ZombieMUD
Fantasy-themed LpMUD (Multi-User Dungeon) founded in 1994.
Ranked 28th of 808 worlds statistically.
Ranked 14th of 351 worlds in the Fantasy genre statistically.
Voted 70th on MUDConnector.Com.
Voted 80th on TopMUDSites.Com.
Address:

Db Size:
(Unknown)

Players Connected:
40 (19 minutes ago)

Maximum Connected:
75 (last 30 days)
Status:
UP

Version:
LpMUD

Average Connected:
52 (last 30 days) ▲8%

Minimum Connected:
24 (last 30 days)
Connection Screen
      Welcome to ...
          ___                       __     __) __     __) ______   
         (,   )          /)  ,     (, /|  /|  (, /   /   (, /    ) 
             / ______   (/_     _    / | / |    /   /      /    /  
           _/_(_) // (_/_) _(__(/_) /  |/  |_  /   /     _/___ /_  
       )   /                     (_/   '      (___(_   (_/___ /    
      (__ /
                 ... online since 1994.

    Give me your name or choose one of the following:

    [C]reate a new character     [W]ho is playing
    [V]isit the game             [S]tatus of the game
    [D]isconnect

            Your choice or name: 
Description
--------------------------===[ UPDATE! ]===------------------------- ZombieMUD has been chosen as the Game of the Month for February 2006 by www.MudMagic.com! Mudwide celebration has ensued, so feel free to join the party now! ----------------------------- Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. Like freedom? With sixteen seperate guilds (classes), over fifty sub-guilds, and thrice a dozen races to choose from, you can play any sort of character you wish. Should you become tired of one class, then have no fear, simply take a near reincarnation...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Day
Average Players Connected By Season
Total Players Connected By Server Type
Language:
English [1] [2]

Codebase:
[LP] LDMUD Driver, Zombie Lib [1]
Lp MUD - LDMUD Driver, Zombie Lib [2]
LP [4]

Created:
1994 [2]

Location:
Finland [1] [2]

Theme:
Medieval Fantasy [1] [2]
Zombie [4]

Category:
Medieval Fantasy [2]
Fantasy Role-playing Worlds [3]

Description:
--------------------------===[ UPDATE! ]===------------------------- ZombieMUD has been chosen as the Game of the Month for February 2006 by www.MudMagic.com! Mudwide celebration has ensued, so feel free to join the party now! ----------------------------- Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. Like freedom? With sixteen seperate guilds (classes), over fifty sub-guilds, and thrice a dozen races to choose from, you can play any sort of character you wish. Should you become tired of one class, then have no fear, simply take a near painless reincarnation and start your life with us anew without losing all your precious experience gained in the past. Your choices are near endless, and you can even play a character as odd as a mage-fighter if you desire. In the end, we leave it up to you. Love to collect? On ZombieMUD you are given the opportunity to build and customize your own personal and permanant castle. Within its stone walls you may hoard chest upon chest of goodies, gathered from througout the realm. You may even amass your own standing army to defend your castle from wiley intruders. Want quests? We've got them. Well over 200 various quests and specially designed 'Equipment mobs' stand ready to challenge your skill in battle with more tricks than Houdini himself. Hate quests? That's fine too, as while doing quests will lessen level costs, they are absolutely not required for advancement within the game. Enjoy interaction? On ZombieMUD we love to party. Fightin' and Killin' being specialties of ours most enjoyed in mass. While fighting solo is a staple of some player's diets, others enjoy the thrill of the group hunt. During a party you team your skills with the skills of other guilds to bring down foes of legendary size and strength. Whether you're a soloer or one who loves to interact, you will find your niche here. Admire progress? ZombieMUD has been continuously growing and changing for over a decade, and it shows. Our lands are vast and our treasures varied. Our staff is active and attentive to the mud itself, constantly adding new areas, or improving the old to be certain that Zombie and its players always have something new to discover. Dare to begin? Check out our webpages and read up on the information listed there for new players. Join us at zombiemud.org, and see for yourself what all the fuss is really about. [1]
Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. On ZombieMUD, you have the freedom to play whatever type of character your heart desires, and should your be the fickle sort, a painless reincarnation to a new class is just a short spell away.Login now, and see what the fuss is really all about. [2]
This world, based on generic medieval role-playing, is great for anyone! Many classes and races and helpful wizards are what make this world great. [3]
Since 1994, ZombieMUD has been on-line and bringing orc-butchering fun to the masses from our home base in Oulu, Finland. We're a pretty friendly bunch, with well over 100 players at any given time logging in from all over the globe to test their skill in our medieval role-playing environment. Like freedom? With fifteen guilds and thrice a dozen races to choose from, you can play any sort of character you wish. Should you become tired of one class, then have no fear, simply take a near painless reincarnation and start your life with us anew without losing all your precious experience gained in the past. Your choices are near endless, and you can even play a character as odd as a mage-fighter if you desire. In the end, we leave it up to you. Love to collect? On ZombieMUD you are given the opportunity to build and customize your own personal and permanant castle. Within its stone walls you may hoard chest upon chest of goodies, gathered from througout the realm. You may even amass your own standing army to defend your castle from wiley intruders. Want quests? We've got them. Well over 200 various quests and specially designed 'Equipment mobs' stand ready to challenge your skill in battle with more tricks than Houdini himself. Hate quests? That's fine too, as while doing quests will lessen level costs, they are absolutely not required for advancement within the game. Enjoy interaction? On ZombieMUD we love to party. Fightin' and Killin' being specialties of ours most enjoyed in mass. While fighting solo is a staple of some player's diets, others enjoy the thrill of the group hunt. During a party you team your skills with the skills of other guilds to bring down foes of legendary size and strength. Whether you're a soloer or one who loves to interact, you will find your niche here. Admire progress? ZombieMUD has been continuously growing and changing for over a decade, and it shows. Our lands are vast and our treasures varied. Our staff is active and attentive to the mud itself, constantly adding new areas, or improving the old to be certain that Zombie and its players always have something new to discover. Dare to begin? Check out our webpages and read up on the information listed there for new players. Join us at www.ZombieMUD.org , and see for yourself what all the fuss is really about. [4]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Pueblo/UE World List
  4. Mud Magic
Time Connected Note
19m ago 40 players 4 players left, and Talion and Falcore connected
1h ago 42 players 2 players left, and Zorky and Cryllis connected
2h ago 42 players 7 players left and Suntop connected
3h ago 48 players -2 players
4h ago 50 players 5 players left, and Falcore and Mauri connected
5h ago 53 players -3 players
6h ago 56 players 14 players left, and Guest-3 and Paramir connected
7h ago 68 players
8h ago 68 players +2 players
10h ago 66 players +3 players
11h ago 63 players +3 players
12h ago 60 players 7 players left, and Labada and Cavia connected
13h ago 65 players +5 players
14h ago 60 players +1 player
15h ago 59 players
16h ago 59 players +4 players
17h ago 55 players
18h ago 55 players
19h ago 55 players +5 players
20h ago 50 players +7 players
21h ago 43 players +1 player
22h ago 42 players -1 player
23h ago 43 players 2 players left and Scsi connected
1d ago 44 players -2 players
1d ago 46 players 2 players left, and Velan and Cryllis connected
ZombieMUD has a lot to offer in terms of playing the way you want to play. So many unique races and guilds that you can mix and match for strategic value or because you think its awesome to be a dwarven ranger with your animal companion to assist you. Or so many other role playing choices with 47 races to chose from who each have their own strengths and weakness and 16 primary guilds with more sub-guilds and secondaries that all vastly affect how you play. E.g., your a vampire samurai with your summoned sword who has a spirit of its own and in the midst your rain of shurikens the sun breaks over the horizon in a new dawn and scorches your skin forcing you to shroud yourself in darkness. Or your a skeleton fighter, given the exposed and hollowed state of your body you suffer damage while in the throws of combat, you finish off your opponent with your onslaught of slashes and then repair yourself with the fresh corpse you have just taken from the living. Or you're a mind flayer psionicist, crushing the minds of your enemies and indulging your greedy nature on their brains for satiation... and cause its fun! Races have different homelands and back stories that you can interact in/with and develop witch in turn helps develop your character to make you stronger or to add more depth to your choices. The guilds are just as diverse with newbie friendly options to more advanced combinations i.e., some guilds require lots more game time before they are even available. Additionally there are mastery systems, the more you play the stronger you are. Furthermore there is a reincarnation system so you can always try something new! Then there is the world to explore, what does the website say? 15000+ rooms, well its big! And you get experience from exploring and I've been playing since 1997 and its telling me I've only explored 35% of the game! (that might just be because I'm, how is it? Special?). If that is your thing there is even an explorers board identifying the greatest explores in the MUD (I think they are around 95%). Some areas are straight forward, no need to look any deeper, but then there are a lot of in-dept descriptions where you need to analyze your surroundings and interact with objects and watch out for traps to find secrets that will end up saving a captured pixie princess or looting an orc treasure vault or so many other events. This game also has a gigantic equipment list. Anything from newbie gear that gives you some slight spell point regen to legendary items that sell for millions to and from other players and require eq parties to acquire with carefully planned out strategies. Characters have equipment slots from head to toe. Additionally the equipment can be 'bound' to you or enchanted, or even have shards applied to enhance this equipment more. Also there other... Read More
MudConnector.Com Review by on Feb 19, 2016
Well i was very expectant of this mud. So,i signed up. The mud is big, with a plentiful amount of players. Very well detailed, and in depth as well. But, as a newbie i discovered the hard way that the help files are too convoluted to be of any real aid. They bombard you with at least THREE pages of information at a time expecting you to remember it all. You do get a skull guide, but he almost constantly spams your screen with the same information over and over again, which also adds to the annoyance of figuring out the files. And this mud has a tendency to leave a newbie stranded, entering a room with no exit expecting the new player to remember the long paragraph that was presented to them in the beginning in order to use an object to escape. Now about the 'newbie friendly' part... I found out that to be a complete fallacy. There were over 100 players on and only 1-2 people would even offer aid to me, and yes, i did ask for it (and i even received a few insults because of it). So all in all i would say that if the Help Files were reduced into manageable formats, commands for objects included in said help files and the veteran players actually 'newbie friendly' and not judgmental of a new (possibly confused) player, i would highly suggest this mud. But unfortunately it is not so. This unfortunately will be my first and last time playing this mud. I might try it again to see if things have changed, and if they have not i'm afraid that i would just quit again.
MudConnector.Com Review by on Jun 15, 2012
I remember you. You spent only an hour in the game, and the whole time even though I was offering you personal aid in getting you started, you only complained about the 'bombardment of help files'. You were way too anxious and had no patience, that was the only problem. Having said that, the newbie help files were found to be a bit long to read so they were heavily improved and split into smaller texts. We also now have dedicated newbie helpers. And last but not least, newbies are most definitely not left stranded and there are no rooms that you can enter within the newbie areas where you would be left without exits.
MudConnector.Com Review by on Jun 11, 2012
Played many MUDS, this is one of the best. Always 100+ people on.
TopMUDSites.Com Review by on May 17, 2006
This mud is simpy the best. Why? 1) It has a lot of active players. Over 100 every day no matter when I have played so there are always a chance to get a party for exp (or even for eq somtimes). 2) active wizards addind new stuff 3) a lot of choices to made and great character developing process (pretty slow though) - it is never boring 4) if you get bored you can reinc to another guild and you don't have to start all over again since exp and eq you have is saved over reincarnations 5) big world, a lot of places and quests (some hidden, some not), unique monsters with unique set of eq 6) this mud is very advanced in many ways but not too advanced in ways that tease you.. it is very enjoyable and playable as well -RT
TopMUDSites.Com Review by on Oct 12, 2005
I highly recommend this mud, it has a very large map, it has good help files that make starting easy and hundreds of active players (and around 100 people are logged in at all times). What makes it especially good is the fact that reaching maximum level takes years of playing, so development won't come to and end too easily. Join us at zombiemud.org !
TopMUDSites.Com Review by on Oct 12, 2005
Great mud! ~100 online players almost all the time! Try this one out, friendly atmosphere and players all over the world! Pay a visit and you will find out how fun this can be!
TopMUDSites.Com Review by on Oct 12, 2005
Zombie is a mud which has the many different characters and styles you can expect from a mud that has been developed and running for 10 years. I've played the game myself for about 8 years now, and have come to make a lot of friends, some for life. Besides the social aspect, the most important part is of course the very well-made game itself. newbies : Starting out has been made a lot easier over the years, and there's plenty of quick starts, and detailed information for the options of new players. If you're considering trying out the game, consider spending about 30-60 minutes reading the most basic newbie files, before actually playing. The knowledge gained this way will be well spent! gameplay : For me personally, great satisfaction is gained from 4 things .. - partying with friends - exploring - trying new and old equipment-monsters - improving my character's abilities with xp and 'masteries' Zombie allows for parties with up to 8 people, which can be a mix of anyone you want, giving you the ability to explore areas and defeat monsters that would be impossible alone. Some areas and monsters are what we call 'xp'-mobs, since they give your character more experience, with which to improve your character with levels, skills, and/or spells. Other options are to fight monsters that give special equipment, a way to improve your character oftentimes impossible with plain xp. Not to forget, beyond these ordinary ways to develop yourself, a big chunk of character development is also the varied and sometimese huge task of permanantly improving your knowledge of a guild's abilities by using its skills and spells, also known as 'masteries'. Zombie is definitely one of the best muds I know and have played, and is still my favourite. -Dubbeltje
MudConnector.Com Review by on Sep 14, 2004