for beginners, novice, intermediate, and veteran players. I?d give this MUD a 10 out of 10.
Shadow Siege (SS) Well, I've been MUDing off and on since I was about fifteen years old. When I started it was with the usual, hack and slash mob killing all code based spam combat, type of MUDs. It didn't take me too long to get into the RP aspects of the various games, but some of them just aren't into that, that's fine. I hadn't been on a MUD in a couple of years when I thought hey, that's what I'll do, find somewhere to RP again. So I found SS, don't recall how exactly I found it, but I did. I did a tiny bit of reading, just enough to know that it's a completely RP based MUD. If you want to go out and kill stuff, that's fine go ahead, but don't expect much out of it, except maybe some nasty wounds - or at least a good workout :) Character creation was fun. There's a fair bit of reading to do before you really get into the game (the website is the best place to look) but that's to be expected with almost any MUD, many of which have way more reading to do. I was greeted almost instantly upon entering the game, not triggers, but people actually noticing me and saying 'hi' to the newbie (i'm sure staff and Player Aid's have something that tells them when new people logon, but I don't know for sure). Once you have finished character creation - which covers pretty much everything you will need for your character - you are put out into the world. It's not as scary as it could be, especially if you have played in a MUD before. It's fairly easy to make your way around town as there is a help command to bring up a map of the city. Also, the 'where' command gives you a good idea of where RP is going on at the time. At this time the playerbase isn't huge, quite often during the day there are only a few people on, but that picks up later on. Even when there is hardly anyone on, there is almost always a Staff member or at least a PA. So any questions you have should be answered if you give them time to finish their emotes (the staff and PAs all RP - or almost all...?). The fact that the staff are fairly active as players certainly adds to the game. They want to fix bugs not just for you but themselves too. They also get a good view of what is going on, moreso than just by watching what everyone is doing, they are part of it. Even when staff aren't playing they may still be there with you. They like to monitor what is going on, not to beat you down for saying the wrong thing (don't go breaking the simple, simple rules), but to reward you for exceptional things you may do. They also to... Read More
Shadow Siege is a new experience for me since I normally play hack and slash type muds. I have to say that the rpg experience is easy to get into; the players and staff are friendly and helpful(we all know how much of a plus that is). My only complaint so far has to do with how the game handles exp. See you get these points called Roleplay Points (RPP). You can exchange them for other things like gold and increases in Attr. and skills, but the only way to get these points is to interact with other players and sometimes finding other players to interact with is just a pain.
Hello, My name is Jaeder, I'm a new resident of Telantha. Recently a darkness has swept my lands and I was forced to run here from my home town in Lessrha. Well, ever since the darkness came it's been a great adventure running back to Telantha. Since being here I've been extremely excited about life. I get to act however I want because there is no restriction on my actions, so long as it's physically possible(emotes/semotes being the basis of exp). Before I came to AAgos, the planet I'm on now, I traveled around as a kid for 10yrs. I've been to planets everywhere in the galaxy (other muds) and found this to be my favorite and most imaginative planet yet. It's unique style has given me a chance to connect with myself better than any other place I have called home. I'm glad I don't have to spend hours killing pointlessly in order to advance my ability to forage for weeds. Here I can just be myself, go about my daily actions, and as I go, I learn more and more. It's fantastic!!! It is a bit empty here at times, but most planets don't have people around when I'm around(I'm usually on really late at night pacific standard time and usually no matter where I go there's only like 6 people on, heh), but I still find it enjoyable to roam around and act as freely as I can here. I am excited to keep exploring and adventuring, as I am still relatively new here -jaeder ooc: it's very original style of emotes/semotes based experience is great. I like the fact that I can 'stab wildly at a goblins chest' or 'pinpoints the weaknesses of a goblins armor and lunges for the weak link under the breastplate' depending on what I think my character is skilled at... please come join this terrific mud... Best I've played in 10yrs!!
I'll start this review with a couple of warnings about Shadow Siege. First let me warn you that if you are looking for a game that will let you to run around and kill things at random, then you are in the wrong place. The second warning is that I have found that Shadow Siege when not taken in moderation can be habit forming. With all of that out of the way we can now get down to talking about the things that make Shadow Siege (SS) great. SS puts an emphasis upon roleplaying that I have yet to find anywhere else (which is saying something since I have been playing RP based muds for 4 or 5 years). It uses an automated roleplaying award system that gives points for criteria set by the staff that can then be spent to do other things. I think that by far the greatest asset to the mud is the willingness of the staff to work with the players. I have seen items created, plots run, and buildings destroyed (anyone who has done any building knows the effort that this deletes) all in the name of player generated roleplay. So if you like what you hear stop by and see what Shadow Siege has to offer. I will probably be around when you do.
My second year at Shadow Siege is fast approaching, and the MUD itself has come as far along with its updates as I have with my Mudding skills. Shadow Siege is great for those new to mudding, as I had been when I started. There are IC and OOC glossaries available on the site to quickly bring players up to speed on the setting and current situation or if something is forgotten along the way, and there are also well-written descriptions in the creation area to teach the basic commands. Upon coming out of the character generation, you're very likely to be swept into a plot rather quickly, or Staff are frequently planning RP events which will involve and are designed to bring all willing players together. All players are newbie-friendly, and willing to offer some company in RP, or help with anything about the game. Staff and Player Aids are also very patient, helpful, and seek to draw you into any ongoing plots, or to bring you into knew ones. New code is going in nearly every day, and players' suggestions are always welcomed and appreciated to add even more unique features to the game. Being both leveless and classless, you also need not worry about being hacked and slashed by more experienced players. Though there is violence involved in plots and vagabond types, efights are not a main focus. We are roleplay enforced and encourage creative writing while you play anything from a bard to a merchant, refugee, etc (Though optional, many players have also written some wonderful background stories!). Bottom line, though, as I could write even more if you're not yet convinced...While getting a great playing experience playing SS, you'll also be making plenty of new friends. :) Most of us also speak off the MUD, and having that sort of familial friendship atmosphere on the MUD only heightens the positive experience further.
The first thing to note is that Shadowsiege is not for the casual MU*er. It is an RP enforced MUD (Though in a lot of ways, it more resembles a MUSH), and RP is taken very seriously. The system is class-less and level-less. It's done very well, leaving your character openended. Character advancement is gained solely through roleplaying. The code rewards characters based on the quality of their 'emotes' automatically once every hour. One gains little or nothing from combat with NPCs and Mobiles. The playerbase is very friendly and helpful, as are the admin. There are a handfull of Player Aids to help newbies get acclimated to the environment. The players themselves often go to lengths to help get a new character involved in the game and whatever is going on. The game itself is fairly stable, and does not crash too often. This is surprising since the game is still in 'beta.' Reboots are made for putting in new code and such. The admin maintain a very active role in the game and the goings-on of the characters in their game. They enjoy playing as much as anyone else, so this just makes it even moreso. Occasional admin-run RP events will happen as well. Sometimes they seem very carefully planned and thought out. Other times, they seem more winged and 'spur of the moment.' When these events work out well, it can make the players feel like their character is an integral part of the game world and contributing meaningfully to the overall story. While much has been done with the venerable Circle 3.0 codebase (renamed to Draig), you can still sense its limitations lurking in the background. Considering the scope of what Shadowsiege tries to accomplish, Circle seems a poor choice. It creates a stark contrast to the beautiful and dynamic RP in the game by leaving a lot of things feeling too static. This can sometimes lead to a little bit of frustration if one is used to MUSH, MOO, or LP style play.
Though I've been roleplaying since grade school and enjoy all types of RPGs on the computer, I've never been a big mudder. In the past I have joined them, spent some time wandering around, fought a few monsters, got killed a LOT, then logged off in boredom. Shadowsiege, though... Shadowsiege is different. Sure, I spent some time wandering around, fought a few monsters, got killed a lot (in the first few days). But that isn't all you can do in Shadowsiege. Being a roleplay MUD, having your character tailored specifically for you by the Imms, having a plethora of background and map information (and a suitably sized world for the number of players who are usually on), Shadowsiege outsteps anything else I've played. Sure, the monsters you fight are generally few and far between, but that makes the ones you fight that much more memorable. One of the first things I did was bargain with a demonlord for the safe passage of my companions... who really gets to do that in their first week on a MUD? Admittedly, I can't really compare the hundreds (thousands?) of MUDs I haven't played. But I can tell you what I know. The crafting system is easy to get a grasp of, and is being improved and shaped as the game goes on. Using crafting hours so that characters can't become one-person factory lines to create 1000 shirts in a day really adds to the realism of spending time as well as money, and new crafting items and options are still being added. Combat in most cases is between two actual people, both emoting turn for turn, with the code simply used as an arbiter of chance and skill. This applies between character vs. character combat, and most character vs. mob combat, since most of the creatures you come across would be puppeted anyway (being hunted by a pack of demon hounds is quite a bit more exhilarating when you KNOW there's some fell intelligence guiding their steps, rather than just a tangle of computer coded randomness.) Because levels aren't used, your ability in the game exists mainly on how you roleplay your character. Every hour your character gains Roleplaying Points (RPP) depending on how much emoting and how much thinking you've done, and it is with these points that you increase your character's stats and skills. I prefer this to the old 'kill monsters, gain experience' route because while roleplaying (unless your character likes to tick people off, or you meet one of the few nasty characters) there's very little actual risk of your character perishing. As long as you roleplay, your character gets better. The best part is, the admins sometimes follow the more interesting conversations and are happy to reward the creation or continuation of interesting plotlines. I think this method of character advancement is the most ingenious and most rewarding I've ever come across. All in all, I've been playing Shadowsiege longer than I've played most any game.... Read More
In Shadow Siege, you do not develop by manipulating commands. The only feasible way to develop your character is through roleplaying. Instead of repetitive actions, advancement is fueled by the expression of your character through roleplaying. This place is not just about using emotes. It?s not just about describing the details of your actions. It?s about using the language to convey the scene as vividly as possible. What sets Shadow Siege apart is the pursuit of creative writing, and this emphasis can be evident in the quality of the roleplay. This must sound daunting, and I have to admit to you that it was certainly intimidating to me, but the longer I played, the more my writing improved in a matter of weeks, and it continues to do so. It was a lot easier because the players actively brought my new character into the world and made me feel as welcome and as important as any of the established players. I?ve never seen anything like it before. This is a truly closeknit community that is very open to new members. What makes Shadow Siege truly outstanding is the participation of the staff in a vast array of capacities. Yes they are dedicated admin, available for help, have informed and friendly helpers, change code on a weekly, if not daily, basis, but they put a lot of love and effort into enhancing roleplay through devising plot devices, controlling NPCs, adding to the information players gain, and in many other ways of adding to the experience. At one point, a character was imprisoned, so the staff went and started having the guards talk to her, and have things happen around her, trying to make the experience as interesting as possible despite the difficulty in spicing up a long stay in a cell. Their devotion to one player?s happiness really touched me. I have had some incredible roleplaying experiences with both groups and individuals, and all the staff-assisted scenes I have seen have been elegant and powerful. My mind is racing even now as I think of the last scene I was in, and I can?t wait to see more of their art.
Seeing patients in real life doesn't leave me with very much time and yet I find myself spending 3 hours straight on Shadow Siege soaking in the beautifully written room descs, and engaging with the talented writers. Yes, I did say writers. The players in Shadow Siege are roleplayers at their finest. Crafting stories which draw you right into the thick of the action, you feel as if you are there in the thick of the action. And after just minutes of playing, you will feel at home. I promise. Not convinced? Read on. Upon character creation I received no less that 4 'Hi Fydred's' with people giving friendly advice via the OOC channel. Popping out of creation I find myself in the very last city in the world that is beseiged by Darkness. RPing a wounded character new to the city, I stumbled into one of the largest inns in the city. Where Mirae (bless her kindhearted soul) helped me find my bearings and pointed me in the general direction of the city hospital. Stumbling along, I met another friendly passerby who offered to help me to the hospital, whose help i politely declined. After all, a man has to try his best to walk on his own two feet doesn't he? Upon stumbling into the hospital, lo and behold i find a priestess who engaged in rp with me once again, where i had my injured leg propped up on a nice fluffy pillow and carefully looked at. A devout fan of PK muds, be it GodWars or your typical hack And slash, I entered Shadow Siege because i was bored. Bored of the senseless killing, bored of the mindless leveling, only to remort, level and remort again. Shadow Siege has converted me. And it is at Shadow Siege, Fydred, the one-armed hunter turned vagrant has made his home. Give Shadow Siege a try. Make sure you have a good few hours free though, because it will take you that long to tear yourself away from her.
I'd like to start off by saying Shadow Siege is a unique MUD. In fact, this game is much more like a MUSH than a MUD. On a MUD, you expect hack and slash, experience points, easy gains in spells, skills and 'levels'. This game has none of those, so if you are looking for a game with that, don't come here. However, unlike a MUSH, this game has skills and the ability to grow and learn as a character. Because your character growth relies on both roleplay and skills, this game is indeed a unique hybrid and a joy to play. On the other hand, this game is realistic. Learning new skills and spells takes time and patience just as it would in real life. Your character doesn't have to be a warrior or a mage or some other easily defined class. In fact, if you want, you could be something as simple as a farmer or a cobbler. The skills system is indeed openended to support such a choice. Stats have real meaning as does the actual time you spend interacting with people. From what I gather thus far, the point of the MUD is simply to live as your character would. Yes, there is the occasional intrigue, nasty murder, and battle (which is tedious and time consuming as real battles are), but if you wish, you can keep your nose out of it. Character development and interaction are the most important things here. This is a MUD that you must play your role to gain knowledge and ability. That's right, the only way to advance is to roleplay. It's not easy, but it is rewarding. As a whole, I have never found a MUD where you could actually play/be anything you wanted. I've never found a game with such rewarding roleplay. If you want to develop a character, this is the place for you. If you want to roleplay and grow, this is the place for you as well.
Unlike many other reviews, I won?t speak of myself (I rule, you don?t, end of story), nor tell you how wonderful the staff is (though they give these wonderful foot massages every Tuesday, and the back rubs...They must have taken a special course for that). Nor I will tell you how great the other players are (nasty schemers, probably plotting behind my back right now). What I will tell is that: First let me start by saying that if you?re in for the hack ?n slash game like D&D, where your game play aspirations could be summarized as ?I just killed a dragon and got a trillion gazillion XP?, please, turn back and run. If you want your character to be some-/thing/ (best warrior/mage/? etc), I don?t think it?s the right mud for you. If on the other hand, you want your character to be some-/one/, by all means, please read on. If, and only if, you?re looking for tons of /roleplaying/ in the purest sense of the word, if you feel so attached to the character you create that it could make you feel anger, hate, happiness and any other possible emotion as if your character is an actual part of you, if you enjoy one on one roleplaying ? be it two lovers or two assassins plotting a murder as much as you enjoy roleplaying as part of a group, I have a door for you to step through. Shadow Siege will allow you to create a character, which by definition of the world will be first and foremost a /personality/ in this world. Now, instead of raving on and on about how wonderful Shadow Siege is, I?ll give you one little link. It?s a link to the ?Blogs of Roleplay? of some of the players, you could see just how seriously people take their character in Shadow Siege. If you like what you see and feel you can and want to be a part of it, WELCOME. www.shadowsiege.com/archives/2004/06/blogs_of_rolepl.html
I have been playing in the MUD for nearly 8 years now. In that time, I?ve had the opportunity to glance over thousands, sample hundreds, and seriously considered dozens. Only a select few have had what it takes to truly make me feel as if I found an online home. Shadow Siege is one of those places. After only a few weeks of playing, I feel as if I am already an integral part of the world and developing story that we, as characters, weave together. This may or may not be the case, but as we all know, it is the feeling of being important that matters, not the actual importance itself. A MUD that can take new players and quickly incorporate them is a rarity and not something that should be overlooked. I won?t get into the features and code aspects of Shadow Siege, anyone interested can look that up fairly easily. What I hope to convey here is the strong sense of community and the vast potential that is available for both established players and newbies alike. While the MUD is still Beta, this is not a bad thing in the least. The immortals on Shadow Siege are some of the most accommodating and helpful I have ever experienced. They truly are trying to make a game based on the desires of the players, not only their unique vision of the game world. I urge anyone looking for a new cyberhome to check out Shadow Siege. You won?t be disappointed.
Shadow Siege is an intense roleplay mud that sets the players in a bad situation: the world is on the brink of destruction! Telantha is the last remaining city, and hope, for all civilization, the rest of the world covered in the Darkness. Now the players must decide what to do, whether they will help in the fight against the demons that dwell within the Darkness, or try to complete some personal goal and leave the heroics to some other hapless fool. The Pros: roleplaying is an important, if not essential, part of this mud. The code automatically rewards players for their roleplay (based on the number of people that are in the same room and the emotes that are produced), so there is no need to wait for rewards, a wait that is common with a nomination or 'roleplay spy' system. The staff also work with the players to move plots forward: working with the staff extensively regarding an idea or scene that you have often has great results. Characters are also customizable, as there are no classes or levels. Hooked on the idea of a warrior and mage combined? It can be done. Interested in making that shady merchant, who deals in a variety of goods and sells potions on the side? That can be done as well. No two characters are the same, and one can never assume to know just what another person is capable of. The Cons: if killing is your thing and leaving behind mountains of corpses as you chug healing juice turns you on, then Shadow Siege is not for you. There are few things that one can kill without (many) In Character consequences, and if one happens to die while fighting a foe...expect to really feel the pain. A downside to the character development on here is at worst a minor issue: it takes time. If you're looking to have the strongest wizard or the best warrior, expect to spend a long, long time working at your skills. Raising your attributes also take time, but at the very least you don't need to bring up a stat, say, five times in order to get any benefit out of it. Bringing up your strength one point does have an affect, just not an overly large one. Overall, this is a mud that puts heavy emphasis on character development. There is little, if any, benefit to 'borging' (or the repetitive killing of mobiles for treasure and experience). If you're into heavy staff and player plots, then this is a good place for you to look.
I have been mudding for many years now, and have been an avid roleplayer for even longer. For years I had looked for a good RP Enforced MUD, one that allowed players to create and live the life of the character they wanted to play and not be held back by the predefined choices of the admin...I have finally found it. Shadow Siege encompases a wide variety of features that make for the best RPing environment I, myself, have ever found. By far, I think the best feature of Shadow Siege is that you can create the kind of character you want to play. After sending in a background story for your character, the admin will custom tailor your stats, and skills/spells to meet your characters needs, and for me this was done quite quickly. Another feature that makes Shadow Seige so great is their auto-generated RPP (Roleplaying Points), which can be exchanged for many things, including learning points, and gold. Both the players, and the admin are extremely friendly, and roleplaying with them comes easily. There are no limitations to what can be achieved or what your character can pursue. I would strongly encourage anyone seeking an enlightening RP experience to check out Shadow Siege. I guarantee you will not be disappointed!
This is a mud for roleplayers, first and foremost. Roleplayers will find themselves feeling very at home here. Shadow Siege has a fun, unique atmosphere to it, and I find the feel of the world which has been created here very suiting for a great rp environment. Players will find themselves in the city of Telanthas, the last surviving city in the world, the rest being overrun by demonic invasion. The mud features skills that cater to diverse needs, from combat, to stealth, to crafting and extracting materials. One of the greatest things I found about Shadow Siege was the staff. They were immediately warm and welcoming, and get an A+ on player interaction. Upon writing a backstory and submitting it, players will find their skills and attributes set by an immortal to match their unique history. If you like to roleplay, come by and check this continuously growing mud out, you will not regret it. Get in now and become one of the first heroes of Telantha!
This mud is very different from any other I have played. The world, although at the point in time at which I am writing it is unfinished, is highly detailed and lends itself to the avid explorer. Although not overly large, it is big enough at this time to allow players plenty of adventures if they wish for them! RolePlaying is enforced very effectively with a straightforward point and reward system. The main attraction of ShadowSiege, for me, is that it is a highly diverse atmosphere - the focus on RP instead of levels and classes makes it highly adaptable for any type of player. You can have a job, a trade, a house, fight, kill, heal and spend everyday life just how you wish - there are no boundaries limiting the decisions you can make, or the path you can walk. All equipment is saved, and gold can be earnt in a variety of ways - including by earning RolePlayPoints for the amount of RP you take part in. Moreso, the staff are friendly and approachable, and are always willing to help - you can submit a background story for you char from the website, and an imm will tailor your skills to it. All in all this is an immensly versatile game, which should be tried by everyone. Good Luck!
I was on the original staff for SS way back when (about a year ago, actually, so not really way back when) and helped piece together some of the world. After a few months, I took an extended break from the game, but upon my return I was amazed to see how quickly and seamlessly the implementors were handling the game. The classless, levelless system is terrific because of its flexibility, but the modifiers that are in (and the ones that are planned) allow for a varied character base. For example, a 'profession' is selected at creation, making a few talents and skills easier to obtain, without limiting character development. I think the MUD's good for starting, as well. It's not combat or quest oriented, and new players have a fairly easy time jumping into the role-playing. The MUD has a player aid crew, as well as detailed instructions upon creation and useful helpfiles. The staff is resposive and ever-present, making play experience smooth and enjoyable.
Shadow Siege is a highly RP intensive mud with an enjoyable setting. The world and code are constantly undergoing changes, but the staff are trying to make the transitions as smooth as possible. They are also more then willing to help anyone out with any problem that might arise, doing so in a very friendly and professional manner. The mud is both classless and level-less, with skills currently based on use and RP. There are many new things planned for the mud, with new content going in on a regular basis.
Shadow Seige is a friendly roleplaying environment that focuses on the need of the players. The staff members are extremely considerate when it comes to players' issues and concerns. There are no preset linear plots that are designed. The world is built upon an open end where the players decide the outcome of events by their course of actions. At this time, the mud is still in beta stage. There are already some prominent custom modifications that have been applied. This includes: crafting/fishing/foraging skills, custom player races and vampire night/day code. I believe what makes the mud great is not just the fancy code but the people. If you are looking for an enjoyable RP mud with friendly people and atmosphere, come and give Shadow Siege a look.