SlothMUD III
Fantasy-themed MUD (Multi-User Dungeon) founded in 1991.
Ranked 122nd of 730 worlds statistically.
Ranked 42nd of 313 worlds in the Fantasy genre statistically.
Voted 26th on MUDConnector.Com.
Voted 72nd on TopMUDSites.Com.
Address:

Db Size:
(Unknown)

Players Connected:
11 (23 minutes ago)

Maximum Connected:
24 (last 30 days)
Status:
UP

Version:
DikuMUD gamma 0.0

Average Connected:
12 (last 30 days) ▼14%

Minimum Connected:
4 (last 30 days)
Connection Screen


                      Based on DikuMUD created by:
             Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, 
                  Michael Seifert, and Sebastian Hammer
        ***   
     *********          *              ***   *************** *          *
    ***     ****        **          **     ** *************  **        **
  *****      ****  *    ***        **       **     ***       **        **
  *****         ***     ***       ***       ***    ***       ***      ***
   ******        *      ***      ****       ****   ***       ************
      *****             ***       ***       ***    ***       ***      ***
          *****         **         **       **     ***       **        **
              *****     **********  **     **      ***       **        **
                *****   *********      ***          *        *          *
                  ****
                 *****
  *              *****
   ***          ****
      ***********
         *****

By what name do you wish to be known? 
Description
SlothMUD is one of the oldest two DIKU muds online. We boast a game which has been around since January of 1992. Our original creators are still with us today, coding their little hearts out. We reset our playerbase four years ago and are one of the few muds who can say that our numbers are rising and not lowering. In SlothMUD , each player advances in all eight classes which are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. In addition to the skills and spells of their classo, our multi-class system provides special powers to each "prime" class. As a result, the 1,680 possible class orderings have distinct play styles. Once a player reaches maximum level in all eight a...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Day
Average Players Connected By Season
Total Players Connected By Server Type
Language:
English [1] [2] [3]

Created:
January, 1992 [1]
1996 [2]
1992 [3]

Codebase:
Heavily Modified [1]
DikuMUD [2]
DikuMUD gamma 0.0 [3]
Diku [5]

Category:
Medieval Fantasy [2]

Genre:
Fantasy [3]

Game System:
D&D [3]

Location:
USA [1] [2]
United States [3]

Server Type:
Dikumud [1]

Theme:
Medieval Fantasy [1]
Medieval [2]

Family:
DikuMud [3]

Sub Genre:
Medieval Fantasy [3]

Gameplay:
Hack And Slash [3]

Description:
SlothMUD is one of the oldest two DIKU muds online. We boast a game which has been around since January of 1992. Our original creators are still with us today, coding their little hearts out. We reset our playerbase four years ago and are one of the few muds who can say that our numbers are rising and not lowering. In SlothMUD , each player advances in all eight classes which are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. In addition to the skills and spells of their classo, our multi-class system provides special powers to each "prime" class. As a result, the 1,680 possible class orderings have distinct play styles. Once a player reaches maximum level in all eight classes, a prestigious Avatar class opens up which gives him entirely new skills and powers. Sloth provides its immortals with a unique scripting language, allowing them to build areas that are interactive to an unprecedented degree. These areas include complex puzzles, hundreds of scripted quests, and monsters that behave in surprising and intelligent ways. Several areas provide more than simple hunt-and-kill; these include a PvP arena and a coliseum where the player can test his mettle against an ever-nastier series of monsters. For more information on this language, please visit http://www.outgribe.com/jason/mudl/index.html We have added MXP(Mud Extension Protocol), MCCP (Mud Client Compression Protocol), an astrological event system,tons of new spells and skills, and much, much more. We have a one of best coding staffs around who enjoy adding player suggestions, as well as implementing many of their own ideas while maintaining our 'Slothy' feel. As well, one of our creators, William Lees, has been busy updating his MUD client Wintin.Net(an updated version of wintin95 which he also authored). It possesses many of the features we have added lately such as MXP, MCCP, etc. For more information on this great windows client,please refer to www.wintin.org A new web page was revealed recently which we believe is one of the best on the internet combining stunning graphics with Sloth related information. A live information section contains everything from a dynamic world map(which allows our players to watch each other move around our five continents) to player stats, live who lists, etc. SlothMUD also offers a very active immortal and administrative staff, constantly working to provide new and interesting experiences to challenge players. We are one of the most newbie-friendly MUDs around, with many experienced players willing to assist you in learning and enjoying our game. We look forward to seeing you soon! [1]
SlothMud …. the ultimate in DIKUMUD! The most active, intricate, exciting MUD of its kind. With over 20,000 rooms and 6500 distinct mobs, our world is absolutely enormous. With the inception of 4 new classes(necromancer, druid, bard, and monk) to go along with our previous 5(cleric, mage, warrior, thief, avatar), forging, brews, in-game quests, multi-classing, multiple continents, and much, much more, Sloth III offers enough challenge to make even the most seasoned mudder never want to go anyplace else. Sloth Mud is a descendant of DikuMUD gamma 0.0 (see the title page for the authors of DikuMUD) that was started in late 1990 by a couple of college students. It has been running continuously ever since. From the beginning, Sloth Mud has had a unique world. In the elapsed decade (and then some) this world has grown to immense size, now comprising five continents and three islands. The name "Sloth" was chosen to exemplify the original philosophy of the mud, which was to make everybody's lives as easy as possible. This is embodied in convenience commands such as "hunt" and "scan" as well as a multiclass system that allows each player to eventually access almost all of the available class abilities. Sloth Mud turned into Sloth II when it changed ownership. It then became Sloth III after a set of vast, world-altering changes initiated by the current administrator, Jake. SlothMUD III has since become SlothMUD after another set of a vast, world-altering changes after a solid twelve year run with the same playerbase. This multiplayer free online rpg game has since increased its popularity and player base. With each addition, positive change, and new player this free online game has no end in its sight. [2]
Coolest Mud in The World [4]
SlothMud III is one of the most successful MUDs of its kind, with over ten years of history. We are a multi-class Diku, with an enormous world composed of five continents and three islands, over 20K rooms, more than 8K individual mobiles. Players choose four starting classes out of eight possible ones (bard, cleric, druid, mage, monk, thief, warrior), determining the order of stats, the cost for levels, and the skills that can be acquired. Stats are not completely set by the classes chosen, only their order is: you can see two characters with exactly the same classes and levels, yet with completely different stats and equipment. This provides a uniquely wide range of possible playstyles. A MUD could have the best code out there and the most gorgeous descriptions: without players it's not a game but an empty shell. We believe our game is one of the most newbie friendly MUDs available. With non-standard commands such as bash, waterwalk or spy, SlothMUD takes that extra step to assure a quick and fun experience. Our Immortal staff works very hard to ensure that your visit to our magnificent land will be the most exciting and fun playing experience. [5]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
  4. Zuggsoft MUD List
  5. Mud Magic
For the first time in two years, I played a mud today. Previously I'd been playing other games (Lensmoor, Aardwolf, Adventures Unlimited, etc.) but I always found something to complain about them. Whether the mud was too crowded, NOT newbie friendly, or just way too confusing, I never got past level 20 on any of them. I took a hiatus and decided to try something new--SlothMUD. From the minute I created my account, I received help immediately from a player. They directed me around Newbatia and basically just showed me the ropes. SlothMUD is practically perfect. The NPCs are all unique and often interact with the players. It was easy to get experience points as well as get gold. The land was fun to explore as well. The only real thing that I had an issue with was quitting. SlothMUD requires storage of equipment at an inn before disconnecting, which I don't really like. I mean, Shelda the innkeeper sucked away nearly all of my gold. Besides that one minor issue, I had a lot of fun at SlothMUD and plan to return soon.
MudConnector.Com Review by on Jun 25, 2013
Slothmud is now on it's fourth incarnation and boasts a fully developed eight class system whereby a player can eventually learn most spells / skills of every class. Specialization is found in choosing the order of the classes, making for a great diversity of characters and playing styles. Slothmud is geared towards the long-term player. It is as rewarding as it is challenging, allowing advancement along a number of parallel systems simultaneously. The atmosphere is relaxed, with little to no 'role-playing' involved and zero player versus player action. The game is constructed in such a way that maximizes positive player interaction. This atmosphere is very refreshing compared to the negative ways people often interact on the internet. As such the playerbase is very eclectic, representing many ages and nationalities. Ultimately is the combination of a very sophisticated, challenging mud with a super friendly playerbase that makes Sloth such a compelling game that continuously ranks among the highest muds on TMC.
MudConnector.Com Review by on Nov 12, 2012
First off, a lot of changes have happened in sloth over the years. I have been playing it for over 8 years, and in 2009 became an immortal. Most recent changes... you have 8 classes to chose from at the start. Mage, Cleric, Warrior, Thief are the older classes, and Bard, Druid, Necromancer, and monk are the new classes, each with its special skills and spells. If you want good regen chose druid as your second class if it is not your prime class. Once you have reached 4x40 you gain a 9th class Avatar which you may level into even if you have not leveled the other 4 classes. You do not lose these classes, instead you keep them and can still level them to gain their abilities until you finally, after work and dedication, reach 9.40 which is the highest you can gain without becoming immortal. Besides the classes, you can complete autoquests (AQs) for coins, experience, equipment, potions, drachma and more. The drachma you can use to purchase items from special stores, and access to a regen room. And then you have the area openers, and occasional quests ran by the immortal staff from time to time. As a newbie if you chose newbatia as your home. You may stay on that continent to learn the commands, how to group, how to cycle eq, level, do quests, and when you feel you are ready to leave the continent you just level your prime class past level 20 and join the rest of the realm in the search for coins, experience, and equipment just to name a few. If you have any questions do not be afraid to ask, someone is always willing to help you out if they are available. Chat Commands: Gos - gossip gt - grouptell ct - channel tell tell - self explanatory (personal tell between players). When you reach at least level 3 you are able to toggle channels on, type help commands for a of... Read More
MudConnector.Com Review by on Nov 6, 2011
This is the greatest mud on the planet! Huge, huge, huge world! Great group of coders! Best group of players! This is the greatest mud on the planet!
MudConnector.Com Review by on Aug 17, 2006
A bit understated, but true.
MudConnector.Com Review by on Aug 30, 2006
What can I say about Sloth? Well, I guess I started playing about 13 years ago now. It made quite an impression. It's the only game that can make me want to start playing even after I've been mud-free for several years. I've played other games, and even coded a few, but I always end up wishing they were more like Sloth, or building features that mimic it. Why? Mostly because of the simplicity and enjoyment. You can be four of eight classes. This diversity gives you great flexibility to play your character like you want to. Almost every character is a good character, but it's learning to be a great character that takes time and skill. The difference is pretty easy to tell. Generally speaking, the good characters will learn that almost any character can do well in groups, and they will spend a lot of time looking for one to join. The great characters are the ones that learn to explore and level on their own. They're the ones that end up leading the groups while the others wait for one to open. The website contains a wealth of information. There's an extensive equipment list that you can use instead of identify scrolls. It's also great for planning what equipment you will need to make your character the best it can be. There are maps of all but the newest areas, so you can get in and out with a minimum of frustration. This doesn't make the areas themselves less challenging, however it removes the frustration of being lost and allows you to focus on what's important. It also makes it less intimidating to explore, and there's a lot to explore! Another nice feature is not everyone looks the same. Not every player is wearing the same helmet, the same sword or the same shield. Partly because some equipment is in difficult areas that require a group to acquire. Partly because mobs have different rates at which they spawn equipment. because... Read More
MudConnector.Com Review by on Dec 9, 2005
I did start to play on SlothMud some times ago. Here are my comments: Good side: - lots of areas with very good descriptions - being grouped (with a team) to kill mobs is a nice experience - some good people around, they will help you to get equipment or team with you for better xp - you can play for hours easily Bad side: - some very bad people around. Can make the whole gameplay really boring. They will threaten you if you are in *their* area or if you are trying to kill *their* mobs. They seem to think that some mobs, areas belong to them exclusively. - drug talk and some profanities on main chat channel
MudConnector.Com Review by on Jul 8, 2005
I think SlothMud is a great MUD. You begin on Valkyre. An island where you can gain your fist 20 levels then after you can progress to different continents and areas with tougher mobs, better equipment and quests. Getting equipment in SlothMud is not easy and is linked to being grouped or not: some mobs cannot be defeated alone. You need to be with others. Alone you won`t be able to get the equipment you want. If you are looking to play solo, I do not recommend this MUD. You will be bored after a while given you will not be able to get good equipment, finish some quests and survive in some areas. If you`re looking for teamplay, with wizards, warriors, clerics, thieves and others in your group...you will enjoy this MUD a lot. No one is really all powerful in this MUD so you need others to achieve a given goal. Clan support is very basic btw. Good mudding !
MudConnector.Com Review by on Aug 30, 2005
Just a couple notes from my time at Sloth. 'Claiming' mobs or areas is discouraged on SlothIII. Profanity and/or 'drug talk' is not allowed on public channels. The immorts will ban you from being able to use the public channels if you do so. Excessive use will result in stronger penalties. Qa
MudConnector.Com Review by on Dec 2, 2005
nice, lovely skills/spells and classing system, and quite nice world to boot. If it was an IC (rp) mud then it would decimate all.
TopMUDSites.Com Review by on May 14, 2005
I admit that I looked at Sloth MUD because it was listed as the number 1 mud. What I had expected was to see a glamorous mud with 1,000 people online at once. What I saw instead was a reasonably popular mud with 40-50 people on at a time, but not one which is incredibly popular. So how then had it managed to attain its number 1 ranking? My first impression, admittedly, was not the best. DikuMud? But that is so outdated, and surely ROM is a better system? The newbie rooms were hard to follow. Where do I train? Where do I practise? There were mobs to kill, yes, but what is the experience to level? And what significance does it have with the 4 classes I chose, and the order that they were in? What race am I? But as I found, Sloth MUD III has that beautiful, poetic balance between a game that is unbelievably easy to play, and one which undoubtedly fulfills all of the requirements of a long term user. All of its areas are entirely unique. It has primary, secondary, tertiary and final classes - 4 total. It has skills and spells that are similar to others, but nonetheless unique. And a list of commands and abilities that are also quite new, and surprising. I have played in muds where you had multi-classing. Naturally, its in many different ones. I've played in ones where at 'Avatar' level, you get to pick a second class. I've played ones with 'remort' or 'reclass' options. I've played ones with 'advanced classes' at level 30. And I've even played 'Godwars' muds where you get everything instantly. But Sloth MUD III seemed to have this down pat. On the surface, you can do what you like - pick any classes, and cover all of your bases. But at the same time, your secondary class takes twice as long to gain in. Your tertiary 3 times as long and your final 4 as... Read More
MudConnector.Com Review by on May 7, 2005
I have played Slothmud for some time now, and have tried various other MUDs over the years as well as playing Everquest and other graphic RPGs. The MUD has both and bad aspects in my opinion, although clearly for me the good outweigh the bad. This is as fair and balanced as I believe any review can be. Overview Sloth is a heavily modified version of DikuMud. It has been owned/run by the current owner (Bryan Hayward aka Jake) for well over 10 years (that is when I first played) and probably a lot longer. While the core Diku feel is there, almost all the few generic areas have now been modified and in some cases re-written, and in fact almost all areas are original. They vary enormously in quality with some having rooms and mobs of only 1 or 2 lines (the older ones), but most of the new one having very good and detailed description (although the walkers seem to be pretty slack at times). Overall, however, the quality of the writing far exceeds anything I have seen elsewhere. The world is also massive – probably over 200 areas and literally thousands of rooms and mobs. The immortal staff is quite large, with about 8 regular immortals (administrators) logging on and a few others who seem to either in if there is a crisis or just to say hello. Most of them are pretty decent, there are a few who get touchy if you bitch about anything! There are 8 core classes (which are mage, cleric, warrior, thief, necromancer, druid, bard and monk), and when you create a char it lets you choose 4. As you level these 4 up to level 40 for each, you acquire the skills and spells for each, although some are restricted to only be available if it is in your first class. This make for some very interesting dynamics in choosing a class. After you have gained level 40 in all 4 you become Avatar... Read More
TopMUDSites.Com Review by on Apr 14, 2005
Slothmud III is my first and only mud for now and ever. I am not a very experienced mudder like most, in that i have only mudded for three years and thereabout. However, i have seen many muds and went to try on many muds before eventually settling in Slothmud. I guess i have never regretted my decision to start mudding in sloth as it has a totally different experience of gaming unlike many other muds. Slothmud as we have seen the small abstract is a mud where you can combine four vastly different classes out of eight of them. This is a very interesting idea as it can make your hitpoints, skills and style of playing very differently. For example, a warrior will tend to look for monsters that miss a lot when hitting players with higher ac. Mages tend to find mobs that have low hitpoints as to blast them down as quick as they can. Well, i can go on but you can see the rough picture that very different ways of playing can apply. Not only that, Sloth is not sloth without it's players as well as it's immortals. A mud can have a lot of functions, but without any players, it's as good as dead. However, sloth is definitely a very active mud. There is often a good amount of new players coming in to try the game and ask questions. Many players, including myself, enjoy helping newbies and answer their questions. The close interaction that is around the mud makes it lively, and newbies are always encouraged to explore, search and find bits of information that will help them along the way. There has been always constant additions and skills to the game. Just a week ago, skills like cover tracks, hedge maze, sharpen and the likes are added. Often, player feedback is very welcome and is often the catalyst to changes when the immortals deem fit. The immortals, which i am a very new one, often... Read More
TopMUDSites.Com Review by on Apr 14, 2005
I just read the post on 4.13.05 from shimmery.. i'm not really sure what he was talking about there not being a noobie school. So i made a new char just to see for myself if there want any help.. here's what i found after creating a character and logging in for the first time.. Welcome! This is now your character in Sloth Mud III. Type 'help newbie' as a starting point to learn about the world. You should also type 'help isatar and help rules' at this point. Also, feel free to seek the help of an Isatar, if one is online. Autoloot mode on. Color mode ON. Turning newbie channel on... You newbie-- 'Hello everyone! I am brand new, so expect lots of questions!' now at this point everythin is done for you.. here's what i have in my inventory a map of Newbatia's Adventurers School an Adventurer's Primer a cup [3] iron rations [3] a scroll of recall [2] a torch a map of Newbatia wow looks like alot of helpful info there.. now upon enterin the game.. a helpful gaurd says to me A big oaf says 'Well hello there, young explorer!' A soiled janitor leaves south. xxxxxxxxxx says 'Hmmm, I don't recall ever seeing you here before. Maybe you should try our training school up from here?' xxxxxxxxxx says 'Here Papa, why don't you take a map so you have an easier time finding your way through the school.' xxxxxxxxxx gives you a map of Newbatia's Adventurers School. Now granted this is if youset your home town to newbatia.. obviously named for this purpose.. and all the mobs in the shops are helpful and talk to you. Again . i'm not really sure how people are saying we have no helpful info for newbies. Honestly i think anyone who has given a not so good review really needs to take a second look at us.. or take your untruthful comments somewhere else.
TopMUDSites.Com Review by on Apr 14, 2005
I've played slothmud now going on 7 yrs. I have played other muds. but not as extensive or indepth as slothmud. I have to say it's kept my attention all these yrs. Maybe even too much. I can recall at least twice i was fired or quit from a job for playing slothmud. Now that's dedication.. hehe. i feel the mud is extremely helpful to newbies. Most of the player are nice all around.. and everyone is helpful to newbies. there are personal quests you undertake that are level dependant. There is a slew of Immortals that are constantly updating and keeping sloth running. The rooms have a lot of thought put into them and can give the sense of really being there. Pthieving is something i have always been against, and slothmud frowns on it, however they dont ban it. which in my oppinion ought to be looked at considerably closer. Other than that it's a great mud. You'll have a great time. and if you dont.. well i'm sure you can find your home on another mud for whatever reason you dont choose sloth.
TopMUDSites.Com Review by on Apr 14, 2005
I have been playing MUDs for over a decade now, and sadly my previous MUD of choice shut down for good late last year. So I was left to surf MUDs to find somewhere else to hang my hat. That's when I stumbled across SlothMUD III, and I love it. The idea I like best about this particular MUD is that they work hard to make it a balanced game. Balanced in the perspective that it's not so easy that you are likely to get bored with it quickly (like I have with some Godwars MUDS) and not so complicated that someone new, like I was, can't log in and feel fairly competent within a week or two of playing. I've always felt that a MUD is just a game, and that fun should be the ultimate goal. I mean, really, my real life is complex enough. I surely don't want to come home from a day's work just to log onto a game and be expected to work just as hard there as I did all day already. I think that SlothMUD III accomplishes just that, interesting group/party chat, with an assortment of things to do to pass the time, and wonderful solo abilities, which works for me due to my limited time restraints (what with family and all). I would definitely recommend anyone give SlothMUD III a try for a couple of weeks, get the feel of the commands and the game itself, and see for yourself. As for me, I am confident that I've found my new home for a while to come. Thanks to the Admin who put together such a worthy MUD as well as a fun place to hang out. Rubert
MudConnector.Com Review by on Apr 13, 2005
Slothmud III is my first and only mud for now and ever. I am not a very experienced mudder like most, in that i have only mudded for three years and thereabout. However, i have seen many muds and went to try on many muds before eventually settling in Slothmud. I guess i have never regretted my decision to start mudding in sloth as it has a totally different experience of gaming unlike many other muds. Slothmud as we have seen the small abstract is a mud where you can combine four vastly different classes out of eight of them. This is a very interesting idea as it can make your hitpoints, skills and style of playing very differently. For example, a warrior will tend to look for monsters that miss a lot when hitting players with higher ac. Mages tend to find mobs that have low hitpoints as to blast them down as quick as they can. Well, i can go on but you can see the rough picture that very different ways of playing can apply. Not only that, Sloth is not sloth without it's players as well as it's immortals. A mud can have a lot of functions, but without any players, it's as good as dead. However, sloth is definitely a very active mud. There is often a good amount of new players coming in to try the game and ask questions. Many players, including myself, enjoy helping newbies and answer their questions. The close interaction that is around the mud makes it lively, and newbies are always encouraged to explore, search and find bits of information that will help them along the way. There has been always constant additions and skills to the game. Just a week ago, skills like cover tracks, hedge maze, sharpen and the likes are added. Often, player feedback is very welcome and is often the catalyst to changes when the immortals deem fit. The immortals, which i am a very new one, often... Read More
MudConnector.Com Review by on Apr 8, 2005
This is the first time I've ever posted a review of any type, but this mud truly deserves a few more plugs. People, players and admins, are what make a truly good mud. And, Slothmud has been blessed with one of the most friendly and helpful playerbases plus exceptionally fair, responsive, and humorous admins that I've encountered in my 12 years of mudding. From 8 different classes, (Warriror, Cleric, Mage, Thief, Monk, Bard, Druid, and Necromancer) you get to choose 4 with which to build a character that suits your style of play. You get to take your new 4 class character through an enormous world filled with areas which cater to all different kinds of play, be it solo/grouped, hack&slash, strategic, or plain blast it up :) The immortals and players have developed a very helpful web page to go with this mud. The site consists of an extensive equipment data base. It houses maps of almost all the areas complete with walk directions and lists of loaded equipment. There is also a detailed listing of class skills and a newbie help section. Many die-hard mudders may not want or need the info, but it was one of the key things that attracted me. The only major gripe I would have about this mud is the character stat generation. Unlike most muds, you do not roll stats when you generate a character. Instead, there are 3 classes of tokens (triangular, hexagonal, and octagonal) tokens that randomly load in the game. These tokens are used to roll stats as many times as you like (depending on how many tokens you find) until you are happy with them. This lends a type of treasure hunt aspect to the game that I like. However, many players have had to roll tokens well over 200 times to get adequate stats. The token idea isn't bad, but the formula for the stat generator could use some tweaking. All in all, I would highly recommend this mud anyone.... Read More
MudConnector.Com Review by on Feb 19, 2005
Since the birth of my very first character on Sloth some 12 years ago, I have been in love. SlothMUD is a world of beautifully created areas with something for everyone. Complete with 3 caster classes (Mage, Cleric, Necromancer), 3 non- caster classes (Warrior, Monk, and Thief), and 2 clases that are a mixture of casting and non casting (Druid and Bard, respectively), the admins at SlothMUD have made every effort to provide a fun and unique experience for anyone and everyone. The areas on Sloth are the best that I have seen on any MUD that I have ever visited. Each having some quality to address whatever your specific tastes may be. Ranging from solo areas, 2-man area, to large group areas. My personal highest creditial for SlothMUD is the people. Unlike some MUDs where people don't have time to help, spells and skills have been put into Sloth specifically designed to assist players to help other players, which is often the case. It's definitely worth a try. Come by sometime.
MudConnector.Com Review by on Oct 25, 2004