I've been playing Winter Moon on and off for almost 5 years now, and it keeps pulling me back. There are lots of things to do and more is being added all the time. My favorites are hunting the zombies that randomly spawn around the mud and creating equipment with the skinning and tanning skills. One thing I particularly like is that the immstaff listen to the mortals and often implement things they suggest, or if they don't they usually give a reason why not. It's definitely a mud for people who like to level, with something like 10000 levels total that you can get. There's also a robust pk system which is the most fun pk I've played on any mud because of their unique skill delay system. Instead of one skill lagging all your commands, it only delays the skill you used. For instance, if you cast a spell, you have to wait before casting again but can still bash or kick or flee. In theory, you would think that the winner is the person who spams the most skills. That's what I thought at first two, but in practice if you use that strategy you usually end up losing. You've got to have some kind of strategy to your attacks.
– MudConnector.Com Review (Archived) by Enkidu on Feb 25, 2008
Ive played for years. I have had some awesome times on it. Its so relaxed, but also makes sure people dont get offended. Winter Moon has some really awesome players that will make great friends and enemies if you choose. If you need an answer or help with something you will get the help you need. WM is one of the best muds ever in my opinion.
– MudConnector.Com Review (Archived) by Nitro on Jan 1, 2008
Winter Moon is a stable and reliable mud, and it also happens to be the first and BEST mud I’ve ever played. It got me hooked, and even though I have tried several others since then, none of them would ever stand the comparison. Why? First of all – the people! Yeah, you got it – this is a truly newbie friendly environment! Although the newbie sections are clearly indicated and self- explanatory, no one would ever refuse to give a hand or even a basic explanation. The Immortals themselves are very open to hear constructive remarks, and will seriously take the players’ advice into consideration. Once every couple of months a mud meeting is held in which people suggest changes and these are put to votes. And yes, they actually are implemented within a few weeks, believe it or not! And there’s even a whole guild that has been established with the purpose of helping the new people out. These are called Saints and are the official helpers of the mud. The environment! There are about 1,000 locations to explore, each with its secrets and inhabitants… and many of these are unique, as building is encouraged by the Immortals. Are you feeling in the mood to explore Avalon or visit a Demonic Nunnery? We’ve got them all, and in case we do not, you may be given a chance to contribute one! Thus, you’ll never be bored or stuck leveling over and over again in the same old and known locations. Plus, ANSI colors make it all even more enjoyable, whilst still remaining limited so to avoid confusion. The gameplay! There are about 10,000 Levels to go through, though remorting first to get all your class’ skills, and then tiering to unlock new races and skills. While you do this you also achieve major gains and abilities, and are able to wear equipment earlier each time you tier. Not enough? Then you will love the item creation skills for every class family. Free your fantasy as you brew or forge the ultimate piece of equipment! What else... there’s guild-only PK, quests, and a campaign system. It’s really impossible to describe all - there’s enough to keep one occupied for several years, and above all – it is great fun because of a great community!
– MudConnector.Com Review (Archived) by Faelwen on Sep 18, 2007
Hello, my identity on Wintermoon is that of Skayir, a remort 8 Fighter class that recently became a part of the Saint Guild. I have been playing Wintermoon for about a year and a half now and have been fairly impressed with the game. The playerbase, while not massive, is sizable and made up of a friendly, humorous and informative bunch of people from all walks and ranges of life. They recently revamped the levelling system, adding tiers in. This greatly increased the number of levels that were available to each character class, expanding the sheer scope of the game. PK is available but not mandatory in the game, though those who do get involved in it seem to take it seriously enough. Other recent changes in the game are a competitive campaigning system, an advanced auto-quest system and a wider array of materials for advanced warriors to forge their own equipment from. While Wintermoon is still heavily comprised of stock Mud areas, there are several new and unique areas in it as well and more are coming all the time. All in all, Wintermoon is a quite entertaining mud in a roguish, unorthodox and very refreshing way. I highly reccomend it.
– MudConnector.Com Review (Archived) by Skayir on Sep 17, 2007