Xaos
Fantasy-themed MUD (Multi-User Dungeon) founded in 1997.
Ranked 170th of 761 worlds statistically.
Ranked 74th of 335 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
3 (30 minutes ago)

Maximum Connected:
19 (last 30 days)
Status:
UP

Version:
Diku

Average Connected:
7 (last 30 days) ▼42%

Minimum Connected:
1 (last 30 days)
Connection Screen

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[]                                -=X-A-O-S=-                                 []
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[]    Xaos founded by Ragnar                                                  []
[]    Merc created by Furey, Hatchet and Kahn                                 []
[]    Diku created by Sebastian Hammer, Michael Seifert, Hanz Stirfeldt       []
[]                    Tom Madsen and Katja Nyboe                              []
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[]  Login as an existing player                                               []
[]  Create a new player profile                                               []
[]  Quick login a character                                                   []
[]  Exit Xaos                                                                 []
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Description
Xaos is a roleplaying mud, pure and simple. It has dozens of races to suite any RPer's needs and is very easy to add another race if there is a need. Totally custom areas built by the OLC team. All additions beyond what is left of the base code and OLC have been built for this mud by its implementor. We feature the 4 prime classes plus 25 subclasses split among them to switch into upon hitting 50th level. Xaos has 100 mortal levels, unlimited hero levels, 10 levels of immortality and features _no_ remort/reclass system that drops a mortal's level and gives the misconceptions that it has more levels then it really does. We feature 425 skills/spells that encompass a full range catagories...
Read more at TopMudSites.Com

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Language:
English [1] [2]

Created:
May, 1997 [1]
1997 [2]

Codebase:
Xaos Codebase [1]
ROM [2]

Location:
Canada [1] [2]

Server Type:
Merc [1]

Theme:
Fantasy [1]
Fantasy roleplaying and adventure [2]

Description:
The framework for Xaos is large and capable of both the casual and hardcore player. We have a large selection of PC races, distinct cultures and regions, unique afflictions, crafting and enchanting abilities and a hero empowering system to fully customize your character. There is an automated arena system to test your skills in battle and an HCRP (hardcore role-playing) system that rewards players with experience for time spent roleplaying. Xaos features a persistent world that saves every object, whether it is in your inventory or stashed away in secret. Player killing is an option, but through the process of becoming a hero you are able to bind your gear to your character so that it cannot be lost or looted. We have two coders–Ragnar and Altair–and as such are fortunate to have regular updates and additions. Xaos has a dedicated staff of immortals who guide religions and factions and frequently interact with PCs who show themselves worthy. Builders are currently undertaking an enormous grid working project that is refreshing all 517 areas and will allow for some amazing abilities in the future. Xaos is currently experiencing a renaissance as races, classes and the world are being refreshed. After closing its ports for two years, we are now rebuilding a player base and welcome everyone to join. Though we joke that Xaos will always be in Beta, the game is a far cry from the original 35k lines of code and 5MB of RAM. With 181K lines of code and a RAM usage of 240MB, there is certainly something for everyone. [1]
Xaos is a roleplaying mud, pure and simple. It has dozens of races to suite any RPer's needs and is very easy to add another race if there is a need. Totally custom areas built by the OLC team. All additions beyond what is left of the base code and OLC have been built for this mud by its implementor. We feature the 4 prime classes plus 25 subclasses split among them to switch into upon hitting 50th level. Xaos has 100 mortal levels, unlimited hero levels, 10 levels of immortality and features _no_ remort/reclass system that drops a mortal's level and gives the misconceptions that it has more levels then it really does. We feature 425 skills/spells that encompass a full range of catagories from pure combat through to the purely entertaining. We have one global channel that is usually left off(OOC) and all mortal communications are made through more 'realistic' methods like say, sayto, whisper and yell. We feature a language system without a 'universal' beginner. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
I have played several different muds over the years, none seem to have the ooc family relations that Xaos does (i.e. Something is wrong, its talked about, no dancing around the issues hoping not to offend any immortal). That being said the game play is rich, creative, and constantly changing. Personally I tend to like the drow and the evolved culture the player-base has changed it into in the last few years. Where as ever book you have read on drow from the Forgotten Realms and such have drow as a Matriarchal dominated society with males pressed under thumb, that would not work for the enjoyment of most people playing drow males. (Well maybe some, but to each their own.) Society in the Underdark on Xaos has taken on a life of its own. The society as a whole is still run by women, under the rule of a dark goddess, but there is opportunity for men as well, should there rp be good enough and their scheming up to par. The game itself as is joked, is constantly in Beta. It seems it is always changing. Granted not everything works, but luckily we have immortals who know they aren't perfect, far from it at times, and they listen to the playerbase, scrap the failures and keep or improve the best of what is offered. Enough about the imms; the players, RPers, PKers, and everything in between. Personally I am one more for RP than PK, but luckily the PK is USUALLY kept in check motivated by RP. Granted there are occasional Yetis, Giants, or Undead, that get it in what's left of their mind to just attack the next random person, but there is usually reason behind mayhem. I started playing this mud mainly because a friend asked me to, but it didn't take long to become hooked. I promise almost anyone reading this, give it a week and you'll be hooked too.
MudConnector.Com Review (Archived) by on Jun 29, 2011
I began playing xaos after being turned on to it by a few friends at school. It is an extremely involved, expansive mud, extremely interactive (player housing, player controlled clans, input on mechanics changes accepted and desired) and very fun. It caters to many kinds of mudders, RP focused people, pk, with many classes (4 base and about 12 subclasses) With great combat mechanics, ever growing and changing, And also mudders who like to quest, and fight MOB's and such. This mud has it all, and has captured my imagination for almost 10 years now, with very intelligent and innovative builders/coders, its always growing and changing in all these directions. Its a ton of fun, we're newbie friendly, so try it out.
MudConnector.Com Review (Archived) by on May 9, 2011
Xaos is the best mud I have ever played. Over the years I have tried other muds but none of them compare to Xaos. It became the mud I use to size up other muds and none so far have been able to best it. With so many features it is hard to put them all down in this review, but there is a large race selection to choose from at the start and more you can unlock when you get some hours on your belt. These races are the types that are a little harder to play like the four armed Maca or the mechanical Arachnia clockworks. There are five base classes (warrior, thief, mage, cleric, shaman) that each have many subclasses. The subclasses add more skills and/or spells to better your character, like a base thief can subclass into an assassin, bard, burglar, or rake. The world is huge and challenging at first. Once you get past that you will be hooked like the rest of us that play. The mud has a small but loyal pbase that over the years has become like a family and new members are always welcomed. Come check it out, give it a chance, you won’t be sorry you did. Modi, Xaos Addict
MudConnector.Com Review (Archived) by on Apr 22, 2007
This mud is incredible. It was the first mud I ever played and to this day I still play it. Multiple races and classes including subclasses to choose from. Hundreds of combinations waiting to happen. Great areas to explore. Helpful Immortals for both older players and newbies. Players that help newbies. Though more of an adult mud, it is a great mud to become a part of. New stuff goes in randomly, but is always worth the wait. I am a Xaos player for life, and I recommend it to anyone looking for a good time, good people, and good RP.
MudConnector.Com Review (Archived) by on Apr 3, 2007
Xaos is the best mud I have ever played. Over the years I have tried other muds but none of them compare to Xaos. It became the mud I use to size up other muds and none so far have been able to best it. With so many features it is hard to put them all down in this review, but there is a large race selection to choose from at the start and more you can unlock when you get some hours on your belt. These races are the types that are a little harder to play like the four armed Maca or the mechanical Arachnia clockworks. There are five base classes (warrior, thief, mage, cleric, shaman) that each have many subclasses. The subclasses add more skills and/or spells to better your character, like a base thief can subclass into an assassin, bard, burglar, or rake. The world is huge and challenging at first. Once you get past that you will be hooked like the rest of us that play. The mud has a small but loyal pbase that over the years has become like a family and new members are always welcomed. Come check it out, give it a chance, you won’t be sorry you did. Modi, Xaos Addict
MudConnector.Com Review (Archived) by on Apr 13, 2007
Don't forget the skills and spells. I think that it's probably the uniqueness of all the skills and spells that gives Xaos code its replayability. I mean, I know that I'd get bored of killing the Lightning Claws in the depths of the Lair of the Ice Wyrm, if it weren't for the fun of things like starburst's reflecting area affect or the unpredictability of chain lightning when your enemies die off, leaving you as the only target for the lightning to ground itself or the endless use that you can get out of pyrotechnics, since it both burns and blinds in an area. And those are just off the top of my head, not to mention all the strange thief skills and whatnot. I guess, then, that it's all about the strange things that've slowly gathered uniqueness over the course of Xaos' history.
MudConnector.Com Review (Archived) by on Apr 19, 2007
The first thing that I did when I logged in to Xaos back in '98 was get lost. I'm not a good navigator in the best of times, and the place that I had logged into was twisted and strange. It was a winding garden full of giant bugs, vegetables, and centaurs (my chosen race). I wandered for a while before finally saying "I give up, how do I get out of the centaur village?" on the out-of-character channel. I think that it was an immortal named Albach that answered me, telling me the way out, which it turns out didn't exist. In the end he had to get a way out to the rest of the world built, because someone had forgotten it attach one, and I was the first person to be in there. Originally I had started out as a centaur warrior. Before the first day was over, I had decided that actually wanted to be a mage, so shortly after starting I made my second character, a gnomish mage and then gnomish illusionist named Xz. I've been playing Xz ever since, and still enjoy playing him, for the stories, roleplaying, enemies and friends that I made and make with him (Ural, my centaur warrior, died a well-scripted death years later). The first person I met "face to face" was the white dragon enchanter, Kestra, (self-proclaimed keeper of love, hate, and the phoenix gate) who as I remember came down from his mage's tower over the human town and agreed to help me out instead of eating me, and made me a fully enchanted set of armor. Later he would become a hermit and a curmudgeon as a result of establishing himself as the person for newbies to ask for powerful sets of enchanted armor. Then I met Alexander, the human knight from a foreign land (who would eventually become one of my character's enemies), who showed me around the then relatively small world. And Aelioane, the timid healer, haplessly prone to being attacked by everything under the sun, from gods to men (Ael made it fun). And Genghis, the brazen leader of the trollish horde, who would eventually kick my character from his clan in a round of racial purification. And Shosuro, who ironically served as the horseman "Pestilence" (despite being female) for the nightmare king. And Albach, the nightmare king, who my character would eventually swear fealty to and spread the word of strife and treachery as the horseman "Famine". Those were fun days. Needless to say, in the 9 years since '97, Xaos has grown. There are automatic maps to help navigation while outside of the cities, there are probably 20 more racial starting locations, maybe 8 more classes, more new areas than I could count. Oh, and in the meantime I've become an imm myself, and built areas, run quests, and before too much longer I'll have started out a new race. Off the top of my head, my favorite of... Read More
TopMUDSites.Com Review by on Sep 11, 2006
The first thing that I did when I logged in to Xaos was get lost. I'm not a good navigator in the best of times, and the place that I had logged into was twisted and strange. It was a winding garden full of giant bugs, vegetables, and centaurs (my chosen race). I wandered for a while before finally saying 'I give up, how do I get out of the centaur village?' on the out-of-character channel. I think that it was an immortal named Albach that answered me, telling me the way out, which it turns out didn't exist. In the end he had to get a way out to the rest of the world built, because someone had forgotten it attach one, and I was the first person to be in there. Originally I had started out as a centaur warrior. Before the first day was over, I had decided that actually wanted to be a mage, so shortly after starting I made my second character, a gnomish mage and then gnomish illusionist named Xz. I've been playing Xz ever since, and still enjoy playing him, for the stories, roleplaying, enemies and friends that I made and make with him (Ural, my centaur warrior, died a well-scripted death years later). The first person I met 'face to face' was the white dragon enchanter, Kestra, (self-proclaimed keeper of love, hate, and the phoenix gate) who as I remember came down from his mage's tower over the human town and agreed to help me out instead of eating me, and made me a fully enchanted set of armor. Later he would become a hermit and a curmudgeon as a result of establishing himself as the person for newbies to ask for powerful sets of enchanted armor. Then I met Alexander, the human knight from a foreign land (who would eventually become one of my character's enemies), who showed me around the then relatively small world. And Aelioane, the timid healer, haplessly prone to being attacked by everything under the sun, from gods to men (Ael made it fun). And Genghis, the brazen leader of the trollish horde, who would eventually kick my character from his clan in a round of racial purification. And Shosuro, who ironically served as the horseman 'Pestilence' (despite being female) for the nightmare king. And Albach, the nightmare king, who my character would eventually swear fealty to and spread the word of strife and treachery as the horseman 'Famine'. Those were fun days. Needless to say, in the 9 years since '97, Xaos has grown. There are automatic maps to help navigation while outside of the cities, there are probably 20 more racial starting locations, maybe 8 more classes, more new areas than I could count. Oh, and in the meantime I've become an imm myself, and built areas, run quests, and before too much longer I'll have started out a new race. Off the top of my head, my favorite parts of the code of Xaos would probably have to be: shapechanging spells, creating illusions, combat attacks (like chain lightning) that take skill to use right, mirror image (which makes a duplicate of its caster), raising undead, the arachnia clockwork race... and my favorite history/roleplaying of Xaos would be: the playing out the role of a horseman of the nightmare king, the attacks of crystalline beings (called Slaraecian) from another plane, dealing with the politics of the leadership of the mages' tritower, the skirmishes and attacks of the trollish horde, laying plans with allies to advance the purpose of my clan... In time between starting out on Xaos and now I have checked out a lot of other muds. None of them stuck, with the exception of the another cpuple of muds (one with its beautifully executed humor and tie in to one of my favorite author's worlds) and one an extremely roleplaying-intense mud). Unfortunately, one of those died, and as for the other, while I still play it from time to time for the amusement at the concepts, I find the code of the place is often excessively complicated. 8 directions, 555555 channels, players yelling ooc things like '+7 stat ring for 15 crowns and 7 brass!', mobs that look like pcs, they're all things that I can do without. Xaos' code is pretty straightforward and pure, straight from the hand of the same coder for the past 9 years. That's not to say that there isn't complexity in the game, there is, in its areas, mobs, objects, classes, races, and players. Not in its communication, or movement, or looking around, or getting objects. 'cause in the end that's not what I'm looking for. For me, what's important is interacting with other players, and getting good roleplaying of one kind or another with them, and that's where Xaos really shines. Isn't that what's important to you?
MudConnector.Com Review (Archived) by on Aug 30, 2006
This is one of the best reviews I have seen man. Really good job. It gives a great feel of how Xaos really is.
MudConnector.Com Review (Archived) by on Sep 6, 2006
Xaos is, The best! there is no other MUD like it, and becuse of that, its the only MUD I play. There is so much you can do, the people online are so nice its not even funny. The only bad thing about the game is that there's only like eight people online at a time, if there were more, it would be perfect, beyond belief perfect. So please, try it out, stick with it for a few days. If you try it out and think its fun, or know someone who says its fun, please tell them about this wonderful game.
TopMUDSites.Com Review by on Mar 8, 2006
Xaos is the first MUD I have ever played. It is the ONLY MUD I play. I have played a few others but none have came close to the greatness that is Xaos. There is a wide range of choices when creating your character. 20 races to choose from (more playable races that are created for a player as a reward for AWESOME RP, not handed out like candy either you must work hard for it). 5 base classes, 27 subclasses, and only god knows how many skills/spells. There are PC Dragons that are given out at times that the administration feels is right based on a vote from the player base. Everyone contributes to the way Xaos is through an idea spool, and through a forum. The Staff is awesome, they all work for free, donating their time and creative minds to better the world. Most players have become such good friends that they have went to a different country to visit another player(or group of players) The staff is friendly and helpful to new players of Xaos(or at least tries to be :P) RP is enforced, PK is allowed (no spam deaths though, you need an RP reason for PK) Quests come out, that are ran by the Staff, other quests are coded into the game. Pretty much anything you can think of Xaos has it or is in the process of creating it. -- Eternal Izulien of Xaos
MudConnector.Com Review (Archived) by on Feb 28, 2005
Xaos is a vast always growing world of excitement though currently the overall amount of players daily involved is not what it should be for the eight years of it's lifespan as a MUD. Each individual player plays a large role in how Xaos changes from time to time. Having played a few other muds I found that Xaos is quite unique in the balancing of PK and RPing allowed amongst the players. The admin and staff agrees that PK is sometimes an important part of RP in general. The restrictions are made clear and punishments are given depending on how severe the offence is. As before stated in the summary by the Xaos coder new players may often feel overwhelmed in facing the new world Xaos opens to them. Multiplaying is very illegal and frowned upon greatly; however, multiple alts on one profile is allowed. The best way to learn the ropes with Xaos is hands on experience; the playerbase is always willing to help newbies and the staff always goes out of their way to lend a hand. Questions are never frowned upon or ignored and it's best to ask numerous questions and ask them often. I would say this mud is great for those who enjoy RP without being restricted to non PK related RP. Levelling for Xaos is always growing and the building staff never stop adding new areas. Xaos is growing daily and with more players the sky is the limit.
MudConnector.Com Review (Archived) by on Feb 21, 2005
Xaos has just recently gone live so in the interest of giving a bit of a primer, here's the first review. I've been mudding for roughly 10 years or so, and Xaos is the mud that I keep coming back to. It has a large and well thought out world, a good playerbase, a great RP environment, and ever improving code. It started out in May of 1997 and has been a pet project of the founder Ragnar since then. As a result of this, most of the code is unrecognizable from its codebase and as such the mud is essentially a gigantic list of unique features, but here is a small list. 'Hero' system of levels allowing your character to advance to very high levels after learning all of the basics of a class. Combined with a subclass system giving 28 choices in all, there's alot to try. (The mud is in permanent beta, so some of these classes are works in progress.) An excellent item creation and enchanting system which allows the creation equipment and also diverse enhancement thereof. There's a spell for most of the statistics you may want to modify. Outside of specific areas there's a vast wilderness, represented on an ASCII 'vMap' for ease of navigation of the massive world of Xaos. Player size has been revamped to more realistically reflect the implications of size in combat and every day life. Equipment has sizes and different effects based on size, and combat philosophies work differently depending on the size of the player. The game itself, once you've mastered the basic concepts, is extremely enjoyable. There's plenty to do, immortal events crop up at a healthy interval, and player interaction is constant. Come check us out, you won't be disappointed.
MudConnector.Com Review (Archived) by on Feb 21, 2005
I have been playing Xaos for about 2 years now. Xaos is the best mud I have ever played(I have tried many). It is an RP base mud with some PK involved. Most areas are large and there are many areas coming in. There are many races to choose from and many others coming in. The classes are very well done thanks to Ragnar the one who made Xaos. Xaos is always accepting newbies, the immortal staff is always around to help. See you online, Sol.
TopMUDSites.Com Review by on Mar 25, 2002