I joined this game in middle September of last year. Its been a great journey so far. The staff are terrific and there are always players online no matter what time of the night. To get to the coding part of the game, I have to say its one of the easiest to use and most realistic to Star Trek that I have seen. I will be playing this until they decide to shut the game down. Even then I would donate my other computer to a full time server to keep the game running.
If you'd like to be a part of just one MUSH, this is it. The age, the size, the players, ASpace, the other subsystems, the admins... all these things add value to the place. I've been very happy with it.
ATS: Trekmush is an old mush with a rich history. I will prefix that I am biased in my review as I am staff on ATS, but if you want to confirm my review as honest then I encourage you to connect to ats and verify yourself. Like all MUSHes ATS will only give back what you put in, if you come to ATS seeking a quick firefight or instant gratification it will not happen. To get things in ATS you must Roleplay and work with others. I have seen those who put in the time build up massive organizations and achieve what want though wasn't possible. While the Federation is typically the newbie faction, all factions will be just as eager to help new players, although you may not get as much assistance due to fewer players online to help you. If you are having troubles, voice your issues. I think ATS: TrekMUSH is a good mush that anyone who enjoys Star Trek can enjoy. New players are always welcome and people are always willing to help you, but keep in mind if you don't ask for help, no one will know to give it. So come be a part of our community, we are always looking for new people to roleplay with.
I've been around ATS for quite a while now. Around five years, and I'm not sure it's going to end sometime soon. Of course, I've taken my breaks now and then, but when you only focus on the IC aspects of the game, it is quite fun to play. I'm a player on ATS, and a former administrator, so I've seen both sides on the game. You want fun? Focus on IC, do not get involved with OOC disputes. It sounds bad, but every MU* has their OOC disputes, so that is nothing new. At the moment I am playing in the Cardassian Union. The regulars are a fun bunch, friendly to each other and such. Unfortunately it looks like the CU is the empire with relatively the smallest (active) playerbase, and I am kind of hoping that can be rectified in the near future as the Cardassian Union is actually a fun and interesting place. If you are a normal and typical MUSH player, there is a good chance that you'll be able to find a nice spot on ATS. Of course, knowledge of Startrek would be handy. To do some research about the empire you're going to join, and the race you're going to play, would be nice as well. If an empire does not suit you, you can always ask for a detach to your empire admin (where your character gets kicked out of the empire and nuked), and try another empire with a new character. If you've never played a MUSH before, the people on ATS are generally willing to help you out, providing you do your research by utilizing the HELP command and such. Be sure to read room descriptions and check the help, then you'll get accepted in no-time. Various things can be done, which greatly depends on empire. Civilians can try to pursue personal wealth or knowledge. Mostly one would be in a military of the empire of your choice, as that is the position offers...
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I've played on ATS for a few years now, and while it's had its share of ups and downs it is currently in an upswing and shows no signs of downward trends happening in the near future. The place is a great place to play and definitely worth checking out. Great RPers can be found and the space system is great and being improved all the time. Check it out for sure! :)
Well, ATS is one of the most advanced MUSHes I've been on in a while, and I've been on a few. It has an AMAZING space engine, ASpace, which allows players to pilot all of the best ships ever seen on Star Trek, it has a great Economy system, which allows players to fly their mighty Freighters around trading, and it has some of the best Roleplaying opportunities I've seen in a long time. With over 250 players, and usually at least 15 on at any one time, the opportunities are nearly endless. With 8 major player factions, and many Non-player Character (NPC) factions, there are always wars and treaties, and always changing. The wizarding staff and admin are great, with over 20 admin, and 4 wizzen, the game is kept running smooth with a minimum of fuss. I urge all of you to come play ATS, because every player makes roleplay that little bit better!
I created my first character on ATS in '99, and have never quite been able to shake my addiction for the place. Between the extremely immersive environment and the great people I've met, it's something I can never get away from. Many years of hard work and dedication have gone into making ATS THE BEST text based environment i've ever played in. The community is full of terrific RPers, the admin staff is the most down to earth(no pun intended) of any MUD, MUSH, or MOO, I've ever pointed my client to. There aren't many downsides to ATS, once you find your place, figure out where you are most comfortable, and start developing a character the sky is the limit. And one of the big pluses in my opinion is a tremendous amount of Star Trek knowledge is not really neccesary. We've gone from one extreme to another on ATS, wars, peace, terrorism, assasinations, love, marriage, children, parties, you name it, it happens here. If you are finding your text based gaming rather lackluster, and unsatisfying....you now know where to gain back that enjoyment.
Wow, where do I begin. Well, it all began one night when I started jonesing for some text-based fun again. I hit TMC, referred by a friend of mine, and typed in Star Trek. This one just sorta stood out. I went, I saw, I was conquered. The level of detail that ATS uses is just phenomenal. I never thought that a text-based game could use 3D space. You get that in ATS. Like person-to-person combat? It's supported with weapons ranging from daggers to phaser rifles (maybe more!) Most of the ships seen in the shows and films are here, and some new ones that we came up with ourselves to fit our needs. Shields, cloaking, it's all very detailed, with a great system for having multiple people run a ship efficiently. Not a combat twink? No problem, RP is /heavily/ encouraged. The royalty are always coming up with new plots, and they try to include as many different empires as possible when they make 'em. What's an empire? Play as one of nine different organizations. Federation, Klingon, Romulan, Ferengi, and more! ATS's beginning was set 25 years after the DS9 ep. 'Way of the Warrior', but we've come a long way since then, and have a very unique history under our belts. Some of our characters have been around since the beginning, some are just a few weeks old. All work together to make this, in my opinion, the BEST TrekMU* out there! So come on by and check it out! Worst that happens is we addict you more than Everquest(tm)!
I play in the Galactic Ferengi Alliance, so I'll write about that. We are the leaders of the coded economy of ATS. Our ships can be spotted all over the galaxy. It's easy to make alot of money, which can be used to make more money, buy weapons, skills, etc. We have access to the biggest freigthers on the Mush. For those who have an interest in law, this is the perfect time to join the GFA on TrekMUSH. We are developing a canon of law that will reflect the principles of the Rules of Aquisition. If you are interested in writing laws, this is a good place to test your skills. Other orgs on the Mush concentrate on other things. We have something for just about everybody.
Where do I begin? ATS - Among the Stars has been a truly rewarding experience for me. I began my journey as a MUDer and after several years I accidentally discovered ATS and was immediately overwhelmed. ATS incorporates so many fantastic features it almost seems too good to be true. It immediately won me over, back in 1999 and i've been playing ever since. Ocassionally I'd try out the new graphical games but I always returned to ATS. The MUSH includes the largest playerbase you'll find on a MUSH anywhere, the average being around 50 players online, peaking up to 80. The players are all super friendly and cooperative, and will welcome you at once into their Role Playing community, the friendships formed on ATS are unlike any i've seen on any other online game. The administration is very social and professional and will assist you in any way they can. ATS is the home of the famous ASpace (Space) system used on many other space oriented MUSHes. However the diverse version used on ATS is updated and available only on ATS. The Space system, environment and feeling on ATS is the only one that ever got my adrenaline pumping. We have a fully operational economy and combat system, well over 500 space objects including planets, starbases, outposts, ships. Anomalies include stargates, subspace rifts, wormholes, asteroid belts (And escape pods if needed!!!), all making the time spent travelling in space enjoyable and thrilling. Roleplay is enforced, and space battle is very common as seen throughout our history. Whether you want to RolePlay on the bridge of a Federation cruiser with many other players, or perhaps command your own crew on a Klingon battleship into a heated warzone, fly a fighter on your own or alongside a fleet of vessels or roleplay in a fantastic mistery, or roleplay different scenes in a fully functional holodeck -We have it --*All*---! To summarize it all up, There's no true way that my words would do to...
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