Hello, it is Ephleinxera here, an experienced player on Netherworld. I am posting this note to give insight and understanding to any players who plan to join this community. The insight I wish to give refers to the players, the clan system, the immortals, and any other topics for which I feel to be relevant. I will now give insight on the clans, players, and reigning immortal. This mud consists of five active/semi-active clans: Imperium, Protect(my clan), Nosfer, Shaolin, and one which has no benefits but those who were kicked out of existing clans automatically go into Loner; Of these clans, I have seen very heavy favoritism towards Imperium the dick clan of the game, and in my opinion one of the as of now many downsides. That said, an example should be given; I was making an attempt to load gear in an effort to load a rare or socket item, this involves logging in and out at each tick to kill a mob which hopefully loaded a rare and/or socket item for gems. Of course, while I made this attempt to load my gear an existing Imperium(aka: downside of this game) did what they do best, and ruined this game for me; This was achieved by a logging in and out before I logged back in to check mobs before I reconnected. Shortly after having this done consecutive times without my knowledge to me, I logged in to see that he was attacking my mob which had *alas* loaded socket items, on each of its items. My natural response on login was of course kill that mob before he does. I did so, and the previous player who had done everything in his/her power to prevent me from loading rare/socket went one step further by posting it as a kill-steal which is a against the rules. Example given, an immortal known as Lenny made poor judgement and once again proved that he is on behalf of imperium above all others, by punishing me for the kill-steal. While I may seem as a disgruntled player, I would have been more than happy to take the punishment if the other person involved was also punished, unfortunately in this scenario that was not the case. I have many more examples of such favoritism, but I will not bore you in such a manner, and I would only add that aside from this major issue the clan system is and has been running efficiently. I only post this in hopes that an immortal re-evaluates his judgements in the future, and so that right off the get-go any new players will know what to expect.
Hello fellow mudders, my game name is Ephleinxera. I just wanted to tell you why this mud is the place to be. To start off, we had an average of 20 online players at a time about 4 month ago. Which unfortunately greatly hindered some of this muds best features our players loved, such as clan-only playerkilling. With each clan devoted to a theme, consisting of its own abilities equipment, and the ability to loot within reason other clannies gear. It was for this reason a lot of our playerbase has moved on to living there lives just logging every 3 month or so to see changes, just waiting to start up again. All we need is your help to make it happen. Now, with that said let me explain some of this muds unique features. First off, classes and races are all balanced and constantly monitored for any sign of needed changes. Secondly, when you make a character you choose two classes and multi-class, allowing for fun combos. At start up you also select a race, that constantly changes using a reincarnating/remorting system of races. Third, I have been here two years and the equipment system has kept me constantly busy. It consists of sockets, rares, and meteors, with the sockets and rares only obtainable through farming and trading. The mets or gems you can place in sockets to reflect your custom build. Meteors are found on the ground all over the mud in random areas. With one searching days to find one, while others might just unintentionally stumble across one. These meteors are all worth the effort though, and are generated about once a week/or month? from a coded firestorm that scatters them. The last thing I'd like to tell you about is the unique quest practice and training system. Each stat affects your character and the race and class you are affecting your stats, and you know those practice sessions in other muds that you can't use up n just sit there? Well here you can use them, to train your stats to your races max, to learn your class skills, or just to train your hp and mana up. Last of these, is the quest system. Never have I seen a quest system that allows for so much unique and customization of your character. Use your quest points to endow any stat u have,from your elemental_atk, your cpower, your droll, or just those much needed hps, armor class, and mana. ITS ALL UP TO YOU. So please, come check this mud out and help bring our old pbase back. which could roughly make this mud the best one out there, and the most fun any mud could possibly get.
Netherworld Mud has a lot of great aspects to it, including variety. There are a lot of options to explore on this mud, including indepth character development, a plethora of areas to explore, and a list of races, which gets unlocked as you get stronger,that will leave you wondering who has time to write them all :). Also, you develop progressively, and you can change many things about your character as you go on. Another aspect, one of my favorites compared to other muds, is that this mud is very easy on the eyes. For the most part, everything is uniform and well laid out, and the color scheme is not overwhelming. The immortal staff are very personable and are willing to get to know the players, as well as take suggestions and adhere to problems. Also, everyone is welcome to build an area. Right now, the biggest problem, is the population. Which is a shame, because the game has a lot to offer, and is not being used to its fullest potential. Right now, there are probably about 15-20 active players, most of which are decent people :). However, advertising will start soon, hopefully we will see you there :D Newbies have an easily navigated starting zone, with several newbie areas attached. Along with extra helpful gear and potions restricted to newbies only, its purpose is to provide a little bit more comfort and ability when first starting out on Netherworld. There is a lot more to tell you about, so stop reading this review and come check it out :D
I?ve been hopelessly addicted to NetherWorld for a long time now (not nearly as long as it's been alive though). There are several reasons I enjoy NW. I?m not an intense roleplayer, but I like to game though and NW provides a comfortable environment for people like me, who just like to explore, kill, and prosper without hammering down an intense roleplaying motif. NW is huge because it has been around for so long. At first sight it is a bit intimidating and seems difficult, but that quickly ends as one learns the game. One of the features I love about NW is that a character can undergo several different lifetimes through reincarnation. There are over 300 different races (including several long, but rewarding racial chains) that are unlocked as the player grows. NW lost its traditional server a while back, but luckily we found home at envy (thanks to Hatchet and Kahn). Unfortunately, this means business has definitely dropped, but I have faith that one day I?ll be surrounded again by a ton of people. Feel free to stop by; it?s a relaxed environment I?m sure almost anyone can enjoy.
This mud is amazing. It's tough to get started because the world is so large (over 160 areas, many of which are originals). I've been here in this mud since 1995. I take breaks from time to time due to real life events but I always come back. This mud is always changing and the combinations for gameplay are tremendous. There are remort and reincarnate systems in place that offer years of character building. There is almost always at least one immortal on if not more. Many times they're wizinvis. Just yell out on newbie channel. They'll answer if they're not busy =D